Resident Evil 5
Resident Evil 5 | |
---|---|
Release | March 5, 2009
|
Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
Resident Evil 5
The gameplay of Resident Evil 5 is similar to that of the previous installment, though it is the first in the series designed for two-player cooperative gameplay. It has also been considered the first game in the main series to depart from the survival horror genre, with critics saying it bore more resemblance to an action game. Motion capture was used for the cutscenes, and it was the first video game to use a virtual camera system. Several staff members from the original Resident Evil worked on Resident Evil 5. The Windows version was developed by Mercenary Technology.
Resident Evil 5 received a positive reception, despite some criticism for its control scheme. The game received divided opinions on whether aspects of it were
Plot
In 2009, five years after the events of Resident Evil 4, Chris Redfield, now an agent of the Bioterrorism Security Assessment Alliance (BSAA), is dispatched to Kijuju in West Africa. He and his new partner Sheva Alomar are tasked with apprehending Ricardo Irving before he can sell a bio-organic weapon (BOW) on the black market. When they arrive, they discover that the locals have been infected by the Las Plagas parasite (those infected are called "Majini") and the BSAA Alpha Team have been killed. Chris and Sheva are rescued by BSAA's Delta Team, which includes Sheva's mentor Captain Josh Stone. In Stone's data Chris sees a photograph of Jill Valentine, his old partner, who has been presumed dead after a confrontation with Albert Wesker. Chris, Sheva and Delta Team close in on Irving, but he escapes with the aid of a hooded and masked figure. Irving leaves behind documents that lead Chris and Sheva to marshy oilfields, where Irving's deal is to occur, but they discover that the documents are a diversion. When Chris and Sheva try to regroup with Delta Team, they find the team slaughtered by a BOW: a mutating troll-like giant. Sheva cannot find Stone among the dead. Determined to learn if Jill is still alive, Chris does not report to headquarters and proceeds on their quest.[4]
Continuing through the marsh, they reunite with Stone and track down Irving's boat with his help. Irving injects himself with a variant of the Las Plagas parasite and mutates into a huge octopus-like beast. Chris and Sheva defeat him, and his dying words lead them to a nearby cave. The cave is the source of a flower used to create viruses previously used by the
Chris and Sheva board the tanker and encounter Gionne, who escapes after dropping a case of syringes; Sheva keeps several. When Chris and Sheva reach the main deck, Wesker announces over the ship's intercom that he has betrayed Gionne and infected her with Uroboros. She mutates into a giant monster, which Chris and Sheva defeat. Jill radios in, telling Chris and Sheva that Wesker must take precise, regular doses of a serum to maintain his strength and speed; a larger or smaller dose would poison him. Sheva realizes that Gionne's syringes are doses of the drug. Chris and Sheva follow Wesker to a bomber loaded with missiles containing the Uroboros virus, injecting him with the syringes Gionne dropped. Wesker tries to escape on the bomber; Chris and Sheva disable it, making him crash-land in a volcano. Furious‚ Wesker exposes himself to Uroboros and chases Chris and Sheva through the volcano. They fight him, and the weakened Wesker falls into the lava before Chris and Sheva are rescued by a helicopter, which is piloted by Jill and Stone. As a dying Wesker attempts to drag the helicopter into the volcano, Chris and Sheva fire rocket-propelled grenades at Wesker, killing him.[5] In the game's final cutscene, Chris wonders if the world is worth fighting for. Looking at Sheva and Jill, he decides to live in a world without fear.[4]
Gameplay

Resident Evil 5 is a third-person shooter with an over-the-shoulder perspective.[6] Players can use several weapons including handguns, shotguns, automatic rifles, sniper rifles, and grenade launchers, as well as melee attacks. Players can make quick 180-degree turns to evade enemies.[7] The game involves boss battles, many of which contain quick time events.[8]
As in its predecessor Resident Evil 4, players can upgrade weapons with money and treasure collected in-game and heal themselves with herbs, but cannot run and shoot at the same time.[8] New features include infected enemies with guns and grenades,[7] the ability to upgrade weapons at any time from the inventory screen without having to find a merchant, and the equipping of weapons and items in real-time during gameplay.[8] Each player can store nine items. Unlike the previous games, the item size is irrelevant; a herb or a grenade launcher each occupy one space, and four items may be assigned to the D-pad.[6] The game features puzzles, though fewer than previous titles.[9][10]
