Mother (video game series)
Mother | |
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Family Computer | |
First release | Mother July 27, 1989 |
Latest release | Mother 3 April 20, 2006 |
Mother
Written by
While visiting Nintendo for other business, Itoi approached Shigeru Miyamoto about making Mother. When approved for a sequel, Itoi increased his involvement in the design process over the five-year development of EarthBound. When the project began to flounder, producer and later Nintendo president Satoru Iwata rescued the game. EarthBound's English localizers were given great liberties when translating the Japanese game's cultural allusions. The American version sold poorly despite a multimillion-dollar marketing budget. Mother 3 was originally slated for release on the Nintendo 64 and its 64DD disk drive accessory, but was cancelled in 2000. Three years later, the project was reannounced for the Game Boy Advance alongside a rerelease of Mother and Mother 2 in the combined cartridge Mother 1 + 2. Mother 3 abandoned the 3D graphics progress for a 2D style, and became a bestseller upon its release. EarthBound was rereleased for the Wii U Virtual Console in 2013, and Mother received its English-language debut for the same platform in 2015, retitled EarthBound Beginnings. In 2022, Nintendo released Mother 1 and 2 to their Nintendo Switch Online service. Mother 3 later came to the service exclusively in Japan in 2024.[1]
EarthBound is widely regarded as a video game classic, and is included in multiple top-ten lists. In absence of continued official support for the series, members of the EarthBound fan community organized online to advocate for further series releases through petitions and fan art. Their projects include a full
Gameplay
The series is known for its combination of humorous and emotionally evocative tones.
While Mother's battles were triggered through random encounters,
Some characters are present in multiple entries of the series, such as Giygas, Mr. Saturn, and Pokey/Porky. Giygas is the primary antagonist in both Mother and EarthBound. The alien creature's emotional complexity deviates from genre norms. Giygas shows internal conflict in Mother and has no appearance but as an "indescribable" force in EarthBound's final
Music
The soundtracks for Mother and EarthBound were composed by
Development
1989 | EarthBound Beginnings |
---|
Mother
While visiting Nintendo for other work, celebrity copywriter
Mother is a single-player
EarthBound
Mother 2 was made with a development team different from that of the original game,
Though Nintendo spent about $2 million on marketing,[20] the American release was ultimately viewed as unsuccessful within Nintendo.[26] EarthBound was released when role-playing games were not popular in the United States,[26][27] and visual taste in role-playing games was closer to Chrono Trigger and Final Fantasy VI.[26] EarthBound's atypical "this game stinks" marketing campaign was derived from the game's unusual humor and included foul-smelling scratch and sniff advertisements.[28] 1UP.com called the campaign "infamously ill-conceived".[27] Between the poor sales and the dwindling support for the Super NES, the game did not receive a European release.[20]
The Mother series titles are built on what Itoi considered "reckless wildness", where he would offer ideas that encouraged his staff to contribute new ways of portraying scenes in the video game medium.[29] He saw the titles foremost as games and not "big scenario scripts".[29] Itoi has said that he wanted the player feel emotions such as "distraught" when playing the game.[29] The game's writing was intentionally "quirky and goofy" in character,[25] and written in the Japanese kana script so as to give dialogue a conversational feel. Itoi thought of the default player-character names when he did not like his team's suggestions. Many of the characters were based on real-life personalities.[21] Itoi sought to make the game appeal to populations that played games less, such as girls.[21]
Earthbound's story is a continuation of Mother's, featuring many of the same antagonists and monsters.
