Genie Engine

Source: Wikipedia, the free encyclopedia.
Genie Engine
Developer(s)Ensemble Studios
Initial release1997 (1997)
Typegame engine
Websitewww.ensemblestudios.com
Age of Empires using the Genie Engine
The Rise of Rome
using the Genie Engine
Age of Empires II using the Genie Engine
The Conquerors using the Genie Engine

The Genie Engine is a

Apple Mac
.

Development

The Genie engine was developed as the basis for

real time strategy but unlike Warcraft and like Civilization II it is historical and has an isometric
perspective.

The design team for the sequel, The Age of Kings, intended to complete the game within a year by using

Age of Empires: The Rise of Rome, an easily developed expansion pack of Age of Empires, as a compromise which could be released for Christmas 1998.[9] To help meet the next year's deadline, additional programmers, artists, and designers were employed.[10]

The original Age of Empires had been criticized for its artificial intelligence (AI). Because the original AI did not "cheat"[11] by attributing itself extra resources or using other techniques the human player could not, it was easier to defeat than in many other real-time strategy games. For The Age of Kings, Ensemble Studios attempted to develop a more powerful AI system that did not compromise by cheating. Industry veteran Mario Grimani led Ensemble Studios in the creation of the new system. To overcome another significant objection to Age of Empires—that of path finding—the team completely redesigned the game engine's movement system.[10]

The team was less successful in resolving other issues; programmer Matt Pritchard complained following the release of Age of Empires that there was still no process by which

patches could be issued. Extensive cheating in multiplayer games of Age of Empires came as a result of several bugs in the game, which resulted in Microsoft promising Ensemble Studios there would be a patch process for The Age of Kings. On release, there were several bugs that needed immediate attention, but the patch process was not yet ready. The first patch was released 11 months later.[12][13]

Ensemble Studios developed a new

The Age of Kings saw the introduction of a triggers system for its scenario editor. The triggers allow messages to be displayed, or actions to take place, based on pre-set criteria or "events".[14] The scenario editor was also improved by the new AI system. The AI and trigger systems interacted regularly in the single player campaigns.[15] Numerous upgrades were added in The Conquerors but this was mostly in terms of gameplay and not engine advancements.

Star Wars: Galactic Battlegrounds was developed by

Genie game engine from Ensemble Studios. The game, as well as the Clone Campaigns expansion pack, was designed and directed by Garry M. Gaber.[16]

Features

The Genie Engine has several features that are common across all its games, including a scenario editor, campaigns, LAN, serial and TCP/IP multiplayer, background music amongst others. The engine uses an isometric tile set, unlike other real-time strategy engines such as the one used for Warcraft.

Usage

Games using the Genie Engine

Star Wars: Galactic Battlegrounds

Legacy

Age of Mythology
0 A.D.

The games based on the engine have usually been rated highly with

2000[17] and having an average score of 87% from GameRankings.[18] The Age of Kings was a bigger critical success than the first game, with Game Rankings and Metacritic scores of 92%.[19][20] The Age of Empires expansions for both games received slightly less praise but were still very well received.[21][22] Star Wars: Galactic Battlegrounds received generally positive reviews, both from critics[23] and fans.[24][25] GameRankings gave the game a score of 77%, based on 38 media outlets.[26] However, Galactic Battlegrounds did have vocal critics.[27]

The Genie engine was succeeded by the Age of Mythology engine used by the games in that series as well as Age of Empires III and its expansions. The most significant changes are the updated graphics engine and the inclusion of the Havok physics middleware engine,[28] as well as the introduction of home cities.[29]

The design of the Genie engine has been mirrored in later game titles such as

0 A.D. by Wildfire Games started out as an Age of Empires II modification and boasts many similarities to Age of Empires in its current design on top of its new engine Pyrogenesis.[37] Openage is another free software project trying to create a modern re-implementation of the original Genie Engine using C++ and Python.[38][39]