Resident Evil 5 is the first game in the Resident Evil series designed for two-player
A version of the Mercenaries minigame, which debuted in Resident Evil 3: Nemesis, is included in Resident Evil 5.[12] This minigame places the player in an enclosed environment with a time limit. Customized weapons cannot be used and players must search for weapons, ammunition, and time bonuses while fighting a barrage of enemies,[8] to score as many points as possible within the time limit.[13] The minigame multiplayer mode was initially offline only; a release-day patch needed to be downloaded to access the online multiplayer modes.[14] Mercenaries is unlocked when the game's story mode has been completed.[13]
Development

Resident Evil 5 was developed by Capcom and produced by Jun Takeuchi, who directed Onimusha: Warlords and produced Lost Planet: Extreme Condition. Keiji Inafune, promotional producer for Resident Evil 2 and executive producer of the PlayStation 2 version of Resident Evil 4, supervised the project. Production began in 2005 and at its peak, over 100 people were working on the project.[15] In February 2007, some members of Capcom's Clover Studio began working on Resident Evil 5 while others were working on Resident Evil: The Umbrella Chronicles, which debuted for the Wii.[16][17] Yasuhiro Anpo, who worked as a programmer on the original Resident Evil, directed Resident Evil 5.[18] He was one of several staff members who worked on the original game to be involved in Resident Evil 5's development.[19] The game's scenario was written by Haruo Murata and Yoshiaki Hirabayashi, based on a story idea by concept director Kenichi Ueda.[20] Takeuchi announced that the game would retain the gameplay model introduced in Resident Evil 4, with "thematic tastes" from both Resident Evil 4 and the original Resident Evil.[21]
While previous Resident Evil games are mainly set at night, the events of Resident Evil 5 occur almost entirely during the day. The decision for this was a combination of the game being set in Africa and advances in hardware improvements which allowed increasingly detailed graphics.[22] On the subject of changes to Jill and Chris's appearance, production director Yasuhiro Anpo explained that designers tried "to preserve their image and imagined how they would have changed over the passage of time". Their new designs retained the character's signature colors; green for Chris and blue for Jill. Sheva was redesigned several times during production, though all versions tried to emphasize a combination of "feminine attraction and the strength of a fighting woman".[23] The Majini were designed to be more violent than the "Ganado" enemies in Resident Evil 4.[24]
The decision for cooperative gameplay was made part-way through development, for a new experience in a Resident Evil game.[11] Despite initial concern that a second player would dampen the game's tension and horror, it was later realized that this could actually increase such factors where one player had to be rescued.[25] The decision to retain wide-screen proportions in two-player mode was made to avoid having the first player's screen directly on top of the second, which might be distracting, and the restriction on simultaneously moving and shooting was retained to increase player tension by not allowing them to maneuver freely. Takeuchi cited the film Black Hawk Down as an influence on the setting of Resident Evil 5 and his experience working on Lost Planet: Extreme Condition as an influence on its development.[11] When questioned as to why the game was not being released on the Wii, which was the most popular gaming console at that time, Takeuchi responded that although that may have been a good decision "from a business perspective", the Wii was not the best choice in terms of power and visual quality, concluding that he was happy with the console choices they had made.[26]
Resident Evil 5 runs on version 1.4 of Capcom's MT Framework engine[27] and scenes were recorded by motion capture. It was the first video game to use a virtual camera system,[28] which allowed the developers to see character movements in real time as the motion-capture actors recorded.[29] Actors Reuben Langdon, Karen Dyer and Ken Lally portrayed Chris Redfield, Sheva Alomar and Albert Wesker respectively.[30][31][32] Dyer also voiced Sheva,[33] while Chris's voice was performed by Roger Craig Smith.[34] Dyer's background training in circus skills helped her win the role of Sheva, as Capcom were searching for someone who could handle the physical skills her motion capture required. She performed her own stunts, and worked in production on the game for over a year, sometimes working 14 hours a day.[33] All of the human character motions were based on motion capture, while the non-human characters in the game were animated by hand.[35]
Kota Suzuki was the game's principal composer and additional music was contributed by Hideki Okugawa, Akihiko Narita and Seiko Kobuchi.
