Viersche

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Viersche
French pack
(Tapp)
Rank (high→low)A K Q J 10 9 8 7 6
PlayAnticlockwise
Related games
Hindersche

Viersche, also called Hundert or Hunderte,

ace–ten type for four players that is played in the Wolf valley in the Black Forest region of Germany.[2]

History and distribution

Little is known of the origins of Viersche, but its mode of play – anticlockwise, number of 36 cards and

ranking of the ten all suggest it is very old.[a] It is closely linked to Hindersche, a game that was played by foresters, farmers and day workers in the old Principality of Fürstenberg, an old Swabia state whose rulers governed the southwestern part of the Black Forest and the Baar region.[2] However, the earliest record of Viersche is a 1932 map of where the most common card games in the state of Baden are played, which shows that Hundert was played in the area of the Wolf valley as well as in small isolated clusters to the north, south and west.[3]

Viersche tournaments have been held, apparently annually, since at least 2003, usually around

Schapbach, Oberwolfach, Kniebis, Fischingen and Hausach. The winners are the team with the fewest penalty points or Bollen. The team or teams with the most Bollen are called the 'Bollen Kings' (Bollenkönige).[4]

Rules

Overview

Unlike

partners
sitting opposite one another.

Equipment

A

pack
.

Aim

The aim is to be the first team to score 100 card points in

game point
. Taking all 9 tricks earns 2 game points. The winners are the first to score 4 game points.

Deal

The dealer

forehand
. Thereafter the deal rotates to the right.

Play

Forehand leads any trump to the first trick. Lacking trumps, forehand plays any card, face down, as a trump. The others must then play a trump if able and the trick will be won by the highest trump.

Any card may be led to subsequent tricks. Players must either

led suit
. The trick winner leads to the next trick.

Scoring

Viersche slate – starting layout

At the start of each game, a

chicken ladder
comprising 4 horizontal lines bisected by a vertical line is chalked on the slate; each side of the ladder represents one of the teams (see illustration). As a team scores a game point it erases a 'rung' on its side of the ladder.

At the end of a deal, teams tot up their card points in tricks, their combined total should always come to 140. The team scoring 100 or more wins. If neither side makes 100, the team with the higher score records this on their side of the slate below the ladder and a second deal is played. As soon as either team reaches 100, the second deal ends. The first team to 100 is the winner and erases one rung. If a team wins all 9 tricks it erases two rungs.

The game ends once either team has erased 4 rungs; the losers chalk a mark in the form of a line or a ball on their side of the slate. If a team loses without erasing a single mark, it chalks two marks on the slate frame. Once a team has accumulated 4 marks on the frame, the session ends.

Footnotes

  1. ^ In almost all ace–ten games, the ten is promoted to rank between the ace and king.

References

  1. ^ a b Beim "Hindersche" gewinnt, wer die wenigsten "Augen" sticht at bo.de. Retrieved 27 June 2023.
  2. ^ a b Regelm im Hindersche at www.uschoch.de. Retrieved 26 January 2019.
  3. ^ Schlager (1932), pp. 293–307.
  4. ^ Gleich drei Spielerpaare Bollenkönig at bo.de. Retrieved 27 June 2023.
  5. ^ Viersche at boari.de. Retrieved 27 June 2023.

Literature

External links