Thousand Parsec
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Original author(s) | Tim Ansell, Lee Begg |
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Developer(s) | Community |
Initial release | January 2002 |
Final release | 0.7
/ 18 April 2010 |
GPLv2[1] | |
Website | Official website (archived) |
Thousand Parsec (TP) is a
Thousand Parsec is a framework for creating a specific group of games, which are often called
.Unlike commercial alternatives, it is designed for long games supporting universes as large as the player's computer can handle. It allows a high degree of player customization, and features a flexible technology system, where new technologies may be introduced mid-game.
History
Development of the project (under a different name) was started in January 2002 by Tim Ansell.
By the year 2006 Thousand Parsec had not reached the envisioned goals. Partly the problem had been in the underestimation of the amount of work needed and partly because the project did not initially attract any new developers. Despite these setbacks, Thousand Parsec has a huge code base of framework; according to the
Progress since late 2006 and early 2007 has been increasing rapidly[9] with a number of new developers joining the project. The project also went on a recruitment drive by running an AI programming competition [10] and active promotion during linux.conf.au.
In 2007 Thousand Parsec was allocated 3 slots in the 2007 Google Summer of Code.[11]
In 2008 Thousand Parsec was fortunate enough to be allocated 8 slots for Google Summer of Code.[12] Projects include three new rulesets, a 3D client, three AI-related projects, and a project to extend the server and create a single-player mode.
In 2009 Thousand Parsec again participated in the Google Summer of Code, being given 7 slots.[13]
Thousand Parsec has had significant success in developing students into full-fledged contributors;
Local developer Eugene Tan, who last year contributed code to the Thousand Parsec project--an open source framework computer game--was invited by the project's lead developer to mentor this year's participants for the project. Tan told ZDNet Asia: "Returning as a mentor is important to me because this is in keeping with the spirit of the open source community, where I am sharing my knowledge and contributing my expertise to collaborate with other programmers to develop better, more innovative applications."
In August 2010, the project migrated its code repository from
Reception
The game was described in-detail in the 2012 book "The Architecture of Open Source Applications".[16]
References
- ^ license
- ^ "About Thousand Parsec". 2008-03-17. Archived from the original on 2009-03-28. Retrieved 2008-03-18.
- ^ Ansell, Tim (2006-01-02). "Thousand Parsec goals and direction". tp-devel (Mailing list). Archived from the original on 2017-03-21.
- ^ "itwire: linux.conf.au: Games Linux users play". itwire.com. Archived from the original on 2008-08-28.
- ^ "Ohloh Project Stats, Thousand Parsec, Contributors". Archived from the original on 2007-09-28. Retrieved 2007-05-27.
- ^ "Ohloh Project Stats, Thousand Parsec, Project Cost". Archived from the original on 2007-05-01. Retrieved 2007-05-27.
- ^ "Thousand Parsec : Lines of Code". Retrieved 2007-05-27.
- ^ "Ohloh Project Stats, Thousand Parsec Contributors". Archived from the original on 2010-04-11.
- ^ "Ohloh Project Stats, Thousand Parsec, Code". Archived from the original on 2007-09-28. Retrieved 2007-05-27.
- ^ "Thousand Parsec: News - Thousand Parsec AI Programming Competition!". 2007-01-16. Archived from the original on 2007-09-28. Retrieved 2007-05-26.
- ^ "Thousand Parsec: News - Google Summer of Code Allocations". 2007-04-14. Archived from the original on 2007-09-28. Retrieved 2007-05-11.
- ^ "Thousand Parsec: News - Meet Thousand Parsec GSoC 2008 Students". 2008-04-23. Archived from the original on 2008-06-27. Retrieved 2008-05-04.
- ^ "Google Summer of Code project list for Thousand Parsec".
- zdnet.com. Archived from the originalon 2009-07-26.
- ^ thousandparsec.net/tp (archived)
- ISBN 978-1257638017.
External links
- The official home page of Thousand Parsec project (archived)
- Thousand Parsec chapter from The Architecture of Open Source Applications book