Marketing and release
Capcom announced Resident Evil 5 on July 20, 2005,
In January 2009, D+PAD Magazine reported that Resident Evil 5 would be released with limited-edition Xbox 360 box art; pictures of the limited-edition box claimed that it would allow two to sixteen players to play offline via System Link.[46] Although Capcom said that their "box art isn't lying", the company did not provide details.[47] Capcom soon issued another statement that the box-art information was incorrect, and System Link could support only two players.[46] Microsoft released a limited-edition, red Xbox 360 Elite console which was sold with the game. The package included an exclusive Resident Evil theme for the Xbox 360 Dashboard[48] and a download voucher for Super Street Fighter II Turbo HD Remix from Xbox Live.[49]
Resident Evil 5 was released for PlayStation 3 and Xbox 360 in March 2009, alongside a dedicated
Additional content
Shortly before the release of Resident Evil 5, Capcom announced that a competitive multiplayer mode called Versus would be available for download in several weeks.
During
As part of the game's conversion to Steamworks, Gold Edition was released for Microsoft Windows on March 26, 2015. Owners of the game from Steam or as a boxed retail Games for Windows – Live can acquire a free Steamworks copy of the base game and purchase the new Gold Edition content.[63] The Steamworks version did not allow the use of Nvidia's 3D Vision technology or fan modifications, though Capcom later confirmed a way to work around these issues.[64] In 2023, an update was released for the Windows version that removed Games for Windows – Live, thus restoring the split screen co-op feature to the game.[65]
Reception
Aggregator | Score |
---|---|
GameRevolution | B+[76] |
GameSpot | 8.5/10[6] |
IGN | 9.0/10[8] |
Official Xbox Magazine (US) | 9/10[77] |
Resident Evil 5 received generally favourable reviews, according to
While still giving favorable reviews of the game, several reviewers considered it to be a departure from the survival horror genre, a decision they lamented. Chris Hudak of
Aspects of the game's control scheme were viewed negatively by critics. James Mielke of
Reception of the downloadable content was favorable. Steven Hopper of GameZone rated the "Lost in Nightmares" DLC eight out of ten, saying that despite the episode's brevity it had high replay value and the addition of new multiplayer elements made it a "worthy investment for fans of the original game."[80] Samuel Claiborn of IGN rated the "Desperate Escape" DLC seven out of ten: "Despite Desperate Escape's well-crafted action sequences, I actually found myself missing the unique vibe of Lost in Nightmares. The dynamic between Jill and Josh isn't particularly thrilling, and the one-liners, banter and endearing kitsch are kept to a minimum."[81]
Allegations of racism
Resident Evil 5's 2007 E3 trailer was criticized for depicting a
In Eurogamer's February 2009 preview of Resident Evil 5, Dan Whitehead expressed concern it might become a video game controversy, stating: "It plays so blatantly into the old clichés of the dangerous 'dark continent' and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s". Whitehead said that these issues became more "outrageous and outdated" as the game progressed and that the addition of the "light-skinned" Sheva just made the overall issue worse.[90] Hilary Goldstein from IGN believed that the game was not deliberately racist, and though he did not personally find it offensive, he felt that others would due to the subjective nature of offensiveness.[91] Chris Hudak dismissed any allegations of racism as "stupid".[76] Karen Dyer, who is of Jamaican descent, also dismissed the claims. She said that in over a year of working on the game's development she never encountered anything racially insensitive, and would not have continued working there if she had.[33]
Wesley Yin-Poole of VideoGamer.com said that despite the controversy the game was attracting due to alleged racism, no expert opinion had been sought. He asked Glenn Bowman, senior lecturer in
