Rutersju
French-suited pack | |
Rank (high→low) | ♦7 = master card A K Q J 10 9 8 7 6 |
---|---|
Play | Clockwise |
Rutersju is a Swedish
commanding card
.
Rules
The following rules are based on Kortspelsregler (1922), Schenkmanis (1988), Wahlström (1993) and Norlin (1996).[1][2][3][4]
Cards
A pack of 36
English pattern
cards are used. The Rutersju (♦ 7) is the highest card in the pack.
Deal
The players are dealt three cards each and then bid, in turn, for the exact number of tricks they think they can take of the three tricks that are played. The player who made the highest bid becomes the
declarer and plays alone against the others aiming to take the tricks bid. If several players announce the same highest bid, the player who bid last becomes the declarer.[a]
Play
Play is clockwise. The declarer leads to the first trick. Players must follow suit if able, but may otherwise play any card. The Rutersju (♦ 7) is the
master card
and always wins the trick it is played to.
Winning
The declarer receives 1 point for each trick taken, provided that the number of tricks is the same as what was bid. Otherwise, the opposing players receive one point for each undertrick or overtrick by the declarer.
Footnotes
- ^ This is highly unusual – normally the earlier bidder has precedence.
References
Bibliography
- Kortspelsregler. Stockholm: Wahlström & Widstrand. 1922. pp. 62–63.
- Norlin, Bo (1996). Spela kort och lägga patiens. Stockholm: Natur och kultur. p. 68. ISBN 91-27-06255-4.
- Lek med en kortlek. Stockholm: B. Wahlström. 1993. pp. 61–62. ISBN 91-32-31783-2.
- Schenkmanis, Ulf (1988). Kortspel & patienser. Västerås: ICA. pp. 233–234. ISBN 91-534-1178-1.