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The score is best known for two songs: "Liberi Fatali", a [[Latin]] [[choir|choral]] piece that is played during the introduction to the game, and "Eyes On Me", a [[popular music|pop song]] serving as the game's theme, performed by Chinese singer [[Faye Wong]]. Near the end of the production of ''Final Fantasy VII'', the developers suggested to use a singer, but abandoned the idea due to a lack of reasoning based on the game's theme and storyline.<ref name="DitL_interview">{{cite web|title=A Day in the Life of Final Fantasy's Nobuo Uematsu |last=Mielke |first=James |url=http://www.1up.com/do/feature?pager.offset=0&cId=3166165 |website=[[1UP.com]] |date=2008-02-15 |accessdate=2008-08-05 |deadurl=yes |archiveurl=https://archive.is/20120716121043/http://www.1up.com/do/feature?pager.offset=0&cId=3166165 |archivedate=2012-07-16 |df= }}</ref> However, Nobuo Uematsu thought a [[ballad]] would closely relate to the theme and characters of ''Final Fantasy VIII''. This resulted in the game's developers sharing "countless" artists, eventually deciding on Wong. Uematsu claims "her voice and mood seem to match my image of the song exactly", and that her ethnicity "fits the international image of Final Fantasy". After negotiations were made, "Eyes on Me" was recorded in Hong Kong with an orchestra.<ref name="lim"/> The song was released as a [[CD single]] in Japan and sold over 400,000 copies,<ref>{{cite web | author=Staff | title=Nobuo Uematsu's Profile | url=http://na.square-enix.com/uematsu/profile/index.html | publisher=Square Enix USA | accessdate=2009-12-01|archiveurl=https://web.archive.org/web/20120601114456/http://na.square-enix.com/uematsu/profile/index.html|archivedate=2012-06-01}}</ref> setting the record for highest-selling [[video game music]] disc ever released in that country at the time. "Liberi Fatali" was played during the [[2004 Summer Olympics]] in [[Athens]] during the women's synchronized swimming event.<ref>{{cite web|url=http://www.ign.com/articles/2008/12/19/top-ten-jrpg-composers?page=6 |title=Top Ten JRPG Composers |author=Sullivan, Meghan |page=6 |work=[[IGN]] |accessdate=2009-11-24 |date=2008-12-18 |deadurl=no |archiveurl=https://web.archive.org/web/20121019063236/http://www.ign.com/articles/2008/12/19/top-ten-jrpg-composers?page=6 |archivedate=2012-10-19 }}</ref>
The score is best known for two songs: "Liberi Fatali", a [[Latin]] [[choir|choral]] piece that is played during the introduction to the game, and "Eyes On Me", a [[popular music|pop song]] serving as the game's theme, performed by Chinese singer [[Faye Wong]]. Near the end of the production of ''Final Fantasy VII'', the developers suggested to use a singer, but abandoned the idea due to a lack of reasoning based on the game's theme and storyline.<ref name="DitL_interview">{{cite web|title=A Day in the Life of Final Fantasy's Nobuo Uematsu |last=Mielke |first=James |url=http://www.1up.com/do/feature?pager.offset=0&cId=3166165 |website=[[1UP.com]] |date=2008-02-15 |accessdate=2008-08-05 |deadurl=yes |archiveurl=https://archive.is/20120716121043/http://www.1up.com/do/feature?pager.offset=0&cId=3166165 |archivedate=2012-07-16 |df= }}</ref> However, Nobuo Uematsu thought a [[ballad]] would closely relate to the theme and characters of ''Final Fantasy VIII''. This resulted in the game's developers sharing "countless" artists, eventually deciding on Wong. Uematsu claims "her voice and mood seem to match my image of the song exactly", and that her ethnicity "fits the international image of Final Fantasy". After negotiations were made, "Eyes on Me" was recorded in Hong Kong with an orchestra.<ref name="lim"/> The song was released as a [[CD single]] in Japan and sold over 400,000 copies,<ref>{{cite web | author=Staff | title=Nobuo Uematsu's Profile | url=http://na.square-enix.com/uematsu/profile/index.html | publisher=Square Enix USA | accessdate=2009-12-01|archiveurl=https://web.archive.org/web/20120601114456/http://na.square-enix.com/uematsu/profile/index.html|archivedate=2012-06-01}}</ref> setting the record for highest-selling [[video game music]] disc ever released in that country at the time. "Liberi Fatali" was played during the [[2004 Summer Olympics]] in [[Athens]] during the women's synchronized swimming event.<ref>{{cite web|url=http://www.ign.com/articles/2008/12/19/top-ten-jrpg-composers?page=6 |title=Top Ten JRPG Composers |author=Sullivan, Meghan |page=6 |work=[[IGN]] |accessdate=2009-11-24 |date=2008-12-18 |deadurl=no |archiveurl=https://web.archive.org/web/20121019063236/http://www.ign.com/articles/2008/12/19/top-ten-jrpg-composers?page=6 |archivedate=2012-10-19 }}</ref>