Writing for The Philosophy of Computer Games Conference in 2015, Harrer and Pichlmair considered Resident Evil 5 to be "yet another moment in the history of commodity racism, which from the late 19th century onwards allowed popular depictions of racial stereotypes to enter the most intimate spaces of European homes". The authors state that Africa is presented from a Western gaze; "what is presented as 'authentic' blackness conforms to the projected fantasy of predominantly white gaming audience".[95] In 2016, Paul Martin from Games and Culture said that the theme of the game could be described as "dark continent", stating it drew on imagery of European colonialism and depictions of "Blackness" reminiscent of 19th-century European theories on race.[96]
Sales
The PlayStation 3 version of Resident Evil 5 was the top-selling game in Japan in the two weeks following its release, with 319,590 units sold.[97] In March 2009, it became the fastest-selling game of the franchise in the United Kingdom, and the biggest Xbox 360 and PlayStation 3 game release in the country.[98] By December 2024, Resident Evil 5 had sold 9.5 million units worldwide on PlayStation 3 and Xbox 360 with its original release. The Gold Edition had sold an additional 2.4 million units on PlayStation 3 and Xbox 360. The PlayStation 4 and Xbox One versions sold another 3.4 million units combined, bringing the total sales to 15.3 million units.[99]
The original release of Resident Evil 5 was Capcom's best-selling individual edition of a game until March 2018, when
Awards
Resident Evil 5 won the "Award of Excellence" at the 2009 Japan Game Awards.[102] It was nominated for both Best Action/Adventure Game and Best Console Game at the 2008 Game Critics Awards,[103] Best Action Game at the 2009 IGN Game of the Year Awards,[104] and Best Sound Editing in Computer Entertainment at the 2010 Golden Reel Awards.[105] It received five nominations at the 2010 Game Audio Network Guild Awards: Audio of the Year, Best Cinematic/Cut-Scene Audio, Best Dialogue, Best Original Vocal Song – Pop (for the theme song "Pray") and Best Use of Multi-Channel Surround in a Game.[37] Karen Dyer's portrayal of Sheva Alomar was nominated for Outstanding Achievement in Character Performance at the 13th Annual Interactive Achievement Awards, while the game itself garnered a nomination for Outstanding Achievement in Art Direction.[106]
Notes
- Shield Android TVversion.
- ^ Known in Japan as Biohazard 5 (Japanese: バイオハザード5, Hepburn: Baiohazādo Faibu)
- ^ Resident Evil 2 has sold more copies when including both the original 1998 release and the 2019 remake.
References
- ^ Snow, Blake (14 July 2008). "Resident Evil 5 coming March 13, 2009!". GamePro. p. 1. Archived from the original on 15 July 2008. Retrieved 15 January 2015.
- ^ a b IGN Staff (26 November 2008). "Resident Evil 5 Demo Hits Next Week". IGN. p. 1. Archived from the original on 6 January 2015. Retrieved 6 January 2015.
- ^ Campbell, Evan (26 March 2015). "Resident Evil 5 Gold Edition Finally Comes to Steam". IGN. Archived from the original on 3 August 2015. Retrieved 6 November 2015.
- ^ a b c Segers, Andre (27 April 2009). "Resident Evil 5 Walkthrough". GameSpot. Archived from the original on 3 January 2014. Retrieved 9 February 2019.
- ^ Goldstein, Hilary (23 July 2009). "S DCC 09: Resident Evil's Wesker gone for good". IGN. Archived from the original on 8 May 2016. Retrieved 6 January 2015.
- ^ a b c d e Anderson, Lark (13 March 2009). "Resident Evil 5 Review". GameSpot. Archived from the original on 15 April 2015. Retrieved 6 January 2015.
- ^ G4. p. 1. Archived from the originalon 30 January 2015. Retrieved 6 January 2015.
- ^ a b c d e f g h Ryan, Geddes (6 March 2009). "Resident Evil 5 Review". IGN. p. 4. Archived from the original on 27 June 2015. Retrieved 6 January 2015.
- ^ S2CID 146539948.
- ^ a b Geyser, Hanli; Tshabalala, Pippa (2011). "Return to Darkness: Representations of Africa in Resident Evil 5" (PDF). Digital Games Research Association. Archived (PDF) from the original on 16 October 2017. Retrieved 16 October 2017.
- ^ a b c Kelly, Kevin (24 February 2009). "Joystiq interview: Resident Evil 5 producer Jun Takeuchi". Engadget. Archived from the original on 4 December 2016. Retrieved 6 November 2015.
- ^ Faylor, Chris; Breckon, Nick (22 May 2008). "Resident Evil 5 to Sport 2P Co-op, Cover System". Shacknews. Archived from the original on 19 September 2015. Retrieved 6 January 2015.
