Bauerntarock

Source: Wikipedia, the free encyclopedia.
Bauerntarock
German
Rank (high→low)D X K O U 9 8 7 6
PlayClockwise
ChanceModerate
Related games
Bavarian Tarock • Dobbm • Tapp
Contracts: Hineinschauen and Sumpern
Special bonus: Spatz

Bauerntarock ("farmers'

Tarot playing cards
.

History

In 1980, Dummett records Bauerntarock being played in the Brixental valley in Austrian Tyrol under the name "Tarock" or "Bauerntarock",[7] but it is probably much older and more widespread. For example, Bauer and Dollinger note that, during the 1920s and 1930s, the well known Bavarian author, Oskar Maria Graf, "met with friends on his own or other's terraces to chat, drink and play Bauerntarock, often for half the night."[8]

Cards

Trick-taking strength

The cards’ trick-taking power broadly corresponds to their card point value. Thus the Deuce or Daus (Sau, Ass) is the highest-ranking card. Then follow the: Ten > King > Ober > Unter > Nine > Eight > Seven > Six. This ranking is also valid within the trump suit as well as the plain suits. Hearts are permanent trumps.

Ranking of the cards
Permanent trump suit
D  10  K O U  9  8 7   6
Plain suits
Acorns Leaves Bells
D  10 K  O  U  9  8  7  6 D  10  K  O  U  9  8  7  6   D  10  K  O  U  9  8  7  6  

Card value

The card values are exactly the same as in Schafkopf or the related game of Bavarian Tarock. The ten, with 10 points, is just below the Daus (11 points) in value, but well above the King (4), Ober (3) and Unter (2). The so-called Spatzen ("sparrows" i.e. the Nines, Eights, Sevens and Sixes) only play a role during the game based on their trick-taking ability, but do not score points at the end of the hand.

Ranks and card-point values of cards
Rank A 10 K O U 9 8 7 6
Value 11 10 4 3 2

There are 120 card points in the deck. The 6 of bells is marked as "

pagat
.

Rules

Dealing

Like most

ace–ten games but unlike other tarot card games, rotation is clockwise. In a three-player game, the dealer passes out eleven cards to each player with three cards going to the talon
(stock). With four players, everyone gets eight cards with four going to the talon.

Bidding

Players bid to become the declarer and play against the others (the defenders). Bidding starts with the player to the dealer's left. Players may make one bid only and have the following options:

  • Pass (Weiter): player does not wish to bid.
  • Hineinschauen: lower bid announced by saying "ich schaue hinein" ("I'll peep", literally "I'll look into [the talon]"). Enables the declarer to exchange cards with talon.
  • Sumpern: higher bid announced by saying "ich sumpere" ("Ta-da!" literally "I'll drum roll [on the kettle drums]"). The declarer may not use the talon (i.e. it is a 'hand game').

There is no 'holding' of a higher bid. If all pass, then the same dealer redeals. If no-one has bid so far, the player to the dealer's right may say "Schöneres" ("better ones"). The dealer may either say "Yes" and re-deal the cards or "No", in which case the player to his right may bid or pass. The dealer then has the same options.

If the declarer is playing a hineinschauen, he picks up the talon and discards 3 cards, saying Lieg' ich to show he is ready. At this point any defender who did not pass may double (spritzen[a] or gasen)[b] the game value. The declarer may redouble with "Resi!"

The discarded cards or the unused talon count towards the declarer's score at the end of the hand unless he failed to win any tricks, in which case, he is

gmotschd
and the talon is forfeited to the defenders.

Playing

The declarer's goal is to win a majority of card points. The declarer leads to the first trick. Players

compulsion to win the trick
. The winner of each trick leads to the next one.

Spatz bonus

There is a penalty of 5 points for losing the Spatz to the opposite side; 10 points if it was on the last trick. There is a bonus of 10 points for winning the last trick with the Spatz. These points are also subject to doubling.

Scoring

The declarer's game score is calculated by subtracting half the points of the hand (60 points for no doubling, 120 for once, 240 for twice, or 480 for thrice) from the hand score (points from captured cards, Spatz penalties or bonuses, and the talon which may have been doubled, redoubled, etc.) After one player accumulates a game score of 100 or more, the number of new hands to play is limited to the current round (everyone should have had an equal chance as dealer). The winner is the player with the highest cumulative game score and the others have to pay the difference. The player with the lowest game score has to pay an extra 20 points to the winner.[2]

Footnotes

  1. ^ Dummett says spitzen, but this is probably a typo as the usual Austro-Bavarian term is spritzen.
  2. ^ Including one who had no opportunity to bid.

References

  1. ^ Dummett 1980, p. 560.
  2. ^ a b Dummett 1980, pp. 556–561.
  3. ^ Parlett 1990, pp. 266–268.
  4. ^ Dummett & McLeod 2004, pp. 125–148.
  5. ^ Martin 2016, pp. 164–178.
  6. ^ McLeod, John. Dobbm at pagat.com. Retrieved 17 November 2017.
  7. ^ Dummett 1980, p. 557.
  8. ^ Bauer & Dollinger 1987, p. 258.

Bibliography

  • Bauer, Gerhard; Dollinger, Hans (1987). Oskar Maria Graf. Süddeutscher Verlag.
  • Dummett, Michael (1980). The Game of Tarot. London: Duckworth. .
  • Dummett, Michael; McLeod, John (2004). A History of Games Played with the Tarot Pack. Lewiston: Edwin Mellen Press. pp. 125–148.
  • Martin, Ulf (2016). "The Tarock of the Skat Inventors part II". The Playing-Card. 44 (3): 164–178.
  • Parlett, David (1990). The Oxford Guide to Card Games. Oxford: Oxford University Press. pp. 266-268.