Ultimate Marvel vs. Capcom 3

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Ultimate Marvel vs. Capcom 3
Single-player
Multiplayer

Ultimate Marvel vs. Capcom 3

Windows and Xbox One
in March 2017.

In Ultimate Marvel vs. Capcom 3, players select a team of three characters to engage in combat and attempt to knock out their opponents. As an update, the game utilizes largely identical gameplay mechanics to the original. However, both the aerial combat and X-Factor systems, introduced in Fate of Two Worlds, have received adjustments. In addition to gameplay modifications and new playable characters, the game features several aesthetic changes.

After the events of the 2011 Tōhoku earthquake and tsunami disrupted the development schedule for downloadable content for Fate of Two Worlds, the additional content was created into a standalone title, Ultimate Marvel vs. Capcom 3, for a discounted retail price. The game received generally positive reviews upon release; critics praised the expanded character roster and improved online experience, but criticized the lack of new features and game modes. A sequel, titled Marvel vs. Capcom: Infinite, was released in September 2017.

Gameplay

HUD
designed to give the player's current character and X-Factor ability more visual prominence.

Ultimate Marvel vs. Capcom 3 is an updated version of

HUD, character selection, and stage selection screens have been redesigned.[8] In addition, many returning characters receive balancing changes, which include new moves and animation tweaks.[7][9]

Ultimate Marvel vs. Capcom 3 uses the same simplified, three-button control scheme of undefined light, medium, and heavy attacks introduced in Fate of Two Worlds.

air combos, returns.[10] The aerial exchange feature has been altered in Ultimate Marvel vs. Capcom 3; players can either remove meter from their opponent's Hyper Combo gauge, add meter to their own gauge, or simply deal more damage.[10] The "X-Factor" mechanic, which grants increased damage output, speed, and health regeneration for a limited time, also reappears from Fate of Two Worlds.[11] In Ultimate Marvel vs. Capcom 3, the attack and speed boosts for each character while using X-Factor have been adjusted.[11] X-Factor can now be used while in the air, as opposed to the previous game, in which activation was restricted to characters on the ground.[11]

Modes

Ultimate Marvel vs. Capcom 3 includes several

game modes from the original, including Arcade Mode, where the player fights against AI-controlled opponents to reach the final boss character, Galactus; Versus Mode, where two players engage in combat; Mission Mode, which includes a series of trials for each playable character; and Training Mode.[12] "Heroes and Heralds" is a free downloadable single-player and multiplayer team-based mode where players earn new abilities with upgrade cards, customize their characters with new powers, and compete in factions as either the heroes defending Earth or as one of Galactus' Heralds.[13] The "ability cards", which feature various characters from the Marvel and Capcom universes, unlock special power-ups, such as invisibility and projectile invincibility, for use during mode-specific combat. Up to three different cards may be equipped at once, with more than 100 cards available to collect.[14] A new offline mode, called "Galactus Mode", allows players to fight as Galactus against AI-controlled opponents.[15]

An optimized netcode is present in the game, providing smoother online play compared to Fate of Two Worlds.[16] A new spectator mode allows up to six players to watch online matches between other players.[17] Rematch features and leaderboard functionality have also been improved to enhance the game's online experience.[17]

Playable characters

Ultimate Marvel vs. Capcom 3 features the original 36 characters from Marvel vs. Capcom 3: Fate of Two Worlds and introduces 12 new playable fighters.[18][19][20][21] Jill Valentine and Shuma-Gorath, the two characters released as downloadable content (DLC) for the previous game, remained available for download, up until all DLC for the game was removed from online stores in December 2013; they are included in the PlayStation 4, Xbox One, and PC re-releases.[22] Characters added to Ultimate are marked in bold.

Marvel characters

Capcom characters

  1. ^ a b Available at start on Playstation 4, Xbox One and PC releases.

Development

On July 20, 2011, at the

San Diego Comic-Con International, Capcom announced that an updated version of Marvel vs. Capcom 3: Fate of Two Worlds was under development.[19] The update, titled Ultimate Marvel vs. Capcom 3, would add new characters, stages, modes, and other enhancements to improve the game's balance and online functionality.[19] According to Capcom, many new features and refinements, such as the addition of a spectator mode and tweaks to X-Factor, were the results of fan feedback.[23] At the 2011 Tokyo Game Show, Capcom video game producer, Yoshinori Ono, would later announce that the game would also be released as a launch title for the PlayStation Vita.[24] The handheld edition promised to contain the same content as the console versions, in addition to touchscreen control support.[24]

After the release of Marvel vs. Capcom 3: Fate of Two Worlds, the game's development team had plans to release more downloadable content.[25] However, after the 2011 Tōhoku earthquake and tsunami, in addition to staff health issues, delayed the development schedule, producer Ryota Niitsuma and his team decided to release the proposed DLC, along with rebalanced gameplay and other additions, as a separate installment.[25] As a result, the makeup of Ultimate Marvel vs. Capcom 3 is split "about half and half" between DLC meant for Fate of Two Worlds and brand new content.[25][26]