EarthBound plays as a
Mother 3
In 1996, Mother 3 (EarthBound 64 in North America[36]), was announced.[28] It was slated for release on the 64DD, a disk drive expansion peripheral for the Nintendo 64.[37] Itoi's expansive ideas during development led the development team to question whether fans would still consider the game part of the series.[3] The game entered development hell[28] and struggled to find a firm release date[38] and in 2000,[28] despite its level of completion, was later cancelled altogether with the commercial failure of the 64DD.[37]
The project was reannounced three years later as Mother 3 for the Game Boy Advance alongside a combined Mother 1 + 2 cartridge for the same handheld console.[39] Itoi had been working on porting Mother and Mother 2 to the Game Boy Advance,[40] and based on encouragement what he predicted to be further pressure, decided to release Mother 3.[41] The new Mother 3 abandoned the Nintendo 64 version's 3D graphics, but kept its plot.[28] The game was developed by Brownie Brown and HAL Laboratory, published by Nintendo,[42] and released in Japan on April 20, 2006,[43] whereupon it became a bestseller. It did not receive a North American release[37] on the basis that it would not sell.[44]
Mother 1 + 2 was released in Japan on June 20, 2003.[45] The combined cartridge contains both Mother and EarthBound. Mother uses the extended ending of the unreleased English language prototype, but is still only presented in Japanese.[7]
Unlike earlier games in the series, Mother 3 is presented in chapters.[4] When the Pig Mask Army starts a forest fire and imposes police state-like conditions on a "pastoral forest village",[46] a father, Flint, ventures out to protect his family (twin sons Lucas and Claus and wife Hinawa), but the rest of the world is eventually implicated in the plot.[4] Lucas, the game's hero, does not become prominent until the fourth chapter.[6] Along with his dog, a neophyte thief, and a princess, Lucas fulfills a prophecy of a "chosen one" pulling Needles from the Earth to wake a sleeping dragon and determine the fate of the world.[47] The game features a lighthearted plot, with characters such as "partying ghosts" and "talking rope snakes".[6]
Mother 3, much like its predecessors, is a single-player
Future of the series
Around Mother 3's 2006 release, Itoi stated that he had no plans to make Mother 4,[48] which he has reaffirmed repeatedly.[44][49][50][51] Itoi has said that, of the three, he had the strongest drive to create the first Mother video game, and that it was made for the players. He made the second game as an exploration of his personal interests, and wanted to run wild with the third. While reflecting on Mother 3's 2000 cancellation, Itoi recounted the great efforts the team made to tell small parts of the story, and felt this was a core theme in the series' development.[3]
In the absence of continued support for the series, an
IGN described the series as neglected by Nintendo in North America, as Mother 1, Mother 1+2, and Mother 3 were not released outside Japan. Despite this, Ness's recurrence in the Super Smash Bros. series signaled favorable odds for the future of the Mother series.[36] IGN[36] and Nintendo Power readers anticipated a rerelease of EarthBound on the Wii's Virtual Console upon its launch in 2006,[56] but it did not materialize.[22] A Japanese rerelease was announced in 2013 for the Wii U Virtual Console as part of a celebration of the anniversaries of the NES and Mother 2.[57] North American and European releases for the same platform followed, with Nintendo president Satoru Iwata crediting fan interest on the company's Miiverse social platform.[58] The game was a "top-seller" on the Wii U Virtual Console, and Kotaku users and first-time EarthBound players had an "overwhelmingly positive" response to the game.[25] Simon Parkin wrote that the game's rerelease was a "momentous occasion" as the return of "one of Nintendo's few remaining lost classics" after 20 years.[20] In an interview in late November 2015, Shigesato Itoi has once again denied plans to create a Mother 4, despite fan feedback.[59]
Reception
In 1001 Video Games You Must Play Before You Die, Christian Donlan wrote that the Mother series is a "massive RPG franchise" in Japan comparable to that of Final Fantasy and Dragon Quest, though it does not enjoy the same popularity in the West.[60] IGN described the series as neglected by Nintendo in North America, which only received one of the three Mother releases.[36] Donlan added that the series' oddities did not lend towards Western popularity.[60] RPGamer's Jordan Jackson noted that the series is "known for its wacky sense of humor, originality, and its very young protagonists",[4] and Kotaku's Luke Plunkett said that the games were distinct from all other video games in that they stirred "genuine emotion in players beyond ... 'excited' and 'afraid'" with a "charming", "touching", and "tragic" story, which he credited to its creators' pedigrees from outside the video game industry.[2]
Mother was the sixth best-selling