- ^ a b Goldstein, Hillary (4 March 2009). "Resident Evil 5: The Mercenaries Revealed". IGN. Archived from the original on 22 February 2015. Retrieved 22 February 2015.
- ^ Kutcher, Ben (10 March 2009). "Mercenaries Comes To Resident Evil 5 Brings Online Patch". Ars Technica. Archived from the original on 29 October 2015. Retrieved 6 January 2015.
- ^ Nicholson 2009, p. 4.
- ^ Bramwell, Tom (20 February 2007). "Clover vets helping on Resi 5 and Inafune Wii title". Eurogamer. Archived from the original on 4 March 2016. Retrieved 6 January 2015.
- ^ Caron, Frank (20 February 2007). "Capcom reincorporates ex-Clover developers; victory assured". Ars Technica. Archived from the original on 4 March 2016. Retrieved 6 January 2015.
- ^ Gurwin, Gabe (1 June 2016). "'Resident Evil 5' director discusses how to mix scares with co-op". Digital Trends. Archived from the original on 31 March 2017. Retrieved 31 March 2017.
- ^ "Takeuchi talks Resident Evil 5". GameSpot. 2 August 2005. Archived from the original on 16 January 2015. Retrieved 6 January 2015.
- ^ a b Capcom Co., Ltd. (5 March 2009). Biohazard 5 (Xbox 360, PlayStation 3). Capcom Co., Ltd.
- ^ Lino, Masa (20 July 2005). "Resident Evil 5 Xbox 360 Preview". 1UP.com. Archived from the original on 17 July 2012. Retrieved 6 January 2015.
- ^ Nicholson 2009, p. 193.
- ^ Nicholson 2009, p. 195.
- ^ Nicholson 2009, p. 197.
- ^ Mielke, James (11 July 2008). "Resident Evil 5 Developer Interview". 1UP.com. Archived from the original on 15 August 2015. Retrieved 18 February 2015.
- ^ a b Totilo, Stephen (23 February 2009). "Four Million Demo downloads Later, 'Resident Evil 5' Producer DiscussesFeedback". MTV. Archived from the original on 1 April 2017. Retrieved 1 April 2017.
- ^ Gantayat, Anoop (June 14, 2009). "Capcom Talks MT Framework 2.0". Andriasang. Archived from the original on March 15, 2010. Retrieved April 18, 2016.
- ^ Lowe, Scott (27 February 2009). "The Tech Behind RE5". IGN. Archived from the original on 4 June 2016. Retrieved 24 February 2015.
- ^ Hsu, Jeremy (27 February 2009). ""Virtual Camera" Captures Actors' Movements for Resident Evil 5". Popular Science. Archived from the original on 2 March 2009.
- ^ Gude, Roger (31 May 2009). "A Q&A with Reuben Langdon". Blast Magazine. Archived from the original on 21 February 2017. Retrieved 21 February 2017.
- ^ Penketh, Tom (4 July 2009). "Actress Karen Dyer Is Pretty 'Evil'". Backstage. Archived from the original on 22 June 2014. Retrieved 27 February 2017.
- ^ Dobson, Jason (13 November 2008). "Actor Ken Lally mo-capped as Resident Evil 5's Wesker". Engadget. Archived from the original on 27 February 2017. Retrieved 27 February 2017.
- ^ a b c d Deleon, Nicholas (4 July 2009). "Interview: Karen Dyer (Sheva from Resident Evil 5)". TechCrunch. Archived from the original on 22 June 2014. Retrieved 1 April 2017.
- ^ Finnegan, Liz (24 March 2016). "Behind the Voice - An Interview With Roger Craig Smith". The Escapist. Archived from the original on 1 April 2017. Retrieved 1 April 2017.
- ^ Nicholson 2009, p. 200.
- ^ Dan Goldwasser (7 July 2008). "Kota Suzuki scores Resident Evil 5 in Los Angeles". Scoring Sessions. Archived from the original on 20 October 2016. Retrieved 6 January 2015.
- ^ a b "2010 Awards". Game Audio Network Guild. Archived from the original on 7 September 2014. Retrieved 31 March 2017.