Character selection was a collaborative process between Capcom and Marvel.[27] According to Seth Killian, a former community manager for Capcom, Marvel presented a list of their own characters that they were interested in seeing in Ultimate Marvel vs. Capcom 3.[27] Capcom then provided input regarding moveset possibilities in order to reach a consensus.[27] Each company also had their own set of interests and priorities.[20] Marvel characters, such as Rocket Raccoon and Nova, were chosen to cross-promote upcoming products.[20] On the other hand, Capcom sought to bring more diversity into the cast.[28] For example, Capcom wanted a monster-like character that could fight while in the air, leading to the inclusion of Firebrand.[28]

Release

The reversible cover art, created by Mark Brooks, included in the North American release

Ultimate Marvel vs. Capcom 3 was released for the PlayStation 3 and Xbox 360 on November 15, 2011, in North America, November 17 in Japan, and November 18 in Europe.[29][30] The PlayStation Vita version was released on December 17, 2011, in Japan, and February 22, 2012, in North America and Europe.[31][32][33] People who ordered the PlayStation Vita "First Edition" bundle in North America were able to receive an early copy of Ultimate Marvel vs. Capcom 3 on February 15, 2012, one week ahead of the console's official launch date.[1][2]

To promote Ultimate Marvel vs. Capcom 3, special retailer-exclusive costume packs were available as

King of Spain, Juan Carlos I, and was later removed from the pack.[37]

Prior to the release of Ultimate Marvel vs. Capcom 3, both Capcom and Marvel announced that the game would include reversible packaging.[38] The front cover art featured the work of Capcom illustrator Shinkiro, while the reverse side featured the art of Marvel Comics' Mark Brooks.[38] Brook's alternate cover featured all twelve of the game's new characters in his own comic book style.[39] Both pieces of art were printed on a single reversible cover for the entire first run of Ultimate Marvel vs. Capcom 3 in North America.[39]

On December 13, 2013, Capcom announced that digital versions of Ultimate Marvel vs. Capcom 3 and its DLC would be removed from online platforms towards the end of the month, following the apparent expiration of Capcom's licensing contracts with Marvel Comics.[22][40] The game was pulled from the PlayStation Network on December 17 and 19 in North America and Europe, respectively, and from the Xbox Live Arcade on December 26.[41]

Later, on December 3, 2016, Ultimate Marvel vs. Capcom 3 was re-released digitally for the

frames per second.[42] Physical copies of the PlayStation 4 and Xbox One versions were made available for a limited time through GameStop and EB Games.[43] The physical editions included updated cover art and a 10-page comic book featuring the artwork of Marvel Comics' Sean Chen and Gerardo Sandoval.[43]

Reception

Ultimate Marvel vs. Capcom 3 was released to generally favorable reviews, garnering scores of 80/100 and 79/100 from Metacritic for the PlayStation 3 and Xbox 360 versions, respectively.[44][45] The PlayStation Vita version received a score of 80/100 from Metacritic.[46]

The game received praise for addressing several gameplay issues prevalent in Marvel vs. Capcom 3: Fate of Two Worlds and refining the online experience. Daniel Maniago of

1UP.com's Neidel Crisan cited the game as a major improvement over the original.[49] GameSpot's Maxwell McGee stated that Ultimate Marvel vs. Capcom 3 was unquestionably the superior version, highlighting the series' "unique blend of structured insanity".[54]

A common criticism amongst reviewers for Ultimate Marvel vs. Capcom 3 was the lack of additional on-disc content beyond the expanded character roster and gameplay tweaks. While IGN's Steven Hopper praised the inclusion of new characters, he criticized the lack of new features and modes. As a result, he stated that the game's US$40 price tag was "a little hard to swallow".[57] Tim Turi of Game Informer stated that while hardcore fans would appreciate Capcom's balancing tweaks, casual fans who already played Fate of Two Worlds and were only interested in new characters would "likely be left wanting".[52]

Reviewers praised the PlayStation Vita version for its technical performance, despite hardware constraints, and for providing the full console version experience on a portable system. Hopper complimented the graphics, stating that the Vita port matched the visual fidelity of the console versions.[60] Martin Robinson of Eurogamer claimed Ultimate Marvel vs. Capcom 3 was one of the Vita's "finer-looking launch games", praising its detail and faithfulness to the original.[61] However, he criticized the addition of touchscreen controls, stating its implementation fell short of the mark laid down by Super Street Fighter IV: 3D Edition.[61]

During the 15th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Ultimate Marvel vs. Capcom 3 for "Fighting Game of the Year", but lost to Mortal Kombat.[62]

Ultimate Marvel vs. Capcom 3 reached number 19 in the United Kingdom PlayStation 3 sales chart and number 24 for the Xbox 360.[63][64] The game sold approximately 600,000 units worldwide for the PlayStation 3 and Xbox 360 during the first two months of its release.[65][66] By March 2015, the game had sold 1.2 million units for the PS3 and Xbox 360.[67] As of December 2022, it has sold 2.7 million units across the PS3, Xbox 360, PS4, PC, and Xbox One.[68]

Sequel

Following the release of Ultimate Marvel vs. Capcom 3 for the

Windows, and Xbox One.[74][75]

References

Notes

  1. ^ The game was available on February 15, 2012 in North America for those who ordered the "First Edition" PlayStation Vita bundle.[1][2]
  2. ^ Japanese: アルティメット マーヴル VS. カプコン3, Hepburn: Arutimetto Māvuru bāsasu Kapukon Surī

Footnotes

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External links