Lampeln
German pack | |
Rank (high→low) | A K O U 10 9 8 7 |
---|---|
Play | Clockwise |
Playing time | 25-30 min/round |
Related games | |
Mulatschak • Ramsen • Schnalzen • Schnellen |
Lampeln or Lampln is an old
Background
Historically, Lampeln was banned in the
The game was played by Bavarian peasants in the 19th century alongside Handeln,
The name is derived from lampeln (
Aim
To take as many
Austrian Lampeln
The Austrian variant of Lampeln is more complicated that its Bavarian counterpart. Its distinguishing feature is 'hop and jump', whereby the role of
Cards
The game is usually played with 32 cards from a 36-card
Deal and cut
The first dealer of a session is the youngest player. Thereafter the role of dealer rotates clockwise. The
The player on the dealer's right cuts. In doing so, the cutter looks at the bottom card of the top packet without revealing it. Unless the card is an
- Ace - if it is an Ace, the bottom card of the bottom packet is exposed:
- if it is not another Ace, the role of dealer passes to forehand(on the dealer's left) who pays 40 cents to the pot and shuffles the cards for a new hand.
- if it is a second Ace, the whole pack is 'loaded' (geladen). second hand(opposite the dealer) takes over as dealer.
- if it is not another Ace, the role of dealer passes to
- 8 - if it is the 8 (Katzengeist), then forehand becomes the new dealer (as in the case of a single Ace above)
- 7 - if it is the 7 (Belli), everyone pays 40 cents to the pot and the same dealer reshuffles.
The Ace, 7 and 8 must always be shown to the other players.[2]
The dealer now deals 8 cards, clockwise, to each player in
Beginning with forehand, the players announce, in clockwise order, whether they will "play" (mitgehen = "go with [the dealer]") or "pass" (daheimbleiben = "I'll stay at home") i.e.
Play
Forehand leads to the first trick. Thereafter the winner of the trick leads to the next. Players must
Scoring
Players win 1⁄8 of the pot for each trick taken. However, any player who takes fewer than two tricks is a 'lamb' (German: Lamm, Bavarian: lambbe) and has to pay penalty into the pot equivalent to the money remaining once the payments for tricks have been made. If there are two or three 'lambs', then each one has to pay the full amount. For example, supposing the players pay 20 cents each to the pot in each deal and the pot has built up to 160 cents. If one player wins five tricks and the rest win 1 trick each; the winner receives 50 cents and the others 10 cents each, leaving 80 cents in the pot. The three players who failed to take the minimum two tricks must each pay 80 cents into the pot (i.e. the equivalent of what was left in the pot after the payouts).[2]
Bavarian Lampeln
This is simpler than the Austrian version, primarily because it omits the 'hop and jump' feature and makes it more suitable as a social, rather than a gambling, game.
Cards
A 32-card,
Deal
Each player antes e.g. 16¢ to start the
Play
Players must follow suit, or trump if unable, and must win the trick if they can.[c] A player who cannot follow suit or trump, may discard any card.[9]
Scoring
To score, a player now has to win at least 2 tricks. The money in the pot, which must always be divisible by 8, is distributed among the trick winners. A player who wins no tricks or just one trick is 'sunk' (untergegangen) and has to pay a full stake (16¢) into the pot. Once the pot is empty, a new game is started and everyone pays the ante in again. This is called a Hudere. If one or more players 'sink', the pool gets replenished from the penalty payments alone – no ante is required.[9]
Footnotes
- Stechzwangapply.
- ^ The pool must be divisible by 8.
- Stechzwangapply.
References
- ^ Card Games: Rams Group at www.pagat.com. Retrieved 16 October 2018
- ^ a b c d e f g h i j k Geiser (2009), pp. 82–83.
- ^ Regulation of Banned Games dated 2 January 1933 on the basis of Article III of the Act of 15 June 1920, the ST. G. Bl. No. 286.
- ^ a b c Geiser (2004), p. 38.
- ^ Schlicht (1875), p. 104.
- ^ _ (1888). Land- und Seebote. Starnberg. p. 2
- ^ Hubel (1924), p. 54.
- ^ Geiser (2009), pp. 82–83
- ^ a b c d e Sirch (2008), pp. 59–60.
- ^ Nur in Schäflohe wird gelampelt at www.onetz.de. Retrieved 18 October 2018
Literature
- Geiser, Remigius (2004). "100 Kartenspiele des Landes Salzburg" (PDF). Talon (13).
- Geiser, Remigius (2009). "Lampeln" (PDF). Talon (18).
- Hubel, Karl (1924). Das K.B. Landwehr-Infanterie-Regiment Nr. 15. Bavarian War Archives.
- Schlicht, Josef (1875). Bayerisch Land und bayerisch Volk Munich: Huttler.
- Sirch, Walter (2008). Vom Alten zum Zwanzger – Bayerische Kartenspiele for Kinder and Erwachsene – neu entdeckt. Bayerischer Trachtenverband.