The music of ''Final Fantasy VIII'' has appeared in various official [[Final Fantasy concerts|''Final Fantasy'' concerts]]. These include 2002's ''20020220 Music from FINAL FANTASY'', in which the [[Tokyo Philharmonic Orchestra]] played "Liberi Fatali", "Don't Be Afraid", "Love Grows", and "The Man with the Machine Gun", the 2004 ''Tour de Japon'' series, which featured "The Oath", the ''Dear Friends'' series that began that same year and included "Liberi Fatali" and "Love Grows", and the 2005 ''More Friends'' concert, which included "Maybe I'm a Lion".<ref>{{cite web|url=http://www.rpgfan.com/soundtracks/20020220/index.html |title=20020220&nbsp;– Music from FINAL FANTASY |website=RPGFan |accessdate=2007-04-01 |deadurl=no |archiveurl=https://web.archive.org/web/20130120065018/http://rpgfan.com/soundtracks/20020220/index.html |archivedate=2013-01-20 }}</ref><ref>{{cite web|url=http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |title=Album Information&nbsp;– Tour de Japon: Music from Final Fantasy DVD |publisher=SquareEnixMusic |accessdate=2007-04-01 |deadurl=no |archiveurl=https://web.archive.org/web/20130120065505/http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |archivedate=2013-01-20 }}</ref><ref>{{cite web|author=Schneider, Peer |year=2004 |title=Dear Friends: Music From Final Fantasy |url=http://music.ign.com/articles/513/513292p1.html |website=IGN |accessdate=2007-04-01 |deadurl=yes |archiveurl=https://web.archive.org/web/20070322135336/http://music.ign.com/articles/513/513292p1.html |archivedate=2007-03-22 }}</ref><ref name="RPGFMF">{{cite web|author=Gann, Patrick |title=More Friends music from Final Fantasy ~Los Angeles Live 2005~ |url=http://rpgfan.com/soundtracks/ffmorela/index.html |website=RPGFan |date=2006-04-05 |accessdate=2008-05-20 |deadurl=no |archiveurl=https://web.archive.org/web/20130120065107/http://rpgfan.com/soundtracks/ffmorela/index.html |archivedate=2013-01-20 }}</ref> More recent concerts include the ''Voices&nbsp;– Music from Final Fantasy'' 2006 concert showcasing "Liberi Fatali", "Fisherman's Horizon", and "Eyes on Me" and the international ''Distant Worlds'' concert tour that continues to date, which includes "Liberi Fatali", "Fisherman's Horizon", "Man with the Machine Gun", and "Love Grows".<ref name="VOICESSEMO">{{cite web|url=http://www.squareenixmusic.com/concerts/voices.shtml |title=VOICES&nbsp;– Music from Final Fantasy |publisher=Square Enix Music Online |accessdate=2009-06-04 |deadurl=no |archiveurl=https://web.archive.org/web/20130120065405/http://www.squareenixmusic.com/concerts/voices.shtml |archivedate=2013-01-20 }}</ref><ref name="DWSETLIST">{{cite web|url=http://www.dallassymphony.com/Ticket/ProductionDetail.aspx?perf=10709&kw=distant+worlds |title=Concert Events- Music from Final Fantasy |publisher=Dallas Symphony Orchestra |accessdate=2009-06-07 |archiveurl=https://web.archive.org/web/20090627104034/http://www.dallassymphony.com/Ticket/ProductionDetail.aspx?perf=10709&kw=distant+worlds |archivedate=2009-06-27 |deadurl=yes |df= }}</ref> Several of these concerts have produced live albums as well.<ref name="RPGF20020220">{{cite web|authors=Bogdanowicz, Robert; Maas, Liz |title=20020220&nbsp;– Music from Final Fantasy |url=http://rpgfan.com/soundtracks/20020220/index.html |website=RPGFan |date=2002-06-23 |accessdate=2008-04-25 |deadurl=no |archiveurl=https://web.archive.org/web/20130120065018/http://rpgfan.com/soundtracks/20020220/index.html |archivedate=2013-01-20 }}</ref> Music from the game has also been played in non ''Final Fantasy''-specific concerts such as the ''[[Play! A Video Game Symphony]]'' world tour from 2006 onwards, for which Nobuo Uematsu composed the opening fanfare that accompanies each performance.<ref name="NSPLAY">{{Cite journal|url=http://www.n-sider.com/contentview.php?contentid=352 |title=Play! A Video Game Symphony |last=Daiker |first=Brandon |date=2006-05-27 |website=N-Sider |accessdate=2008-04-08 |postscript=<!--None--> |deadurl=no |archiveurl=https://web.archive.org/web/20130125053157/http://www.ymm.co.jp/ |archivedate=2013-01-25 }}</ref>
