Adventure Game Studio
![]() The room editor in AGS v3.3.3 | |
Developer(s) | Chris Jones |
---|---|
Initial release | 1997 |
Stable release | 3.6.1.25
/ June 9, 2024 |
Preview release | 3.6.0.25 - Beta 5
/ May 6, 2022 |
Repository | github |
Written in | C++, C, C# |
Operating system | Windows |
Platform | Personal computer |
Available in | English |
Type | Game creation system |
License | Artistic License version 2 (editor & runtime) |
Website | www |
Adventure Game Studio (AGS) is an
History
Adventure Game Studio was created by British programmer Chris Jones
Lassi Quest was released as the first complete AGS game in late 1999. The engine gained popularity with the release of
Version 3.0 in January 2008 included a complete rewrite of the editor using the .NET Framework and an update to the game engine to support 3D hardware acceleration.
On 26 October 2010, Chris Jones released the source code for the editor under the terms of the Artistic License, version 2.[3] On 27 April 2011, the runtime engine code was released under the same licence.[4]
By 2015, community developers were maintaining and improving the engine and IDE, and began to implement cross-platform capabilities as well as support for more modern screen resolutions (4:3, 16:9 and custom high resolutions).[5]
Capabilities
The editor and runtime engine were originally designed for
AGS can create games with a graphical range from 256 colours and a resolution of 320×200, to
Community
The AGS community is based on the AGS Forum,[9] the AGS Internet Relay Chat channel[10] and Discord channel.[11] There are real-world meetings of the community each year, known as "Mittens".[12]
AGS Awards
The AGS Awards were founded in 2001 and are awarded annually to the best games created with AGS, in multiple categories.
Reception and usage
Thousands of games have been produced using AGS,[21][22] among them commercially successful games such as Al Emmo and the Lost Dutchman's Mine, The Cat Lady, or The Journey Down.
Development teams
See also
References
- ^ Rock, Paper, Shotgun. 2012-04-03. Retrieved 2013-12-24.
- ^ "Interviews: Chris Jones". Adventure-Treff.de. Retrieved 2018-11-02.
- ^ AGS Editor Source Code Release AGS Forums, October 26, 2010
- ^ Initial AGS Engine Source Code release AGS Forums, April 27, 2011
- github.com(2015)
- ^ "AGS GitHub repository". github.com. 2012-06-09. Retrieved 2012-07-06.
- ^ "AGS wiki: GNU/Linux". www.adventuregamestudio.co.uk. 2010-03-02. Retrieved 2012-04-23.
- ^ AGS v2.7 Refresh 2 now released AGS Forums, May 2, 2005
- ^ "AGS Forums - Index". Adventuregamestudio.co.uk. Retrieved 2012-05-27.
- ^ [1]
- ^ "AGS Discord channel".
- ^ AGS Wiki
- ^ "AGS Awards". Adventure Game Studio wiki. 2022-06-30. Retrieved 2022-06-30.
- ^ "Destructoid revies AGS Winners". Destructoid. 2011-04-29. Retrieved 2011-04-29.
- Rock, Paper, Shotgun. 2011-02-07. Retrieved 2017-02-09.
- Rock, Paper, Shotgun. 2013-02-25. Retrieved 2013-02-25.
- ^ "In-Depth: The AGS Awards 2009". www.indiegames.com. 2010-01-26.
- ^ "The 2012 AGS Awards". www.indiegames.com. 2013-03-28. Archived from the original on 2013-06-03.
- ^ "Adventurers get AGS Awards". gamesetwatch.com. 2006-03-03. Archived from the original on 2016-10-05.
- ^ "AGS Awards 2007 Winners". gamesetwatch.com. 2007-02-02.
- ^ Adventure Game Studio full game list on uvlist.net
- ^ "Games made by AGS". Archived from the original on 2011-04-21. Retrieved 2021-04-01.
- ^ "Adventure Game Studio". Adventure Game Studio. Retrieved 2012-05-27.
- ^ "Fans Present Maniac Mansion Remake". The International House of Mojo.
External links