Bolachen
Plain-trick | |
Players | 3 |
---|---|
Cards | 32 |
Deck | German |
Rank (high→low) | A K O U 10 9 8 7 |
Play | Clockwise |
Related games | |
Wallachen | |
Contracts: suit bidding plus Bettel and Mord |
Bolachen (the stress is on the second syllable; the "e" is also sounded) is a traditional
History
The origin of Bolachen is not exactly clear; today, it is mainly found in southern
Cards
Suits
Bolachen, like
When determining the
- Hearts > Bells > Leaves > Acorns
Suits of the German pack | |||
Hearts (Herz)
|
Bells (Schellen)
|
Leaves (Gras)
|
Acorns (Eichel)
|
Ranking
The ranking of cards for
- > 10 > 9 > 8 > 7
Aim
The aim for the declarer is to win his chosen contract which, in ascending order are:
- Brand. The normal game. Declarer names tricksto win.
- Bettel. Declarer must not take a trick.
- Mord. Declarer must take every trick.
The aim of the two
Deal
The deal rotates clockwise with each
Auction
After the deal, there is an
The player bidding the highest value contract wins the auction and becomes the declarer. Contracts rank in ascending order as follows: Acorn Brand > Leaf Brand > Bell Brand > Heart Brand > Bettel > Mord. If two players want to play the same contract, the player who announced it first, i.e. is the nearest to the dealer's left, has
In a Brand, the declarer normally nominates the
Exchanging
In a Brand, declarer may pick up the dopper and
In a Mord or Bettel, before picking up the dopper, declarer may call for a specific card from another player, which that player has to exchange with the declarer in return for a card of the dealer's choice. Then the declarer may exchange with the dopper. If perchance the called card lies in the dopper, there is no exchange.
Play
Up to 10 tricks are now played for. Declarer
- In Brand the declarer nominates a trump suit; Bettel and Mord are played at no trump.
- The highest trump wins the trick or the highest card of the led suitif there are no trumps.
- Players must overtrumpif able.
- Players must overtakethe card or cards already played to the trick if possible, subject to the requirement to follow suit.
- Exception :if the declarer led to the trick and has been beaten by the first defender, the second defender must follow the led suit if possible, but is released from the requirement to head the trick.
The hand ends when all 10 tricks have been played or earlier if it becomes clear that the declarer has won or lost the bid contract. For example, a Brand ends as soon as the declarer has taken 6 tricks; a Bettel ends early if the declarer takes a trick and a Mord ends early if the declarer loses a trick.
Scoring
The contracts are valued as follows:
- Brand: 1 unit e.g. 10¢
- Bettel: 2 units e.g. 20¢
- Mord: 3 units e.g. 30¢
The declarer is paid the game value by each defender if the bid game is won. If it is lost, the declarer pays the game value to each defender.
The game uses the same scoring system as Wallachen. If playing for
When playing for
References
- ^ Geiser, Remigius (2004). "100 Kartenspiele des Landes Salzburg" Archived 2018-08-27 at the Wayback Machine, in Talon, Issue 13, pp. 37/38.
- ^ Orlowski (1996), p. 121.
- ^ Castelli (1847), p. 91.
- ^ Ziller (1995), p. 151.
- ^ Schröder (1906), p. 178.
- ^ Unger (1903), p. 101.
- ^ The card is a Sow or Deuce, but is marked with an "A" and often called an Ace
- ^ Rohrmayer (2015), pp. 70–73.
Literature
- Castelli, Ignaz Franz (1847). Wörterbuch der Mundart in Österreich unter der Enns. Vienna: Tendler.
- Orlowski, Hubert (1996). "Polnische Wirtschaft": zum deutschen Polendiskurs der Neuzeit. Wiesbaden: Harrassowitz.
- Rohrmayer, Erich (2015). Lerne Wallachen. Amberg: Buch- und Kunstverlag Oberpfalz. ISBN 978-3-95587-023-2
- Schröder, Heinrich (1906). Beiträge zur germanischen Sprach- und Kulturgeschichte, Vol. 2. C. Winter.
- Unger, Theodor (1903). Steirischer Wortschatz als Ergänzung zu Schmellers Bayerischem Wörterbuch. Graz: Leuschner & Lubestutz.
- Ziller, Leopold (1995). Was nicht im Duden steht: ein Salzburger Mundart-Wörterbuch. Eigenverlag der Gemeinde St. Gilgen am Wolfgangsee.