The music of ''Final Fantasy VIII'' has appeared in various official [[Final Fantasy concerts|''Final Fantasy'' concerts]]. These include 2002's ''20020220 Music from FINAL FANTASY'', in which the [[Tokyo Philharmonic Orchestra]] played "Liberi Fatali", "Don't Be Afraid", "Love Grows", and "The Man with the Machine Gun", the 2004 ''Tour de Japon'' series, which featured "The Oath", the ''Dear Friends'' series that began that same year and included "Liberi Fatali" and "Love Grows", and the 2005 ''More Friends'' concert, which included "Maybe I'm a Lion".<ref>{{cite web|url=http://www.rpgfan.com/soundtracks/20020220/index.html |title=20020220&nbsp;– Music from FINAL FANTASY |website=RPGFan |accessdate=2007-04-01 |deadurl=no |archiveurl=https://web.archive.org/web/20130120065018/http://rpgfan.com/soundtracks/20020220/index.html |archivedate=2013-01-20 }}</ref><ref>{{cite web |url=http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |title=Album Information&nbsp;– Tour de Japon: Music from Final Fantasy DVD |publisher=SquareEnixMusic |accessdate=2007-04-01 |deadurl=yes |archiveurl=https://web.archive.org/web/20130120065505/http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |archivedate=2013-01-20 |df= }}</ref><ref>{{cite web|author=Schneider, Peer |year=2004 |title=Dear Friends: Music From Final Fantasy |url=http://music.ign.com/articles/513/513292p1.html |website=IGN |accessdate=2007-04-01 |deadurl=yes |archiveurl=https://web.archive.org/web/20070322135336/http://music.ign.com/articles/513/513292p1.html |archivedate=2007-03-22 }}</ref><ref name="RPGFMF">{{cite web|author=Gann, Patrick |title=More Friends music from Final Fantasy ~Los Angeles Live 2005~ |url=http://rpgfan.com/soundtracks/ffmorela/index.html |website=RPGFan |date=2006-04-05 |accessdate=2008-05-20 |deadurl=no |archiveurl=https://web.archive.org/web/20130120065107/http://rpgfan.com/soundtracks/ffmorela/index.html |archivedate=2013-01-20 }}</ref> More recent concerts include the ''Voices&nbsp;– Music from Final Fantasy'' 2006 concert showcasing "Liberi Fatali", "Fisherman's Horizon", and "Eyes on Me" and the international ''Distant Worlds'' concert tour that continues to date, which includes "Liberi Fatali", "Fisherman's Horizon", "Man with the Machine Gun", and "Love Grows".<ref name="VOICESSEMO">{{cite web|url=http://www.squareenixmusic.com/concerts/voices.shtml |title=VOICES&nbsp;– Music from Final Fantasy |publisher=Square Enix Music Online |accessdate=2009-06-04 |deadurl=no |archiveurl=https://web.archive.org/web/20130120065405/http://www.squareenixmusic.com/concerts/voices.shtml |archivedate=2013-01-20 }}</ref><ref name="DWSETLIST">{{cite web|url=http://www.dallassymphony.com/Ticket/ProductionDetail.aspx?perf=10709&kw=distant+worlds |title=Concert Events- Music from Final Fantasy |publisher=Dallas Symphony Orchestra |accessdate=2009-06-07 |archiveurl=https://web.archive.org/web/20090627104034/http://www.dallassymphony.com/Ticket/ProductionDetail.aspx?perf=10709&kw=distant+worlds |archivedate=2009-06-27 |deadurl=yes |df= }}</ref> Several of these concerts have produced live albums as well.<ref name="RPGF20020220">{{cite web|authors=Bogdanowicz, Robert; Maas, Liz |title=20020220&nbsp;– Music from Final Fantasy |url=http://rpgfan.com/soundtracks/20020220/index.html |website=RPGFan |date=2002-06-23 |accessdate=2008-04-25 |deadurl=no |archiveurl=https://web.archive.org/web/20130120065018/http://rpgfan.com/soundtracks/20020220/index.html |archivedate=2013-01-20 }}</ref> Music from the game has also been played in non ''Final Fantasy''-specific concerts such as the ''[[Play! A Video Game Symphony]]'' world tour from 2006 onwards, for which Nobuo Uematsu composed the opening fanfare that accompanies each performance.<ref name="NSPLAY">{{Cite journal|url=http://www.n-sider.com/contentview.php?contentid=352 |title=Play! A Video Game Symphony |last=Daiker |first=Brandon |date=2006-05-27 |website=N-Sider |accessdate=2008-04-08 |postscript=<!--None--> |deadurl=no |archiveurl=https://web.archive.org/web/20130125053157/http://www.ymm.co.jp/ |archivedate=2013-01-25 }}</ref>