EarthBound sold about 440,000 copies worldwide, with approximately 300,000 sold in Japan and about 140,000 in the United States.[67] It originally received little critical praise from the American press,[25][37] and sold poorly in the United States:[23][26][37] around 140,000 copies, as compared to twice as many in Japan.[28] Kotaku described EarthBound's 1995 American release as "a dud" and blamed the low sales on "a bizarre marketing campaign" and graphics "cartoonish" beyond the average taste of players.[25] Multiple reviewers described the game as "original" or "unique"[20][68][69] and praised its script's range of emotions,[20][68] humor,[68][70][71] cheery and charming ambiance,[31][68] and "real world" setting, which was seen as an uncommon choice.[20][68][69] Since its release, the game's English localization has found praise,[25][27] and later reviewers reported that the game had aged well.[20][31][68][72][73]
Prior to its release, Mother 3 was in the "top five most wanted games" of Famitsu[74][75] and at the top of the Japanese preordered game charts.[5] It sold around 200,000 units in its first week of sales in Japan,[48] and was one of Japan's top 20 bestselling games for the first half of 2006.[37] In comparison, the 2003 Mother 1 + 2 rerelease sold around 278,000 copies in Japan in its first year,[45] and a reissue "value selection" of the cartridge sold 106,000 copies in Japan in 2006.[76] Mother 3 received a "Platinum Hall of Fame" score of 35/40 from Famitsu.[77] Reviewers praised its story (even though the game was only available in Japanese[42]) and graphics, and lamented its 1990s role-playing game mechanics.[42][46][5][77] Critics also complimented its music.[4][6][78] Jackson said that the game was somewhat easier than the rest of the series and somewhat shorter in length.[4]
Legacy
The series has a legacy as both "one of Japan's most beloved" and the video game cognoscenti's "sacred cow", and is known for its long-lasting, resilient fan community.[5] At one point leading up to Mother 3's release, the series' "Love Theme" played as music on hold for the Japan Post.[75] Similarly, the Eight Melodies theme used throughout the series has been incorporated into Japanese elementary school music classrooms.[15] Donlan of 1001 Video Games You Must Play Before You Die wrote that EarthBound is "name-checked by the video gaming cognoscenti more often than it's actually been played".[60]
Critics consider EarthBound a "classic" or "must-play" among video games.[29] The game was included in multiple top 50 games of all time lists, including that of Famitsu readers in 2006[74] and IGN readers in 2005 and 2006.[79][80] IGN ranks the game 13th in its top 100 SNES games[23] and 26th among all games for its in-game world, which was "distinct and unforgettable" for its take on Americanism, unconventional settings, and 1960s music.[81] And Gamasutra named it one of its 20 "essential" Japanese role-playing games.[82] The rerelease was Justin Haywald of GameSpot's game of the year,[83] and Nintendo Life's Virtual Console game of the year.[84] GameZone said it "would be a great disservice" to merely call EarthBound "a gem".[31] In the United Kingdom, where EarthBound had been previously unreleased, GamesTM noted how it had been "anecdotally heralded as a retro classic".[85] IGN's Scott Thompson said the game was "the true definition of a classic".[68] Kotaku wrote that the game was content to make the player "feel lonely", and, overall, was special not for any individual aspect but for its method of using the video game medium to explore ideas impossible to explore in other media.[29]
Multiple critics wrote that Mother 3 was one of the best role-playing games for the Game Boy Advance.
The series, and specifically EarthBound, is known for having a
Super Smash Bros.
EarthBound's Ness became widely known due to his later appearance in the Super Smash Bros. series.[23] He appeared in the original Super Smash Bros. and its sequels: Melee, Brawl, 3DS/Wii U, and Ultimate.[94] In Europe, which did not see an original EarthBound release, Ness is better known for his role in the fighting game than for his original role in the role-playing game.[95] He returned in the 2001 Melee with EarthBound's Mr. Saturn, which could be thrown at enemies and otherwise pushes items off the battlefield.[96] Melee has an unlockable Fourside level based on the EarthBound location.[97]
When Melee was in development, Ness was not supposed to return as a playable character and would have been replaced by Lucas, the main character of Mother 3. However, Mother 3's original Nintendo 64 release was cancelled, though it was later successfully revived as a project for the Game Boy Advance. As a result, Ness was featured in Melee instead of Lucas.
Ness was later joined by Mother 3's Lucas in Brawl,[98][99][d] and both characters returned in 3DS/Wii U and Ultimate.[102] Players can fight in the 3DS's Magicant stage, which features clips from the Mother series in its background.[103]
Notes
References
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External links