Animation studio
An animation studio is a
American studios
Though beaten to the post of being the first studio, Bray's studio employee,
The biggest name in animation studios during this early time was Disney Brothers Animation Studio (now known as
In 2002,
Direct-to-video market
Though the term "direct-to-video" carries negative connotations in the North American and European markets, direct-to-video animation has seen a rise, as a concept, in the Western markets. With many comic characters receiving their versions of
Ownership trends
With the growth of animation as an industry, the trends of ownership of studios have gradually changed with time. Current studios such as Warner Bros. and early ones such as Fleischer Studios, started life as small, independent studios, being run by a very small core group. After being bought out or sold to other companies, they eventually consolidated with other studios and became larger. The drawback of this setup was that there was now a major thrust towards profitability with the management acting as a damper towards creativity of these studios, continuing even in today's scenario.[12]
Currently, the independent animation studios are looking to ensure artistic integrity by signing up with big animation studios on contracts that allow them to license out movies, without being directed by the bigger studios. Examples of such co-operation are the joint ventures between DreamWorks and Paramount Pictures and that of Blue Sky Studios and 20th Century Studios.
On August 22, 2016, Comcast's NBCUniversal acquired
Japanese studios
The first known example of Japanese animation, also called anime, is dated around 1917,[13] but it would take until 1956 for the Japanese animation industry to successfully adopt the studio format as used in the United States. In 1961, these productions began to be aired in the USA. Toei Animation, formed in 1948, was the first Japanese animation studio of importance and saw the reduction of animators as independent anime artists.
After the formation of Toei Animation Co. Ltd. in 1948, the Japanese studios churned out minor works of animation. But with the release of Toei's first theatrical feature,
The success of Alakazam the Great led to the finding of the artist Osamu Tezuka, who would go on to become the father of Japanese manga with his brand of modern, fast-paced fantasy storylines. He became influenced by Hanna-Barbera productions of the late 1950s and made Japan's first made for television animation studio, Mushi Productions. The success of the studios' first show in 1963, Astro Boy, was so immense that there were 3 other television animation studios by the end of the year and Toei had opened their own made for television division. The greatest difference between Japanese studios and North American studios was the difference in adult-themed material to make way in Japan. Tezuka's thought that animation should not be restricted to kids alone has brought about many studios that are employed in the production of adult-themed adaptations of classic stories such as Heidi (Heidi, Girl of the Alps), One Thousand and One Nights and The Diary of a Young Girl and many more.
In the 1980s, animation studios were led back to their theatrical roots due to the success of Hayao Miyazaki's film Nausicaä of the Valley of the Wind, which led publishing house Tokuma Shoten to finance a new animation studio, Studio Ghibli, which would be used for the personal works of Miyazaki and his close friend, Isao Takahata. Many of Ghibli's works have become Japan's top-grossing theatrical films, whether in live-action or animated form.
OAV/OVA market
The market for 'OAV's or 'Original Anime Video' later the acronym would be better known as 'OVA' meaning 'Original video animation' as the term 'OAV' could often be misunderstood for 'Original Adult Video', began in 1984. These are often tended towards the home video market, while not tending to the television or theatrical audience as such. They refer to those movies that are launched as direct-to-video releases and not meant to be released in theatres. Video productions can run from half an hour productions to well over two hours. They require that premise or story be original in order to be counted as an OVA, though sometimes, the story can be derived from a longer running manga or animated series. As the OAV market is not adapted to the rigors that are faced by television shows or feature films, they have been known to show gratuitous amounts of violence and/or pornography. Some OAV's have registered such strong acclaim that they have been remade as anime television series as well as theatrical releases.
Since most new OVA's are derived from other animated media, many animation studios that have previously worked on animated series or movies, and adaptations of Japanese manga, have now entered the OVA market, looking to capitalize on the popularity of their flagship shows. Studios participating in such circumstances include Production I.G and Studio Deen.