==Reception==
==Reception==

Revision as of 06:45, 10 February 2018

Final Fantasy VIII
The box cover of the PlayStation version of the game, showing three figures (from left to right a man, a woman, and a man) looking away from the viewer at different angles. The game's logo floats above them, while the background consists of a faded image of a woman wearing an elaborate costume.
North American box art showing (from left): Squall, Rinoa, and Seifer, with Edea in the background
Developer(s)Square
Publisher(s)
Square
Composer(s)
Nobuo Uematsu
SeriesFinal Fantasy
Platform(s)PlayStation, Microsoft Windows
Release
February 11, 1999
    • PlayStation
      • JP: February 11, 1999
      • NA: September 9, 1999
      • EU: October 27, 1999
      • AU: October 29, 1999
    • Microsoft Windows
      • NA: January 25, 2000
      • EU: February 18, 2000
      • JP: March 23, 2000
Genre(s)Role-playing
Mode(s)Single-player

Final Fantasy VIII[a] is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the Final Fantasy series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by the sorceress Edea. After defeating Edea, the protagonists learn that she was under the control of Ultimecia, a sorceress from the future who wishes to compress time. During the quest to defeat Ultimecia, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly.

Development began in 1997, during the English localization of

magic points
for spellcasting.

Final Fantasy VIII was mostly well received by critics, who praised its originality and visuals while criticizing some of its gameplay elements. It was voted the 22nd-best game of all time in 2006 by readers of the Japanese magazine Famitsu. The game was a commercial success; 13 weeks after its release, Final Fantasy VIII had earned more than US$50 million in sales, making it the fastest-selling Final Fantasy title until Final Fantasy XIII, a multi-platform release. It was ported to Microsoft Windows in 2000 and re-released via Steam in 2013 and in Japan during 2014. It was re-released worldwide as a PSOne Classic on the PlayStation Store in 2009 compatible with PlayStation 3 and PlayStation Portable with support for PlayStation Vita coming in 2012. As of December 2013, it has sold more than 8.5 million copies worldwide.[1]

Gameplay

Like the Final Fantasy games before it, Final Fantasy VIII consists of three main modes of play: the

Triple Triad".[2]

Three characters in a battle with a monster which resembles a mechanical spider. A gray menu at the bottom of the image shows the characters' health and bars representing the time left until they can act.
A battle against X-ATM092, an early boss; Zell will summon Shiva when the blue bar that has replaced his ATB is drained.

For Final Fantasy VIII,

magic points that were consumed by each spell; in Final Fantasy VIII, spells are acquired ("drawn") either from enemies in battle, Draw Points distributed throughout the environments, or by refining items and cards. Spells are then stocked on characters as quantified inventory (up to 100 per spell and limited to 32 distinct spells per character) and are consumed one by one when used. Characters can also junction (equip) these spells onto their statistics—such as Strength, Vitality, and Luck—for various bonuses, provided the character has junctioned a Guardian Force.[3]
The junction system's flexibility affords the player a wide range of customization.

These expanded mechanics for summons were a departure for the series; in previous titles, summons were relegated to a single action during battle. The junction system also acts as a substitute for armor and accessories, which were used in earlier games to modify character statistics. Moreover, where earlier titles required weapons to be equipped and tailored to the character, each major character in Final Fantasy VIII features a unique weapon which can be upgraded, affecting its appearance, power, and Limit Break.[4]

As in Final Fantasy VII, characters in Final Fantasy VIII have unique abilities called "Limit Breaks", which range from powerful attacks to support spells. While the characters in Final Fantasy VII receive Limit Breaks after incurring significant damage, in Final Fantasy VIII, Limit Breaks become available only at low health (

hit points) under normal circumstances. The magic spell Aura increases the probability of Limit Breaks appearing, regardless of a character's remaining hit points, while various status afflictions can prevent Limit Breaks. They are similar to the Desperation Attacks of Final Fantasy VI, albeit more frequent.[5] Final Fantasy VIII also introduced interactive elements to complement Limit Break animations. These interactive sequences, which vary between character, weapon, and Limit Break, range from randomly selected magic spells to precisely timed button inputs. Successfully completing an interactive sequence increases the potency of the Limit Break.[6]

An overhead shot of three figures running through a jungle-like setting; a metal door and wire fences are visible above them.
An example of navigation on the field map

Final Fantasy VIII features an

grind
to maximum Level 100 before even beginning the plot, though this will result in far more powerful enemies.

In addition to gaining levels, Guardian Forces earn Ability Points (AP) after battles, which are automatically allocated to special abilities that Guardian Forces can learn. When a Guardian Force has learned an ability, that ability becomes available for any character or the character party, as is the case with field abilities. These abilities allow characters to attack more efficiently, refine magic spells from items, receive stat bonuses upon leveling up, access shops remotely, and use additional battle commands.[4][7]

Story

Setting and characters

Most of Final Fantasy VIII is set on an unnamed fantasy world with one moon and two suns. The setting is highly European in design and features a blend of modern and futuristic locales. The planet contains five major landmasses, with Esthar, the largest, covering most of the eastern portion of the map.[8] Galbadia, the second-largest continent, lies to the west,[8] and contains many of the game's locations. The northernmost landmass is Trabia, an Arctic region. Positioned roughly in the middle of the world map lies Balamb, the smallest continent,[8] the island on which the game begins. The remaining landmass is small and mostly desolate, riddled with rough, rocky terrain caused by the impact of a "Lunar Cry", an event where monsters from the moon fall to the planet.[9][10] The southernmost landmass includes an archipelago of broken sections of land that have drifted apart. Islands and marine structures flesh out the rest of the game world, and a handful of off-world locations round out the game's playable areas.

