Reality Lab

Source: Wikipedia, the free encyclopedia.

Reality Lab was a

BRender.[1]

Reality Lab was a

Founded in 1992 by Servan Keondjian, Doug Rabson and Kate Seekings, RenderMorphics was purchased by Microsoft in February 1995[2] and Reality Lab formed the basis for Direct3D.[3] Microsoft's acquisition statement of RenderMorphics contained a description of Reality Lab:

"RenderMorphics' flagship product, Reality Lab(TM), provides high-performance 3-D graphics technology for a variety of personal computer-based games and multimedia applications. Reality Lab has been acclaimed by a wide range of developers, including Autodesk, Creative Labs, Kaleida Labs and Virgin Entertainment."[4]

Architecturally Reality Lab was then separated into a low layer immediate mode API and layered upon it the original scene graph API which was afterwards called retained mode API.[5] Direct3D shipped for the first time in the DirectX 2.0 SDK in June 1996.

See also

References

  1. ^ a b "Reality Lab: fast 3D for games developers". NEXT Generation. February 1995. Retrieved 2022-08-28.
  2. ^ Qube Software - Servan Keondjian and Doug Rabson founded Qube after leaving Microsoft.
  3. ^ Crushed By Microsoft
  4. ^ DeMaria, Rusel (2019). "12. 3D Wars". GAME OF X V.2. CRC Press.
  5. PC Magazine
    . Retrieved 2022-08-28.