The Lord of the Rings: War in the North
The Lord of the Rings: War in the North | |
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multiplayer |
The Lord of the Rings: War in the North is a 2011
The game contains narrative elements unique to both the novel and the films, although the aesthetic design is based more specifically upon the look of the films, with characters in the game bearing the likenesses of the actors who portrayed them in the films. The game does not directly adapt the story depicted in the novel and films, but instead depicts a trio of adventurers whose quest runs parallel to the main narrative, occasionally intersecting with it. The story follows them as they attempt to track down and defeat a powerful
The game received mixed reviews, with critics praising the graphics and tone, but criticizing the repetitive combat, weak storyline and poor character development. It was also criticized for containing several game-breaking bugs. War in the North was a commercial failure, which some attributed to the timing of its launch among other high-profile releases.
Gameplay
War in the North is an
All characters have a light and a heavy attack, and all three can roll, block and sprint.
The game also features
Characters gain
The game features two unlockable difficulty modes. When the player first plays the game, they can play on either "easy" or "normal." Once normal has been defeated, "Heroic" mode is unlocked. If this mode is defeated, "Legendary" mode becomes available. Playing through harder difficulties takes the form of a New Game Plus; the characters keep equipment, money, updated stats and unlocked skills from all previous playthroughs.[18]
Synopsis
Background
The game is presented against the background of the history of the
In his ongoing efforts to conquer Middle-earth, Sauron regained the allegiance of many of Morgoth's servants from the
Meanwhile, during the
Plot
"Of the great
Rohan alone, and his forces might have done great evil in the North of Middle-earth had a handful of heroes not stood in his path. Their stories too, deserve to be told. Pay heed now to one such tale, which begins in the town of Bree, just a few short days before Frodo arrived on his quest."
— opening narration
The game begins with Eradan (voiced by
In Fornost, the trio rescue a
Halbarad (
The trio head to investigate the Ettenmoors, where they again encounter Beleram, who tells them the orcs and trolls in the region have formed an army under a
The eagles drop the trio near Gundabad, and as they climb, they see a massive army of orcs gathering in the valley. Once inside the fortress, they find the bodies of many dwarfs, with a dying dwarf telling them a group of dwarves came to Gundabad to activate a secret weapon with which to destroy the orc army. He tells them that Nordri has the key with which to operate the weapon, and is still alive within the chambers. The trio locate Nordri (
They learn that Úrgost (
They head back to find Bruni has been killed, with Nordri coordinating the defenses. The eagles attack the siege towers, whilst the trio help defend the courtyard. Nordinbad is successfully defended, although Baranthor and Armenel are killed, and Beleram is seriously wounded. The dwarves take Beleram inside to tend to his injuries as the trio head to Carn Dûm to face Agandaûr. They fight their way towards the summit, but are attacked by a fell-beast. Suddenly, Beleram appears, killing the beast. Still injured, he tells them he will be there for them should they need him in the fight against Agandaûr. They confront Agandaûr and as they fight, Beleram attacks, lifting Agandaûr into the air. However, Agandaûr is able to stab and kill him. The distraction, however, allows the trio to strike, killing Agandaûr. As he dies, he calls on Sauron for aid. However, nothing happens. Úrgost then arrives, telling the trio that Sauron has been defeated and the Ring destroyed. He takes possession of Carn Dûm as the trio begin the journey back to Rivendell.
In an alternative ending, in which the player does not call on Beleram for support during the fight with Agandaûr, Beleram survives and joins them on the journey home.
Development
"Snowblind has been making action RPGs for a very long time, and this is the culmination of everything we're been leading to. This is the game that Lord of the Rings fans have been waiting for."
