Adventure Game Studio

Source: Wikipedia, the free encyclopedia.
Adventure Game Studio
Developer(s)Chris Jones
Initial release1997; 27 years ago (1997)
Stable release
3.6.1.23 / April 8, 2024; 7 days ago (2024-04-08)
Preview release
3.6.0.25 - Beta 5 / May 6, 2022; 23 months ago (2022-05-06)
Repositorygithub.com/adventuregamestudio/ags
Written inC++, C, C#
Operating systemWindows
PlatformPersonal computer
Available inEnglish
TypeGame creation system
LicenseArtistic License version 2 (editor & runtime)
Websitewww.adventuregamestudio.co.uk

Adventure Game Studio (AGS) is an

game designers, and combines an integrated development environment (IDE) with a scripting language based on the C programming language
to process game logic.

History

Adventure Game Studio was created by British programmer Chris Jones

Sierra On-Line's adventure game interface, specifically as showcased in Space Quest IV.[2] The first version of Adventure Creator allowed users to create only low-resolution
keyboard-controlled games.

Lassi Quest was released as the first complete AGS game in late 1999. The engine gained popularity with the release of

Rob Blanc
and Philip Reed's Larry Vales games in 2000-2001.

Version 3.0 in January 2008 included a complete rewrite of the editor using the .NET Framework and an update to the game engine to support 3D hardware acceleration.

On 26 October 2010, Chris Jones released the source code for the editor under the terms of the Artistic License, version 2.[3] On 27 April 2011, the runtime engine code was released under the same licence.[4]

By 2015, community developers were maintaining and improving the engine and IDE, and began to implement cross-platform capabilities as well as support for more modern screen resolutions (4:3, 16:9 and custom high resolutions).[5]

Capabilities

The editor and runtime engine were originally designed for

Mac OS X and PlayStation Portable[6] after the release of the source code. Prior to AGS 2.7, an MS-DOS engine was also available; this has since been discontinued. It is not yet possible to run the editor on operating systems other than Windows without an emulator or API wrapper such as Wine.[7]

AGS can create games with a graphical range from 256 colours and a resolution of 320×200, to

mp3, avi. Version 2.72 also supports Impulse Tracker and S3M.[8]

Community

The AGS community is based on the AGS Forum,[9] the AGS Internet Relay Chat channel[10] and Discord channel.[11] There are real-world meetings of the community each year, known as "Mittens".[12]

AGS Awards

The AGS Awards were founded in 2001 and are awarded annually to the best games created with AGS, in multiple categories.

GameSetWatch.[19][20]

Reception and usage

Thousands of games have been produced using AGS,[21][22] among them commercially successful games such as Al Emmo and the Lost Dutchman's Mine, The Cat Lady, or The Journey Down.

Resonance by XII Games, and Gemini Rue by Joshua Nuernberger.[23]

Development teams

LucasArts adventure games.[24]

See also

References

  1. ^
    Rock, Paper, Shotgun
    . 2012-04-03. Retrieved 2013-12-24.
  2. ^ "Interviews: Chris Jones". Adventure-Treff.de. Retrieved 2018-11-02.
  3. ^ AGS Editor Source Code Release AGS Forums, October 26, 2010
  4. ^ Initial AGS Engine Source Code release AGS Forums, April 27, 2011
  5. github.com
    (2015)
  6. ^ "AGS GitHub repository". github.com. 2012-06-09. Retrieved 2012-07-06.
  7. ^ "AGS wiki: GNU/Linux". www.adventuregamestudio.co.uk. 2010-03-02. Retrieved 2012-04-23.
  8. ^ AGS v2.7 Refresh 2 now released AGS Forums, May 2, 2005
  9. ^ "AGS Forums - Index". Adventuregamestudio.co.uk. Retrieved 2012-05-27.
  10. ^ [1]
  11. ^ "AGS Discord channel".
  12. ^ AGS Wiki
  13. ^ "AGS Awards". Adventure Game Studio wiki. 2022-06-30. Retrieved 2022-06-30.
  14. ^ "Destructoid revies AGS Winners". Destructoid. 2011-04-29. Retrieved 2011-04-29.
  15. Rock, Paper, Shotgun
    . 2011-02-07. Retrieved 2017-02-09.
  16. Rock, Paper, Shotgun
    . 2013-02-25. Retrieved 2013-02-25.
  17. ^ "In-Depth: The AGS Awards 2009". www.indiegames.com. 2010-01-26.
  18. ^ "The 2012 AGS Awards". www.indiegames.com. 2013-03-28. Archived from the original on 2013-06-03.
  19. ^ "Adventurers get AGS Awards". gamesetwatch.com. 2006-03-03. Archived from the original on 2016-10-05.
  20. ^ "AGS Awards 2007 Winners". gamesetwatch.com. 2007-02-02.
  21. ^ Adventure Game Studio full game list on uvlist.net
  22. ^ "Games made by AGS". Archived from the original on 2011-04-21. Retrieved 2021-04-01.
  23. ^ "Adventure Game Studio". Adventure Game Studio. Retrieved 2012-05-27.
  24. ^ "Fans Present Maniac Mansion Remake". The International House of Mojo.

External links