The six primary protagonists of Final Fantasy VIII are:

Ultimecia
, a sorceress from the future who wishes to compress time.

Plot

Squall and Seifer scar each other in a training session outside Balamb Garden. Meanwhile, the Republic of Galbadia invades the Dollet Dukedom, forcing Dollet to hire assistance from Balamb Garden. SeeD uses the mission as a

final exam for its cadets;[13] with the help of his instructor, Quistis, Squall passes the mission's prerequisite and is grouped with Seifer and Zell. Seifer disobeys orders and abandons his team, forcing Selphie to accompany Squall and Zell. After the mission, SeeD halts the Galbadian advance; Squall, Zell, and Selphie graduate to SeeD status; and Seifer is disciplined for his disobedience.[14] During the graduation party, Squall meets Rinoa, whose personality is apparently the opposite of his.[15] When assigned with Zell and Selphie to help Rinoa's resistance faction in Galbadian-occupied Timber, Squall learns that a sorceress named Edea is behind Galbadia's recent hostilities.[16] Under orders from Balamb and Galbadia Gardens, Squall and his comrades—joined by Rinoa, Quistis, and Irvine—attempt to assassinate Edea.[17] However, the sorceress thwarts the attempt, stabbing Squall in the shoulder with an ice shard, and the party is detained.[16] During the attempt, Squall's party also learns that Seifer has left Garden to become Edea's second-in-command.[18]

After Squall regains consciousness and the team escapes, Edea launches retaliatory missile attacks on Trabia and Balamb Gardens.

Meanwhile, Squall confronts his personal anxieties fueled by ongoing developments,

Headmaster Cid appointing him as SeeD's new leader,[23] and his increasing attraction to Rinoa. While investigating Trabia Garden's wreckage, Squall and his comrades learn that they, along with Seifer and Ellone, were all raised (except for Rinoa) in an orphanage run by Edea;[16] after eventual separation, they later developed amnesia due to their use of Guardian Forces.[24] Cid and Edea had established Garden and SeeD primarily to defeat corrupt sorceresses.[25] After these revelations, the forces of Balamb Garden and the Galbadian Army, led by Squall and Seifer respectively, engage in battle above the orphanage. After Balamb defeats Galbadia, the player learns that Edea is merely an unwilling tool for Ultimecia,[26] who planned to use Ellone to help achieve time compression.[27] Edea loses a decisive battle against the SeeD, forcing Ultimecia to transfer her powers to Rinoa; Edea survives, but Rinoa enters a coma. Squall becomes obsessed with waking her and goes to Esthar to find Ellone, as he believes that she can help save Rinoa.[28]

With Ellone having escaped to Esthar, Ultimecia must seek out a new way to compress time. While Rinoa is being treated on Esthar's space station, Ultimecia uses her to free Sorceress Adel from her orbital prison. Ultimecia then orders Seifer to activate the Lunatic Pandora facility, inciting a rain of creatures from the moon that sends Adel's containment device to the planet.[29][30] Having selected Adel as her next host, Ultimecia abandons Rinoa in outer space. Squall rescues her, and they return to the planet on a derelict starship and share a romantic moment. Upon their landing, delegates from Esthar isolate Rinoa for fear of her sorceress abilities,[31] forcing Squall to rescue her. They are met by Laguna, now President of Esthar;[32] he apologizes for the incident and reveals Dr. Odine's plan to allow Ultimecia to achieve time compression, but then use Ellone to alter it in such a way that Squall's group could confront her in her own time.[33] To do this, Squall's team infiltrates Lunatic Pandora, defeats Seifer and Adel, and has Rinoa inherit Adel's sorceress powers.[34] Time Compression is thus initiated, though quickly reversed when Squall and his allies travel to Ultimecia's era and defeat her.

A dying Ultimecia travels back in time to pass her powers to Edea, but Squall inadvertently informs Edea of the concepts of Garden and SeeD that she will create.[35] Squall is nearly lost in the flow of time as he witnesses the origins of the game's story, sporadic apparitions of Rinoa, and a faceless portrait of himself. Afterward, he is able to properly recollect his memories and thus return to the present with Rinoa's help. A repentant Seifer is reunited with his friends Raijin and Fujin; Laguna visits his lover Raine's grave along with Ellone, Ward, and Kiros; and a celebration takes place in the Garden, with Squall and Rinoa sharing a kiss under the moonlight.[16]