- ^ "Interview with Resident Evil 5 Music Team". Music 4 Games. 20 August 2008. Archived from the original on 17 February 2009. Retrieved 6 January 2015.
- ^ Thorsen, Tor (20 July 2005). "Resident Evil 5 coming to 360, PS3". GameSpot. Archived from the original on 21 April 2015. Retrieved 6 January 2015.
- ^ Navarro, Alex (10 July 2007). "E3 07: Resident Evil 5 Trailer Impressions". GameSpot. Archived from the original on 16 April 2014. Retrieved 6 January 2015.
- ^ "New Resident Evil 5 Details". IGN. 18 July 2007. Archived from the original on 4 March 2016. Retrieved 6 January 2015.
- ^ Onyett, Charles (10 July 2007). "E3 2007: Microsoft Conference Live Updates". IGN. Archived from the original on 6 January 2015. Retrieved 6 January 2015.
- ^ Kramer, Chris (15 May 2008). "New Resident Evil 5 trailer to premier on "Gametrailers TV with Geoff Keighley". Capcom. Archived from the original on 30 January 2016. Retrieved 6 January 2015.
- ^ Faylor, Chris (14 January 2009). "Resident Evil 5 Demo Finally Gets a Release Date: Hitting Xbox 360 First, PS3 Later". Shacknews. Archived from the original on 24 September 2016. Retrieved 6 January 2015.
- ^ Caoili, Eric (24 February 2009). "Capcom: Resident Evil 5 Demo Saw 4 Million Downloads". Gamasutra. Archived from the original on 24 September 2016. Retrieved 6 January 2015.
- ^ a b Scammell, David (21 January 2009). "Resident Evil 5 to include 16 player offline multiplayer?". D+PAD. Archived from the original on 3 April 2016. Retrieved 6 January 2015.
- VG247. Archived from the originalon 6 September 2015. Retrieved 18 September 2016.
- ^ Bakalar, Jeff (26 February 2009). "Red all over: Limited-edition Resident Evil 5 Xbox 360 Elite". CNET. Archived from the original on 10 March 2017. Retrieved 10 March 2017.
- ^ Ashcraft, Brian (24 February 2009). "Official Picture of Red-Colored Xbox 360". Kotaku. Archived from the original on 24 August 2016. Retrieved 23 February 2015.
- ^ "Street Fighter IV and Resident Evil 5 collaborate with Home". andriasang.com. 3 February 2009. Archived from the original on 9 April 2009. Retrieved 6 January 2015.
- ^ "Resident Evil 5, Bionic Commando & Street Fighter IV Coming To PC, Starting This July". IGN. 1 May 2009. Archived from the original on 24 March 2016. Retrieved 6 January 2015.
- ^ Haynes, Jeff (15 September 2009). "Resident Evil 5 Review". IGN. Archived from the original on 3 April 2016. Retrieved 19 February 2015.
- ^ Yin-Poole, Wesley (31 May 2016). "Resident Evil 5 for PS4 and Xbox One has a release date". Eurogamer. Archived from the original on 1 June 2016. Retrieved 29 January 2017.
- ^ McWertor, Michael (June 11, 2019). "Resident Evil 5 and 6 coming to Nintendo Switch". Polygon. Archived from the original on June 11, 2019.
- ^ Hatfield, Daemon (13 March 2009). "Games Scoop! News Break: RE5 Launch Event". Official IGN YouTube channel. Archived from the original on 2021-11-14. Retrieved 6 January 2015.
- ^ a b "Resident Evil 5 Versus DLC available from tomorrow". D+PAD. 6 April 2009. Archived from the original on 3 April 2016. Retrieved 6 January 2015.
- ^ Good, Owen (21 November 2009). "No PC DLC for RE5, Says Capcom". Kotaku. Archived from the original on 24 August 2016. Retrieved 23 February 2015.
- ^ "TGS 09: Resident Evil 5 Alternative Edition Revealed". IGN. 23 September 2009. Archived from the original on 4 March 2016. Retrieved 6 January 2015.
- ^ "Resident Evil 5: Alternative Edition Reveal Spencer's Mansion". Siliconera. 5 October 2009. Archived from the original on 30 May 2016. Retrieved 6 January 2015.
