Reality Lab
Reality Lab was a
Reality Lab was a
Founded in 1992 by Servan Keondjian, Doug Rabson and Kate Seekings, RenderMorphics was purchased by Microsoft in February 1995[2] and Reality Lab formed the basis for Direct3D.[3] Microsoft's acquisition statement of RenderMorphics contained a description of Reality Lab:
"RenderMorphics' flagship product, Reality Lab(TM), provides high-performance 3-D graphics technology for a variety of personal computer-based games and multimedia applications. Reality Lab has been acclaimed by a wide range of developers, including Autodesk, Creative Labs, Kaleida Labs and Virgin Entertainment."[4]
Architecturally Reality Lab was then separated into a low layer immediate mode API and layered upon it the original scene graph API which was afterwards called retained mode API.[5] Direct3D shipped for the first time in the DirectX 2.0 SDK in June 1996.
See also
References
- ^ a b "Reality Lab: fast 3D for games developers". NEXT Generation. February 1995. Retrieved 2022-08-28.
- ^ Qube Software - Servan Keondjian and Doug Rabson founded Qube after leaving Microsoft.
- ^ Crushed By Microsoft
- ^ DeMaria, Rusel (2019). "12. 3D Wars". GAME OF X V.2. CRC Press.
- PC Magazine. Retrieved 2022-08-28.
- Drummond, Michael (November 2000). Renegades of the Empire: How Three Software Warriors Started a Revolution Behind the Walls of Fortress Microsoft. California: Three Rivers Press. ISBN 978-0-609-80745-3. Covers the early years of DirectXdevelopment within Microsoft, including the acquisition of RenderMorphics.