Development

Development of Final Fantasy VIII began in 1997, during the English-language translation of Final Fantasy VII.[36] As with much of the production of Final Fantasy VII, series creator and veteran Hironobu Sakaguchi served as the executive producer, working primarily on the development of Final Fantasy: The Spirits Within and leaving direction of Final Fantasy VIII to Yoshinori Kitase.[37] Shinji Hashimoto was assigned to be the producer in Sakaguchi's place, while the game and battle system were designed by Kitase and Hiroyuki Ito, respectively.[36][38] One of the development difficulties encountered was having three real-time characters exploring an environment at the same time.[39] The card game Triple Triad was conceived and implemented by programmer Kentarow Yasui.[40] The concept was derived from trading cards which is a popular hobby in some parts of Japan.[41] Triple Triad was meant to keep the player's interest during long stretches without cutscenes. Originally, it was simply about collecting cards but Yasui considered this too disconnected from the main game and "begged" for the inclusion of an ability to transform cards into items.[40] The game's total development costs were approximately ¥3 billion, which equated to around $16 million without inflation. The staff consisted of about 180 people.[42] American localization specialist Alexander O. Smith stated due to a lack of communication with the development team, they were surprised that an IT employee used a GameShark to access text files for localizing to Western audiences.

Visual design

From left, Tetsuya Nomura's designs of Selphie, Rinoa and Quistis

From the beginning, Kitase knew he wanted a thematic combination of fantasy and realism. To this end, he aimed to include a cast of characters who appeared to be ordinary people. Character designer and battle visual director

full motion video sequences.[41] The FMV sequences were created by a team of roughly 35 people, with the total cinematic run-time being estimated at over an hour, approximately 20 minutes longer than the FMV sequences in VII.[39] Motion capture was used to give a general realism to character movement, but the team favored manual animation over relying on motion capture. A major challenge was the technical advances made since the release of VII, and the aim for more realistic characters.[41] A major issue with the cutscenes was having real-time character models moving across environments within an FMV.[39]

In an interview with Famitsu, Naora described that the game was generally designed to be a "bright, fresh Final Fantasy."[36] The main reason was that the team had dealt extensively with dark and "weird" imagry with VII.[41] The designers felt a need to invert the atmosphere of previous games in the series, which had feelings of "light emerging from darkness".[36] This decision was easy for the developers to make, because most of them had worked on Final Fantasy VII and felt that a new direction was acceptable.[41] The world designs were also developed with the knowledge that most of the staff were now used to computer graphics, which was not the case with Final Fantasy VII.[36] The developers also noted that with Final Fantasy VIII, they attempted to "mix future, real life and fantasy."[36] As part of a theme desired by Kitase to give the game a foreign atmosphere, various designs were given to its locations using the style of internationally familiar places, while also maintaining a fantasy atmosphere. Inspiration ranged from ancient Egyptian and Greek architecture, to the city of Paris, France, to an idealized futuristic European society. Flags were also given to some factions, their designs based on the group's history and culture.[43]

To maintain a foreign atmosphere, the characters of the game were designed to have predominantly European appearances. The first Final Fantasy VIII character created was Squall. Desiring to add a unique angle to Squall's appearance and emphasize his role as the central character, Nomura gave him a scar across his brow and the bridge of his nose. As there was not yet a detailed history conceived for the character, Nomura left the explanation for Squall's scar to scenario writer

Turks characters in that game, it was felt that Fujin and Raijin were unnecessary. Nomura had designed Edea before the development of Final Fantasy VII, based on the style of Yoshitaka Amano.[43] For the Guardian Forces, Nomura felt they should be unique beings, without clothes or other human-like concepts. This was problematic, as he did not want them to "become the actual monsters", so he took great care in their design. Leviathan was the first GF, created as a test and included in a game demo. After it received a positive reaction from players, Nomura decided to create the remaining sequences in a similar fashion.[43]

Story development

The plot of Final Fantasy VIII was conceived by Kitase, with the stories for the characters provided by Nomura and the actual scenario written by Nojima.[36][38] During the game's pre-production, Nomura suggested the game be given a "school days" feel. Nojima already had a story in mind in which the main characters were the same age; their ideas meshed, taking form as the "Garden" military academies. Nojima planned that the two playable parties featured in the game (Squall's present day group and Laguna's group from the past) would be highly contrasted with one another. This idea was conveyed through the age and experience of Laguna's group, versus the youth and naïveté of Squall's group.[43] Nojima has expressed that the dynamic of players' relationships with the protagonist is important to him. Both Final Fantasy VII and Final Fantasy VIII feature reserved, quiet protagonists in the form of Cloud Strife and Squall. With Final Fantasy VIII, however, Nojima worked to give players actual insight into what the character was thinking; a direct contrast with his handling of Final Fantasy VII, which encouraged the player to speculate.[46]

Other media

In March 1999, one month after the game's release,

e-mail application. It additionally features a stand-alone edition of the Triple Triad minigame, which allowed players to compete against one another via a local area network.[49]

Also in 1999, the ballroom dance scene of Final Fantasy VIII was featured as a

side-quests in Final Fantasy VIII.[51] For most North American and European players, the PC version of the game was the only means of playing Chocobo World, as the game was originally designed to be played via the PocketStation, a handheld console never released outside Japan.[51][52][53] In 2009, Final Fantasy VIII was added to the PlayStation Store on the PlayStation Network.[54]