- ^ North, Dale (24 November 2009). "'Desperate Escape' in Resident Evil 5: Alternate Edition". Destructoid. Archived from the original on 30 May 2016. Retrieved 6 January 2015.
- ^ a b "Announcing Resident Evil 5: Gold Edition". Capcom. 18 November 2009. Archived from the original on 19 January 2013. Retrieved 6 January 2015.
- ^ Moriarty, Colin (5 November 2012). "Playstation Plus Members Get Resident Evil 5 For Free". IGN. Archived from the original on 21 April 2016. Retrieved 16 February 2015.
- ^ ""Gold Edition" Content Now Available on Steam!". Steam. 26 March 2015. Archived from the original on 26 April 2016. Retrieved 1 April 2015.
- ^ Bacon, William (10 April 2015). "Original GFWL version available in beta branch". Steam. Archived from the original on 17 May 2016. Retrieved April 18, 2016.
- ^ Stanton, Rich (28 February 2023). "14 years later Resident Evil 5 finally removes Games for Windows Live and restores splitscreen". PC Gamer. Future plc. Retrieved 28 February 2023.
- ^ a b "Resident Evil 5 for PlayStation 3 Reviews". Metacritic. Retrieved 6 January 2015.
- ^ a b "Resident Evil 5 for Xbox 360 Reviews". Metacritic. Retrieved 6 January 2015.
- ^ a b "Resident Evil 5 for PC Reviews". Metacritic. Retrieved 6 January 2015.
- ^ "Resident Evil 5 for PlayStation 4 Reviews". Metacritic. Retrieved 29 June 2020.
- ^ "Resident Evil 5 for Xbox One Reviews". Metacritic. Retrieved 29 June 2020.
- ^ "Resident Evil 5 for Switch Reviews". Metacritic. Retrieved 29 June 2020.
- ^ a b Mielke, James (12 March 2008). "Resident Evil 5 Review". 1UP.com. Archived from the original on 17 July 2012. Retrieved 6 January 2015.
- ^ a b "Review: Resident Evil 5". Edge. 13 March 2009. Archived from the original on 27 May 2012. Retrieved 6 January 2015.
- ^ a b c Reed, Kristan (9 March 2009). "Eurogamer Resident Evil 5 review". Eurogamer. Archived from the original on 3 March 2016. Retrieved 6 January 2015.
- ^ a b c Joe Juba & Mark Miller (April 2009). "Resident Evil 5: You Are Not Alone". Game Informer. Archived from the original on 16 March 2009. Retrieved 6 January 2015.
- ^ a b c Hudak, Chris (13 March 2009). "Resident Evil 5 Review". Game Revolution. Archived from the original on 12 October 2015. Retrieved 17 February 2015.
- ^ a b Cohen, Corey (13 March 2009). "Resident Evil 5 OXM". Official Xbox Magazine. p. 4. Archived from the original on 24 July 2011. Retrieved 6 January 2015.
- ^ a b Crecente, Brian (3 December 2009). "Resident Evil 5 Review: A Mutation of Fun". Kotaku. Archived from the original on 16 February 2015. Retrieved 16 February 2015.
- ^ "Resident Evil 5 Review". GameZone. 13 March 2009. Archived from the original on 22 March 2010. Retrieved 6 January 2015.
- ^ "Resident Evil 5: Lost in Nightmares Review". GameZone. 17 February 2010. Archived from the original on 27 February 2010. Retrieved 6 January 2015.
- ^ Claiborn, Samuel (9 March 2010). "Resident Evil 5: Desperate Escape Review". IGN. Archived from the original on 24 September 2015. Retrieved 23 February 2015.
- ^ Godinez, Victor (12 April 2008). "Zombies in 'Resident Evil 5' become issue of race". Dallas Morning News. Archived from the original on 24 February 2016. Retrieved 6 January 2015.
- ^ Snow, Blake (April 17, 2008). "Capcom confirms Africa setting for Resident Evil 5". GamePro. Archived from the original on 12 April 2008. Retrieved 6 January 2015.
- ^ a b Totilo, Stephen (21 July 2008). "'Resident Evil 5′ Producer Comments On Horror, Chainsaw Ownership And Whether Black People Worked On His Game". MTV. Archived from the original on 16 May 2016. Retrieved 6 January 2015.