— Larry Paolicelli; executive producer.[35]
The game was first announced on March 18, 2010 when
In their earliest press release for the game, Warner said War in the North would feature "unseen lands, story elements, and characters from Middle-earth, as well as elements familiar from past feature films."[40] Producer Ruth Tomandl explained,
Having both the rights to the films and the books has definitely allowed us to take the approach we want. We're not restricted to just what was shown in the films and can work with the entire background of the world as revealed in the books. We really wanted to use the opportunity to go to new areas of Middle-earth that players haven't seen before and to tell a new story. Everything in our story is based directly on the books, which have tons of detail and history to draw from, and we're very careful that all of our work fits within the lore.[38]
At the
We were able to draw from the books and films to create a story that ties into the story that people know while still being really new. So we have a lot of new characters and locations, but they all thread into the
War of the Ring, and all the Lord of the Rings stuff that people know. You're meeting characters that you're familiar with as well as brand new characters and some characters from the books that you might know of that weren't in the films, so we really get the best of all possible worlds. We're in Middle-earth, which is the best fantasy world, drawing from all the sources and creating something really new that players are going to be excited about.[41]
More specifically, War in the North was inspired by Gandalf's comment in The Return of the King that the efforts in the east of Middle-earth during the War of the Ring would have been futile if not for the contributions of "a few heroes in the North."[15] Tomandl explains,
At the end of The Return of the King, Gandalf mentions a great battle that took place in
Mt. Gundabad, and that the Witch-king of Angmar had once ruled a large part of the North, so we're using that canon as the foundation of our story.[42][a]
"You could point to the game's locations on a map of Middle-earth; in fact, we're using the same map that was used in the film as the basis for our world map. Everything in War in the North that wasn't in the films is based on information from the books; we've been careful to stay as close to the canon as we can. Our writer is a Lord of the Rings expert and a huge J.R.R. Tolkien fan, and he makes sure that everything we do works within the framework of the books. We also work closely with the license holders to make sure we're accurate to the lore."
— Ruth Tomandl; producer.[42]
One of the ways in which the involvement of Middle-earth Enterprises manifested itself was in how conversations are handled in the game. When the player speaks to an NPC, the game uses a system similar to Mass Effect, with the player given several response options from which to choose each time the NPC says something. However, whereas in Mass Effect, there was a moral dimension in choosing a given response, that would affect the development of the character, there is no such aspect in War in the North. Players can choose dialogue that will simply move the story forward, or dialogue that will fill in background information and expand the lore behind the game.[43] Snowblind had initially planned to give players the option to choose rude responses and thus develop their character in different moral directions. However, Middle-earth Enterprises were against this, arguing that in Tolkien, the heroes are always decent, kind people. As such, the developers abandoned the idea. According to Tomandl, "we've been working with the license holders to ensure that this really respects the franchise in a way they want it to, and one of the things they told us is that they want our heroes to be good guys."[6]
The game was conceived as primarily a co-op from its inception,[44] with the developers feeling that co-operation amongst traditionally antagonistic races is such a major theme in the novels, they wanted to replicate it in the game.[42] Having experimented with two, three and four-player co-op, they ultimately decided to go with three-player, thus mirroring the classic triptych in the novels; Man (Aragorn), Elf (Legolas) and Dwarf (Gimli).[6] Lead designer Andre Maguire explained that how players experienced co-op mode was equally as important as them simply playing it;
The tendency is to be competitive with your allies, but we really wanted to team to feel like they were constantly working together, so incentivizing that through the XP system, and making sure that as you’re upgrading your character, it’s complimentary [sic] with what’s going on with the other characters. That took a lot of time to get right, and we were iterating it on it right up to the end.[44]
However, according to Tomandl, the focus on co-op gameplay did not mean single-player mode was neglected;
Snowblind Studios has a long history of great co-op action RPGs, and The Lord of the Rings is the perfect match for that kind of game. We want to make a game that's fun to play with your friends on the couch, so you can experience more of Middle-earth together. The co-op is a blast, and the AI allies that take over in single-player are pretty smart, so all the work we're doing to make the co-op great will directly translate to single-player as well. The story of The Lord of the Rings really emphasizes how important it is to have allies you can trust, work with, and rely on, especially during wartime. So working as part of your own fellowship helps tie the gameplay back into the overall narrative.[38]