On December 18, 2012, the game was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box Japanese package.[55] An upscaled PC version was announced May 17, 2013, and was released on Steam December 5, 2013.[56][57]

Music

Regular series composer

Rinoa Heartilly as a couple, resulting in the "Eyes on Me" theme.[59]

The original soundtrack was released on four

Square EA in North America as Final Fantasy VIII Music Collection in January 2000.[60] It was republished worldwide by Square Enix on May 10, 2004.[61] An album of orchestral arrangements of selected tracks from the game was released under the title Fithos Lusec Wecos Vinosec Final Fantasy VIII on November 19, 1999, by DigiCube, and subsequently published on July 22, 2004, by Square Enix. The pieces were arranged and conducted by Shirō Hamaguchi for a live orchestra.[62] A collection of piano arrangements performed by Shinko Ogata was released under the title Piano Collections: Final Fantasy VIII by DigiCube on January 21, 2000, and subsequently re-published by Square Enix on July 22, 2004.[63]

The score is best known for two songs: "Liberi Fatali", a Latin choral piece that is played during the introduction to the game, and "Eyes On Me", a pop song serving as the game's theme, performed by Chinese singer Faye Wong. Near the end of the production of Final Fantasy VII, the developers suggested to use a singer, but abandoned the idea due to a lack of reasoning based on the game's theme and storyline.[64] However, Nobuo Uematsu thought a ballad would closely relate to the theme and characters of Final Fantasy VIII. This resulted in the game's developers sharing "countless" artists, eventually deciding on Wong. Uematsu claims "her voice and mood seem to match my image of the song exactly", and that her ethnicity "fits the international image of Final Fantasy". After negotiations were made, "Eyes on Me" was recorded in Hong Kong with an orchestra.[58] The song was released as a CD single in Japan and sold over 400,000 copies,[65] setting the record for highest-selling video game music disc ever released in that country at the time. "Liberi Fatali" was played during the 2004 Summer Olympics in Athens during the women's synchronized swimming event.[66]

The music of Final Fantasy VIII has appeared in various official Final Fantasy concerts. These include 2002's 20020220 Music from FINAL FANTASY, in which the Tokyo Philharmonic Orchestra played "Liberi Fatali", "Don't Be Afraid", "Love Grows", and "The Man with the Machine Gun", the 2004 Tour de Japon series, which featured "The Oath", the Dear Friends series that began that same year and included "Liberi Fatali" and "Love Grows", and the 2005 More Friends concert, which included "Maybe I'm a Lion".[67][68][69][70] More recent concerts include the Voices – Music from Final Fantasy 2006 concert showcasing "Liberi Fatali", "Fisherman's Horizon", and "Eyes on Me" and the international Distant Worlds concert tour that continues to date, which includes "Liberi Fatali", "Fisherman's Horizon", "Man with the Machine Gun", and "Love Grows".[71][72] Several of these concerts have produced live albums as well.[73] Music from the game has also been played in non Final Fantasy-specific concerts such as the Play! A Video Game Symphony world tour from 2006 onwards, for which Nobuo Uematsu composed the opening fanfare that accompanies each performance.[74]

Reception

Final Fantasy VIII received critical acclaim. Within two days of its North American release on September 9, 1999, Final Fantasy VIII became the top-selling video game in the United States, a position it held for more than three weeks.

Gamasutra, stating "[t]here's a lot that Final Fantasy VIII does wrong, but there's even more that it does right".[107]

Reviews of the gameplay have been mixed. IGN felt that it was the weakest aspect of the game, citing its Guardian Force attack sequences as "incredibly cinematic" but tedious,[86] sentiments echoed by Electronic Gaming Monthly.[80] They also regarded the battle system as intensely complicated, yet refreshingly innovative and something that "RPG fanatics love to obsess over".[86] Official U.S. PlayStation Magazine claims that the game's Junction system is a major flaw due to repetitive stocking of spells,[108] while the video game magazine Edge commented that the battle system consists of a "bewildering" number of intricate options and techniques that "most gamers will [...] relish".[79] GameSpot praised the game's battle system, commenting that the "possibilities for customization [with the Junction system] are immense".[83]

