PhyreEngine
PhyreEngine is a license-only
Features
PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full
PhyreEngine supports
History
The development of PhyreEngine was started in 2003 to create a graphics engine for PlayStation 3.[5] The first public demonstration occurred in 2006.[5]
PhyreEngine was launched during the 2008 Game Developers Conference.[3] New features (including deferred rendering) were showcased during GDC 2009.[6] Version 2.40, released in March 2009, included a new “foliage rendering” system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games.[7]
Version 3.0, released in 2011, has a new and powerful asset pipeline, combining enhanced versions of the already robust exporters, with a powerful processing tool to generate optimized assets for each platform. Also new is the rewritten level editor, which permits a far more data-driven approach to authoring games using PhyreEngine. Version 3.0 added support for the PlayStation Vita.[8]
Derived game engines
- EGO[18]
- Silk Engine
Notes
- ^ EGO game engine
References
- ^ "The Switch Now Supports Sony's Multiformat PhyreEngine". Shacknews. January 17, 2018. Retrieved 2022-11-07.
- ^ a b "PhyreEngine - official website". Sony Computer Entertainment Europe R&D. Archived from the original on 4 January 2017. Retrieved 30 August 2016.
- ^ a b "GDC08: PhyreEngine, Sony's new (free!) cross-platform engine". ps3fanboy. Feb 21, 2008. Retrieved 2008-02-21.
- ^ a b "Questions about the Phyre Engine". thatgamecompany.com. Mar 27, 2009. Retrieved 2009-08-08.
- ^ a b "10 Years of PhyreEngine™". 13 November 2013. Retrieved 30 August 2016.
- ^ "GDC09: PhyreEngine game template demo showing post processing techniques". gametrailers.com. Mar 26, 2009. Retrieved 2009-03-26.
- ^ "Sony Computer Entertainment Announces PhyreEngine for PSP" (PDF). SCEE. March 6, 2011. Archived from the original (PDF) on March 21, 2012. Retrieved 2011-03-06.
- ^ "Sony Computer Entertainment Announces release of PhyreEngine 3.0" (PDF). SCEE. March 6, 2011. Archived from the original (PDF) on March 21, 2012. Retrieved 2011-03-06.
- ^ "PSN: Interview: Capybara Games On Crunching Critters". gamerbytes.com. May 21, 2009. Archived from the original on 2012-07-28. Retrieved 2009-04-21.
- ^ "Joystiq: ICritter Crunch dev praises Sony's support of indie games". joystiq.com. November 26, 2009. Retrieved 2009-11-26.
- ^ a b c d e f g h i "PhyreEngine Showcase". Sony Computer Entertainment Europe R&D. Archived from the original on 23 December 2015. Retrieved 30 August 2016.
- ^ "Toshihiro Kondo On Hajimari no Kiseki, Its Sequel, The New Falcom Engine, Spinoffs, And More". dualshockers.com. August 8, 2020. Retrieved November 15, 2021.
- ^ a b c Forster, Richard (27 March 2013). "Game Developers: PhyreEngine 3.5 Arrives Today for PS3, PS4, PS Vita". Playstation Blog (US). Sony Interactive Entertainment LLC. Retrieved 30 August 2016.
- ^ a b c d e f "Develop Magazine (Online Edition)". Intentmedia. August 9, 2009. Retrieved 2009-08-09.
- ^ "Develop Magazine (Online Edition)". Intentmedia. July 13, 2009. Archived from the original on April 13, 2012. Retrieved 2009-07-13.
- ^ "Shatter developer talks up benefits of PhyreEngine". Joystiq. July 23, 2009. Archived from the original on June 11, 2019. Retrieved 2009-07-23.
- ^ Barder, Ollie. "Noriyoshi Fujimoto On 'Dragon Quest Builders' And How It Came About". Forbes. Retrieved 2016-10-18.
- ^ "DiRT 2 demo: PS3/Xbox 360 performance showdown". Eurogamer. 28 August 2009. Retrieved 15 August 2010.
External links