War in the North is the first Lord of the Rings game to be rated
The game was first shown at
Collector's Edition
On July 5, 2011, WB Games announced a Collector's Edition of the game would be released alongside the regular edition, as well as a number of store-specific
Reception
Aggregator | Score | ||
---|---|---|---|
PC | PS3 | Xbox 360 | |
Metacritic | 66/100[51] | 63/100[52] | 61/100[53] |
Publication | Score | ||
---|---|---|---|
PC | PS3 | Xbox 360 | |
Eurogamer | 4/10[54] | ||
Game Informer | 5.5/10[55] | ||
GameRevolution | B−[56] | B−[56] | B−[56] |
GameSpot | 6/10[57] | 6/10[58] | |
GameSpy | [62] | ||
IGN | 7/10[59] | 7/10[60] | 7/10[61] |
PlayStation Official Magazine – UK | 4/10[64] | ||
Official U.S. PlayStation Magazine | 7/10[63] | ||
Official Xbox Magazine (US) | 7.5/10[65] | ||
PC Gamer (UK) | 51%[66] |
The Lord of the Rings: War in the North received "mixed or average reviews" across all systems; the PC version holds an aggregate score of 66 out of 100 on Metacritic, based on twenty-five reviews;[51] the PlayStation 3 version 63 out of 100, based on thirty-five reviews;[52] the Xbox 360 version 61 out of 100, based on thirty-eight reviews.[53]
Official Xbox Magazine's Cameron Lewis scored the game 7.5 out of 10. Although he was critical of the lack of differentiation between the three protagonists, the shallow pool of enemies and the linear nature of the gameplay, he concluded "War in the North is hardly the most memorable adventure through Middle-earth, but you won't regret any of the time you spend fighting across its grim battlegrounds."[65]
IGN's Steven Hopper scored the game 7 out of 10, writing "there's something too safe in War in the North. The gameplay doesn't take any real risks, as the combat is fairly simple, the RPG features are par for the course, and the story doesn't make any attempt to stand out in the backdrop of its established universe." He was critical of the bland characters and the "inconsequential conversation system," and concluded "while it's admirable that the team had opted to create an original story set alongside the events in the books, you'll wish that they had attempted to take more risks with the project. The characters are bland and lifeless, and the combat, while fun at first, gets pretty repetitive before too long."[61] In November 2011, IGN rated the game the fourth most disappointing release of 2011.[67]
GameSpot's Carolyn Petit scored both the PlayStation 3 and Xbox 360 versions 6 out of 10. Although she praised the graphics, she was critical of the collision detection, the autosave feature, enemy AI and technical issues with multiplayer. She concluded "there are times when War in the North shows you the game it could have been [...] But each time the game starts to hit its stride, it soon stumbles and falls on its face."[57][58]
GameSpy's Leif Johnson scored the PC version 3 out of 5 arguing "it never overcomes a sense of enjoyable mediocrity." He felt the game was unlikely to be a success due to the timing of its release; amidst such highly anticipated title as Dark Souls, Battlefield 3, Modern Warfare 3, Batman: Arkham City, Uncharted 3 and Skyrim. He concluded "Unless you're a Tolkien die-hard, you'll probably be better off waiting a week for the next fantasy-based game featuring a struggle in the snow-riddled northern reaches of the world [...] At its core, War in the North isn't a bad game; it's merely a disappointing one."[62]
Game Informer's Joe Juba scored the PlayStation 3 version 5.5 out of 10, calling it "clumsy and unpolished." He too complained about game breaking bugs, and concluded "I can only say one good thing about War in the North: It could have been awesome. The conceptual framework is solid, and with some extensive tuning and polish, it would be fun to play."[55]
Eurogamer's Jeffrey Matulef scored the Xbox 360 version 4 out of 10. He called the narrative "merely a catalyst for a linear dungeon crawler." As with several reviewers, he also found the game suffered from bugs, calling it "a glitchy mess." He concluded, "The Lord of the Rings: War in the North is a soulless cash-in that has little to do with its license, and nor is it much fun in its own right. If you're lucky enough to not encounter any game-breaking bugs and if you have a friend or two to play with, then it can be pretty entertaining for a few hours. But that's a lot of "ifs" for so little payoff."[54]
Sales
The game was a commercial failure, selling just over three-quarter million units worldwide at its launch across all platforms. In the UK, it charted at #38 in its opening week.[68]
Notes
- Eriador, night in Rivendell. There might be no Queenin Gondor. We might now hope to return from the victory here only to ruin and ash. But that has been averted."
References
- ^ "The Lord of the Rings: War in the North". Eurogamer. Retrieved December 30, 2014.
- ^ a b Makuch, Eddie (August 2, 2011). "LOTR: War in the North begins November 1". GameSpot. Retrieved December 29, 2014.