Animator's contracts
Although there are permanent/full-time positions in studios, most animators work on a contract basis. There are some animators that are considered to be in the core group of the studio, which can either be as a result of being there since the inception of the company or being talented recruits from other animation studios. These are the more secure positions in an animation studio, though the studio might have policies concerning the possible tenure of animators. Since studios can hire animators on a work for hire basis nowadays, many artists do not retain rights over their creations, unlike some of the early animators. The extent of these copyrights is subject to local intellectual property rights.
The animators must also be aware of the
Animation specialties
Due to the wide range of animation techniques and styles, many animation studios typically specialize in certain types.
Traditional animation
Traditional animation employs the use of hand-drawn frames, and is used in the world of cartoons, movies and anime. Notable studios that specialize in this style include Studio Ghibli, Cartoon Saloon, Nickelodeon Animation Studio, Disney Television Animation, 20th Television Animation, Warner Bros. Animation, Cartoon Network Studios, Titmouse, Ufotable, Studio Chizu and CoMix Wave Films.
Stop-motion animation
Stop-motion animation uses objects that are incrementally moved and photographed in order to create an illusion of movement when the resulting frames are played back. Notable studios specializing in this style of animation include Aardman Animations and Laika.
3D computer animation
3D animation is the newest of the animation techniques, using the assistance of computers and software, such as
See also
- List of animation studios
- Computer generated imagery
- List of movie genres
- List of motion picture topics
- List of anime conventions
- List of anime theatrically released in the United States
- Q-version
- Voice acting in Japan
- Film studio
References
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- ^ a b Cohen, Karl (January 2000). "Milestones Of The Animation Industry In The 20th Century". Animation World Magazine. 4 (10). Archived from the original on 3 March 2016. Retrieved 4 March 2016.
- ^ Cohen, Karl (January 2000). "Milestones Of The Animation Industry In The 20th Century". Animation World Magazine. 4 (10). Archived from the original on 4 March 2016.
- ^ Cohen, Karl (January 2000). "Milestones Of The Animation Industry In The 20th Century". Animation World Magazine. 4 (10). Archived from the original on 4 March 2016.
- ^ Waheed, Mazher (21 March 2011). "Flowers and Trees [1932], 1st Oscar Award Winner 3D Animation Movie". Free Maya Video Tutorials. Archived from the original on 19 October 2013. Retrieved 19 October 2013.
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- ^ "Crusader Rabbit". Archived from the original on January 9, 2012. Retrieved August 30, 2011 – via www.imdb.com.
- ^ Farley, Ellen (1985-03-08). "Saturday Morning Turf Now Being Invaded : Hanna, Barbera Turned Firing Into Triumph". Los Angeles Times. Archived from the original on October 30, 2014. Retrieved October 14, 2011.
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- ^ "Academy Awards: Every Non-Pixar Film To Win Best Animated Feature". ScreenRant. 2020-02-06. Archived from the original on February 7, 2020. Retrieved 2020-02-09.
- ^ Rorie, Matt (12 October 2011). "How Tower Heist Could Have Changed The Way You Watch Movies (But Won't)". Screened. Archived from the original on 7 May 2012.
- ^ McKay, Hollie (2011-07-15). "Is Hollywood Ruining Children's Movies With Adult-Focused Content?". Fox News. Archived from the original on September 15, 2011.
- ^ Cooper, Lisa Marie. "Global History of Anime". Right Stuf. Archived from the original on August 31, 2019. Retrieved 2020-02-09.
- ^ "Literature Study Guides - By Popularity - eNotes.com". eNotes. Archived from the original on October 19, 2009. Retrieved October 7, 2019.
- ^ Goldberg, Andrew (May 26, 2011). "Copyright Suits Can't Keep Potential Blockbusters Out of Theaters". The American Lawyer. Archived from the original on October 7, 2019. Retrieved 9 February 2020.
- ^ "Faerie Media Animation". Faerie Media Animation. Archived from the original on August 26, 2017. Retrieved 2017-08-26.