References

  1. .
  2. ^ "Behind the Scenes". Microsoft.com. Retrieved 2008-09-02.
  3. ^ "Behind the Scenes: Bruce Shelly". Microsoft.com. Retrieved 2008-09-02.
  4. ^ "Behind the Scenes: Tony Goodman". Microsoft.com. Retrieved 2008-09-02.
  5. ^ "Behind the Scenes: Dave Pottinger". Microsoft.com. Archived from the original on 2008-10-13. Retrieved 2008-09-02.
  6. ^ "Matt "The Optimizer" Pritchard".
  7. Game Revolution. Archived from the original
    on 2012-09-02. Retrieved 2008-02-24.
  8. Gamasutra
    . Retrieved 2008-09-22.
  9. Gamasutra
    . Retrieved 2008-09-20.
  10. ^
    Gamasutra
    . Retrieved 2008-09-20.
  11. ^ "Dave Pottinger". Microsoft. Archived from the original on 2008-10-13. Retrieved 2008-09-20.
  12. ^
    Gamasutra
    . Retrieved 2008-09-21.
  13. ^ "Age of Empires II: The Age of Kings Downloads". Microsoft. Retrieved 2008-09-21.
  14. ^ Greg Street (1999-08-27). "Age of Empires II: The Barbarossa Campaign". IGN. Archived from the original on October 21, 2002. Retrieved 2008-09-27.
  15. ^ Greg Street (1999-09-10). "Age of Empires II: The Genghis Khan Campaign". IGN. Archived from the original on March 6, 2002. Retrieved 2008-09-27.
  16. ^ MobyGames - Garry Gaber
  17. Gamasutra
    . Retrieved 2008-02-01.
  18. ^ "Age of Empires". GameRankings. Retrieved 2008-06-17.
  19. ^ "Age of Empires II: The Age of Kings". GameRankings. Retrieved 2008-06-17.
  20. ^ "Age of Empires II: The Age of Kings (pc: 1999)". Metacritic. Retrieved 2008-06-17.
  21. ^ "Age of Empires: The Rise of Rome". GameRankings. Retrieved 2008-06-17.
  22. ^ "Age of Empires II: The Conquerors". GameRankings. Retrieved 2008-06-17.
  23. ^ "List of reviews for Galactic Battlegrounds". Archived from the original on 2011-05-25. Retrieved 2009-11-18.
  24. ^ "GameSpot User Reviews for Galactic Battlegrounds". Archived from the original on 2009-09-03. Retrieved 2009-11-18.
  25. ^ Moby Games Profile of Galactic Battlegrounds, with User Reviews
  26. ^ GameRankings score for Galactic Battlegrounds
  27. ^ "Game Revolution Review for Galactic Battlegrounds". Archived from the original on 2008-08-29. Retrieved 2009-11-18.
  28. ^ Steve Butts (2005-03-09). "Age of Empires III". IGN. Archived from the original on March 12, 2005. Retrieved 2008-06-17.
  29. ^ "Home City". Ensemble Studios. Retrieved 2008-01-18.
  30. ^ Kasavin, Greg (2001-11-13). "GameSpot Empire Earth review". GameSpot. Retrieved 2006-12-30.
  31. ^ a b "Cossacks: European Wars for PC Review". CNET Networks. Archived from the original on 2012-08-14. Retrieved 2008-08-31.
  32. ^ "Theocracy Preview". Eurogamer. Retrieved 2009-11-19.
  33. ^ "Tzar: Burden of the Crown". IGN. 1999-10-26. Retrieved 2016-12-15.
  34. ^ "Empire Earth reviews". Game Rankings. Retrieved 2007-03-16.
  35. ^ PRESS ROOM: October 27, 2004 - Rise of Nations: Gold Ships Archived September 22, 2007, at the Wayback Machine
  36. ^ "Stronghold (pc: 2001)". 2009-06-12. Retrieved 2009-06-12.
  37. ^ "Pyrogrensis Engine". Mod DB. Retrieved 2009-10-18.
  38. ^ "openage - free strategy game engine". Retrieved 2019-02-17.
  39. ^ "openage, the open source game engine for Age of Empires II and more games is advancing". GamingOnLinux. Retrieved 2019-02-17.

External links