In general, Final Fantasy VIII has been compared favorably to its predecessors. Though questioning the game's lack of voice overs for its characters, Game Revolution praised its storyline and ending.[109] For their part, Edge labeled Final Fantasy VIII "a far more accomplished game than FFVII". On the other hand, the magazine also felt that the game's length left its story unable to "offer consistently strong dialogue and sub-plots". Additionally, it found some of the story's plot twists "not... suitably manipulated and prepared", leaving it "hard not to greet such... moments with anything but indifference". Overall, Edge considered Final Fantasy VIII to be "yet another outstanding edition of SquareSoft's far-from-final fantasies", summarizing it as "aesthetically astonishing, rarely less than compelling, and near peerless in scope and execution".[79] Electronic Gaming Monthly offered similar comments, stating that the game's character development "is the best of any RPG's" and that "Final Fantasy VIII is the pinnacle of its genre."[80] UGO.com stated that while no other game in the series had stirred the controversy that Final Fantasy VIII had and that it was flawed, Final Fantasy VIII was a "daring, groundbreaking game [...] decidedly the most original console-style RPG ever created".[110] In 2002, IGN named it the seventh best title for the PlayStation, placing higher on the list than Final Fantasy VII; the publication felt that Final Fantasy VIII improved on the strengths of its predecessor.[93]

The PC port received mixed reception. Maximum PC praised the full motion video sequences as "phenomenal", adding that while the gameplay took getting used to, they enjoyed the teamwork emphasized by it, and that the game's visual presentation added to its appeal.[88] GameSpy stated that while the game was not a "huge leap forward" from the previous title, its gameplay and visual appeal worked for its benefit, though that on a computer the pre-rendered backgrounds appeared blurry and the controls at time difficult with a keyboard.[85][111] GameSpot criticized the game for not taking advantage of the capabilities afforded to computers at the time, describing the PlayStation version as both looking and sounding superior, and recommending that the title was "not worth buying period" for the PC.[84] UGO.com also described the port as inferior to its original counterpart, adding that its presentation was in turn detrimental to the reception the game received as a whole.[110] Computer Gaming World praised some of the changes made to the game in light of previous titles and the inclusion of the Triple Triad sub-game, though heavily criticized the port as "lazy" and "disappointing", stating that it only served to emphasize the original game's flaws.[78] Despite their complaints, they named it the twentieth best game of 2000.[92]

See also

Template:Wikipedia books

  • List of Square Enix franchises

Notes

  1. ^ Final Fantasy VIII (ファイナルファンタジーVIII, Fainaru Fantajī Eito)

References

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  4. ^ .
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  10. .
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  12. ^ Square Co. (1999-09-09). Final Fantasy VIII (PlayStation). Square EA. Scan description: Ivrine Kinneas - An expert marksman. Can use specialized bullets to attack enemies. Doesn't perform very well under pressure.
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  14. ^ Square Co (1999-09-09). Final Fantasy VIII (PlayStation). Square EA. Headmaster Cid: Seifer. You will be disciplined for your irresponsible behavior. You must follow orders exactly during combat. But I'm not entirely without sympathy for you. I don't want you all to become machines[;] I want you all to be able to think and act for yourselves.
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  26. ^ Square Co (1999-09-09). Final Fantasy VIII (PlayStation). Square EA. Edea: ...I have been possessed all this time. I was at the mercy of Sorceress Ultimecia. Ultimecia is a sorceress from the future. A sorceress many generations ahead of our time. Ultimecia's objective is to find Ellone.
  27. ^ Square Co. (1999-09-09). Final Fantasy VIII (PlayStation). Square EA. Rinoa: There was a sorceress inside me. Ultimecia, a sorceress from the future. She's trying to achieve Time Compression.
  28. ^ Square Co. (1999-09-09). Final Fantasy VIII (PlayStation). Square EA. Squall: Let's go, Rinoa. Let's go meet Ellone. Ellone will bring us together.
  29. ^ Square Co (1999-09-09). Final Fantasy VIII (PlayStation). Square EA. Controller: The lunar world is a world of monsters. Didn't you learn that in school? As you can see, the monsters are gathering at one point. History's starting to repeat itself. The Lunar Cry is starting.
  30. ^ Square Co (1999-09-09). Final Fantasy VIII (PlayStation). Square EA. Rinoa: But Edea's still...I can't guarantee anything, either, if Ultimecia possesses me again... You saw me. She controlled me in outer space and made me break Adel's seal.
  31. ^ Square Co (1999-09-09). Final Fantasy VIII (PlayStation). Square EA. Descendant 1: Sorceress Rinoa. Hyne's descendant. / Descendant 2: Come with us. We must seal your power for the sake of the world.
  32. ^ Square Co (1999-09-09). Final Fantasy VIII (PlayStation). Square EA. Laguna: A fierce debate ensued about who should govern this country after [Sorceress Adel] was gone. I wasn't paying close attention while they made me up to be this hero of the revolution, and I ended up being president.
  33. ^ Square Co (1999-09-09). Final Fantasy VIII (PlayStation). Square EA. Doc Odine: There iz only one way to defeat Ultimecia. You must kill her in ze future. [...] Ultimecia probably needs to go back further in time to achieve time compression. Only Ellone can take her back further into ze past. [...] You will keep moving through ze time compression toward ze future. Once you're out of ze time compression, zat will be Ultimecia's world. It's all up to you after zat.
  34. ^ Square Co (1999-09-09). Final Fantasy VIII (PlayStation). Square EA. Laguna: Adel will need to pass on her powers before being defeated. Rinoa, will you be willing to accept them?
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External links