- ^ "The Lord of the Rings: War in the North - A new fellowship arrives on the Mac". September 18, 2013. Retrieved December 29, 2014.
- Rangersof the North, secret protectors of the lands once ruled by their ancestors. The life of a Ranger is a hard one; to survive he has mastered many skills. Always outnumbered, he has learned evasion tactics, allowing him to take enemies by surprise or to escape from a tight spot. Eradan is a master archer, able to bring down foes from afar. And when stealth and archery are of no avail, he is more than capable with weapon and shield, dual-weapons or two-handed swords.
- WB Games. 2011. p. 25. Retrieved February 23, 2016.
- ^ a b c d e "Lord of the Rings: War in the North - A co-op action game worth playing?". Computer and Video Games. March 15, 2011. Retrieved December 29, 2014.
- Dwarf realm of Erebor. From his first taste of war at the Battle of Five Armies, he has been one of the foremost defenders of his homeland. A true son of a warlike race, Farin is skilled in the use of all melee weapons and adept with a crossbow as well. While he strikes punishing blows, his greatest strength lies in his ability to endure harm. In battle, Farin is an unyielding rock upon which waves of enemies break. The sound of his fierce war-cry bolsters his allies, even as it strikes fear into the hearts of his enemies.
- ^ WB Games. 2011. p. 24. Retrieved February 23, 2016.
- himself; yet she is no meek scholar. In her hands a simple staff becomes a deadly weapon, not only because she wields it with Elven-skill, but also because she can use it to focus her power, striking down enemies near and far. But as capable as she is in combat, Andriel's true strength lies in her power to preserve and protect her allies, and with her arts she can create shields of light which heal and restore those within.
- WB Games. 2011. p. 17. Retrieved February 23, 2016.
- WB Games. 2011. p. 18. Retrieved February 23, 2016.
- WB Games. 2011. p. 20. Retrieved February 23, 2016.
- WB Games. 2011. p. 21. Retrieved February 23, 2016.
- WB Games. 2011. p. 5. Retrieved February 23, 2016.
- ^ a b Richardson, Ben (March 10, 2011). "GDC 11 – War in the North Hands-on". GameFront. Retrieved December 29, 2014.
- WB Games. 2011. p. 19. Retrieved February 23, 2016.
- WB Games. 2011. pp. 18–19. Retrieved February 23, 2016.
- WB Games. 2011. p. 13. Retrieved February 23, 2016.
- Mount Doom, near at hand, but he would not heed me. / Farin: Why didn't Isildur wish it destroyed? It was made by the Enemy, he must have known it would only lead to trouble. / Gandalf: The Ring has a power over the minds of all who come into contact with it, filling them with a desire to claim it as their own. This temptation is all the greater for those who already possess a measure of their own power. Isildur was a mighty lord and the lure of the Ring was more than he could resist. / Elrond: He would not suffer the Ring to be destroyed, thinking perhaps that he could use its power for the good of Middle-earth. Yet it is a work of the Enemy and in the end, it corrupts all who possess it. / Farin: So Isildur was corrupted by the power of the Ring? / Aragorn: He would have been. But it happened that he was slain in an ambush while travelling with only a few retainers. In this, the malignant power of the Ring was at work. / Gandalf: Yes, the Ring betrayed him to his death and was lost, passing out of all knowledge for many long years.
- The Shire: The Shire is the homeland of the Hobbits, but it was once part of the Dúnedain kingdom of Arnor. The land was given to the Hobbits some 1400 years past and they made it their own after the kingdom of Men fell to ruin. The Hobbits of the Shire are isolated from the rest of the world and prefer it that way. They are left in peace for the most part, thanks to the constant vigilance of the Rangers.
- Prancing Pony.
- Baranduin, which the Hobbits call the Brandywine. Sarn Ford is a stony, shallow crossing of the river along the southern road that leads from the Shire to the lands beyond. As a main entry point to the Shire, Sarn Ford was strongly guarded by the Rangers who maintained a secret watch over that land. Yet even they could not resist the combined power of the Nine Nazgûl.
- Black Númenóreans. Their hatred for the Dúnedain is very great, and no less so for the Elves. This Agandaûr may prove a foe as deadly as the Black Riders.