- ^ Johnny Minkley (13 February 2009). ""No changes" made after Resi race row". Eurogamer. Archived from the original on 3 March 2016. Retrieved 6 January 2015.
- ^ "Resident Evil 5 Update". IGN. 9 July 2008. Archived from the original on 6 March 2016. Retrieved 6 January 2015.
- ^ McWhertor, Michael (3 June 2008). "Resident Evil 5 Not Redesigned After Race Criticism, Says Producer". Kotaku. Archived from the original on 12 October 2016. Retrieved 6 January 2015.
- ^ Paul, Ure (24 July 2008). "Resident Evil 5 Racism Talk Surprises Capcom". ActionTrip. Archived from the original on 17 July 2012. Retrieved 6 January 2015.
- ^ Gapper, Michael (23 October 2008). "Capcom's Masachika Kawata on co-op, controls, Shinji Mikami and BioShock". Computer and Video Games. Archived from the original on 7 February 2015. Retrieved 6 January 2015.
- ^ a b Whitehead, Dan (5 February 2009). "Resident Evil 5". Eurogamer. Archived from the original on 3 December 2016. Retrieved 6 January 2015.
- ^ Goldstein, Hilary (10 February 2009). "Editorial: Is Resident evil 5 Racist?". IGN. Archived from the original on 31 March 2017. Retrieved 31 March 2017.
- ^ a b Yin-Poole, Wesley (6 March 2009). "Expert delivers verdict on Resi 5 racism row". VideoGamer.com. Archived from the original on 7 December 2016. Retrieved 6 January 2015.
- ^ "BBFC Rubbishes Resident Evil 5 Racism claims". Kikizo. 24 September 2009. Retrieved 6 January 2015.
- ^ John, Tracey (24 February 2009). "British Rating Board Deems 'Resident Evil 5′ Scene Not Racist". MTV. Archived from the original on 30 January 2016. Retrieved 6 January 2015.
- ^ Harrer, Sibene; Martine, Pichlmair (2015). "Black Skin White Guns – Becoming Colonizer in Resident Evil 5" (PDF). The Philosophy of Computer Games Conference. Archived (PDF) from the original on October 21, 2017. Retrieved October 21, 2017.
- S2CID 147016727. Archived from the original(PDF) on 2018-07-19. Retrieved 2019-07-08.
- ^ Tanaka, John (13 March 2009). "Resident Evil 5 Tops Japan". IGN. Archived from the original on 4 March 2016. Retrieved 6 January 2015.
- ^ Jenkins, David (17 March 2009). "UK Charts: Resident Evil 5 Breaks Records For Capcom". Gamasutra. Archived from the original on 24 September 2016. Retrieved 6 January 2015.
- ^ a b "Platinum Titles". www.capcom.co.jp. 28 November 2023.
- ^ Pereira, Chris (7 March 2018). "Monster Hunter World Becomes Capcom's Best-Selling Game Ever (Sort Of)". GameSpot. Archived from the original on 6 December 2018. Retrieved 6 December 2018.
- ^ Fischer, Tyler (April 6, 2018). "Resident Evil 7 Is Now the 4th Best-Selling Game in the Series". ComicBook. Archived from the original on December 6, 2018.
- ^ ""Resident Evil 5" Wins Award for Excellence ... at Japan Game Awards". Capcom. 28 September 2009. Archived from the original on 31 March 2017. Retrieved 31 March 2017.
- ^ "2008 Nominees". Game Critics Awards. Archived from the original on 31 March 2017. Retrieved 31 March 2017.
- ^ "IGN 2009 Game of the Year Award Nominees". IGN. 11 December 2009. Archived from the original on 15 February 2015. Retrieved 15 February 2015.
- ^ "Golden Reel Award nominees announced". Los Angeles Times. 22 January 2010. Archived from the original on 31 March 2017. Retrieved 31 March 2017.
- ^ "Capcom 2010 Award Results". Academy of Interactive Arts & Sciences. Archived from the original on 31 March 2017. Retrieved 31 March 2017.
Bibliography
- Nicholson, Zy (2009). Resident Evil 5: The Complete Official Guide. London: Piggyback. ISBN 978-1906064419.