PlayStation Underground
Sony Computer Entertainment America | |
Country | United States |
---|---|
Based in | Foster City, California |
Language | English |
PlayStation Underground was an American
In 2015, PlayStation Underground returned as a video series where gameplay from upcoming games is shown in a Let's Play format while the PlayStation. Blog team discusses the game with the developer.[5]
Content
Each issue consists of two CD-ROMs that can be played on a PlayStation or a PlayStation 2 console, or an emulator.[3]
Disc one
- The Vault - A collection of playable game demos of upcoming Sony Computer Entertainment Americagame titles.
- Code Book - Hints, cheat codes and strategy guides for video games.
- Imports - Preview of games from around the world such as Europe and Japan which have yet to be released in the United States.
- Download Station - Additional game content, such as extra secret levels or hidden characters, which are saved into the memory card for use with certain games, similar to DLC.
- Tech Q&A - A section which asks and answers questions behind product development and the PlayStation's technological capabilities.
- Debriefing - Video interviews with major video game designers who work with the PlayStation console.
- Behind the Scenes - A look at the "making of" video games, commercial spots, etc.
- Event Center - A highlight of current happenings in the PlayStation brand, promotions and marketing events.
- Bulletins - Exclusive special notices and opportunities for PlayStation Underground club members.
- Transmission - A feature showcasing upcoming features and contests.[3]
- Alphas - Exclusive previews and premieres of upcoming games.
- Hidden Content - Each issue had various Easter Eggs hidden throughout the sections including cheat codes, game movies, and game demos.[4]
Disc two
The second disc contains mostly demos of upcoming games as well as game trailers. For example, in the second issue of PlayStation Underground the second disc was a Square themed disc containing demos to Final Fantasy VII and Bushido Blade as well as exclusive upcoming trailers of new Square games.[4]
Notable interviews
PlayStation Underground featured video interviews with many high-profile game designers as well as other notable figures in the entertainment industry internationally during their Debriefing, Tech Q&A and Behind The Scenes segments, these include:
- Hironobu Sakaguchi (Square) - Final Fantasy VII
- Nobuo Uematsu (Square) - Final Fantasy VII
- Yoshinori Kitase (Square) - Final Fantasy VII
- Spawn
- Sony Computer Entertainment
- Masaya Matsuura (NanaOn-Sha) - PaRappa the Rapper
- Spyro the Dragon
- Sony Computer Entertainment) - "Next Generation PlayStation"
- Sony Computer Entertainment) - "Next Generation PlayStation"
- Tomonobu Itagaki (Team Ninja) - "Next Generation PlayStation"
- Kazunori Yamauchi (Polyphony Digital) - Gran Turismo 2
- Shuhei Yoshida (Japan Studio) - Ape Escape
- Tony Hawk (Neversoft) - Tony Hawk's Pro Skater
- Jason Rubin (Naughty Dog) - Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot: Warped, Crash Team Racing
- Spyro the Dragon, Spyro 2: Ripto's Rage!
- Tokuro Fujiwara (Whoopee Camp) - Tomba! 2: The Evil Swine Return
- Hideo Kojima (Kojima Productions) - Metal Gear Solid 2: Sons of Liberty[4]
History
The RP-T version of PlayStation Underground's 'Holiday 2004' demo disc was released with a major glitch that caused the save data to be wiped on all memory cards connected to the PlayStation 2 if the demo for Viewtiful Joe 2 was played.[6][7][8] Sony sent an email to subscribers of the magazine warning users to remove the memory cards from the PlayStation 2 before inserting the demo disc.[6]
Staff
The staff of PlayStation Underground included:
- Narrator - Gary Barth
- Narrator - Chris Colon
- Senior Executive Producer – Andrew House
- Senior Producer - Perry Rodgers
- Executive Producer - Peter Dille
- Producer – Gary Barth
- Marketing Director – Colin MacLean
- Marketing Manage - Michelle Vercelli
- Audio - Buzz Burrowes
- Music Composition, Sound Effects - Nathan Brenholdt
- Music Composition - Chuck Doud
- Marketing Coordinator - Yvonne Smith
- Marketing Coordinator, Product Manager - Kim Yuen
- Creative Director - Alan Drummer
- Test Manager - Mark Pentek
- Art Staff - Christian Lowe
- Tip Team - Francesca Reyes[4]
References
- ^ "Sony Forms PS Club". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 26.
- ^ "Sony Wants You to Go Underground". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 24.
- ^ Sony Computer Entertainment America. Retrieved June 30, 2010.
- ^ a b c d e Giant Bomb Staff. "PlayStation Underground". Giant Bomb. Retrieved June 30, 2010.
- ^ "Introducing PlayStation Underground". PlayStation.Blog. March 30, 2015. Retrieved May 30, 2019.
- ^ a b Thorsen, Tor (November 24, 2004). "Sony warns of major glitch in Holiday 2004 Demo Disc". GameSpot. CNET Networks. Archived from the original on November 30, 2004.
- ^ Becker, David (December 1, 2004). "Wipeout for PS2 memories". CNET News.com. CNET Networks. Archived from the original on December 11, 2004.
- ^ Bramwell, Tom (November 22, 2004). "American PS2 demo disc wipes save data". Eurogamer. Eurogamer Network. Archived from the original on December 6, 2004.