- WB Games. Level/area: Bree.and the Elves formed an alliance that drove the Witch-king out, but Fornost was never rebuilt. The ruins remain a place of dread for many. The men of Bree call it Deadman's Dike and fear to go near.
Aragorn: Fornost was once a great city, the capital of the Dúnedain kingdom of Arnor. It fell to the Witch-king long ago. The men of Gondor
- WB Games. Level/area: Bree.
Aragorn: There is a Hobbit of the Shire who should be coming this way with...a great burden. If it falls into the hands of the enemy, it will mean doom for us all. Now this Hobbit is adrift on the road with enemies all around. I must find him before they do, and I need you to help me keep him safe. / Eradan: You are my chieftain. I will gladly do whatever you command. / Farin: Aye. I'm a part of this now as well. / Andriel: Then we three are all of one mind. How can we aid you? / Aragorn: We must reduce the threat from the enemies gathering at Fornost. Travel there, and do whatever you can to keep the enemy's eye turned toward you and away from the Shire.
- WB Games. Level/area: Map.
Rivendell: Called Imladris by the Elves, the refuge of Rivendell is nestled in the foothills of the Misty Mountains. It was founded by Elrond Halfelven after the destruction of the Elf-kingdom of Eregion during the War of the Elves and Sauron. It has served as a haven for Elves and other folk of goodwill for nearly 5000 years.
- Barrow-downsare filled with ancient tombs. What do you know of them elf? / Andriel: These tombs were made by the Fathers of Men in the depths of time. They were sacred to the men of Arnor, and they too buried their dead here until their kingdom fell to the Witch-king. / Eradan: These hills have an evil reputation in the folklore of the Shire and Bree, but Rangers travel here often without incident. Still, I feel a sense of...unease. We must stay alert.
- WB Games. Level/area: Map.to inhabit the tombs. With the fall of the Witch-king, the wights seemed to disappear, but they are still remembered in dark legends.
The Barrow-downs: These hills were, for many ages, the burial place of Men, especially the Dúnedain of the lost kingdoms of Cardolan and Arthedain. During their war with the Witch-king, the men of Cardolan took refuge here, hiding amongst the hills and tombs. The Witch-king responded by sending the evil spirits known as wights
- WB Games. Level/area: Rivendell, Part 1., has agreed to take it there.
Gandalf: After lying lost and forgotten for centuries, Sauron's Ring has once again been found. / Andriel: Do you mean to say the Halfling Aragorn rescued has come into possession of the Dark Lord's Ring? / Farin: It's a mighty good thing we managed to get it here safely. What will become of it? / Elrond: There is no safe resting place for the Ring, not even here in Imladris. It is a danger to all who come near to it. There is only one course left to us; the Ring must be destroyed. / Gandalf: To do so, the Ring will need to be cast into the same fires from which it was forged, those of Mount Doom, in the land of Mordor. The Hobbit, Frodo Baggins
- Trolls. Understandably, this region sees few visitors.
- Orcsand trolls. Bargrisar is a threat to all. The sooner he is destroyed, the safer we shall be.
- Grey Mountains. In the distant past, Gundabad was a great mansion of the Dwarves, but it has been in the hands of the Orcs for many centuries. Gundabad was sacked by the Dwarves during the War of the Dwarves and Orcs some 200 years ago, but the Orcs soon returned.
- Rhovanionnow.
- Angmar. From this mountain fortress, the Witch-king waged a relentless war against the Dúnedain kingdom of Arnor. After his defeat the fortress lay abandoned, but now it seems Carn Dûm has once again become home to the servants of Sauron.
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- ^ Torres, Ricardo (June 10, 2010). "The Lord of the Rings: War in the North First Impressions". GameSpot. Retrieved February 2, 2015.
- ^ Gamasutra. Retrieved November 25, 2015.
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- ^ Goldstein, Hilary (June 15, 2010). "E3 2010: The Lord of the Rings: War in the North Preview". IGN. Retrieved February 2, 2015.
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- ^ "The Lord of the Rings: War in the North (PS3)". IGN. Retrieved December 30, 2014.
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- ^ Phillips, Tom (November 28, 2011). "UK Top 40: Rayman Origins, LOTR: War in the North disappoint". Eurogamer. Retrieved February 5, 2015.