Marvel vs. Capcom 2: New Age of Heroes
Marvel vs. Capcom 2: New Age of Heroes | |
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Windows | |
Release | March 23, 2000
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Sega NAOMI[4] |
Marvel vs. Capcom 2: New Age of Heroes[b] is a 2000 crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS over the span of twelve years.
In Marvel vs. Capcom 2, players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. While the game uses similar tag team-based game mechanics to the series' previous iteration, Marvel vs. Capcom: Clash of Super Heroes (1998), it features several significant changes, such as three-on-three gameplay, a new character assist system, and a more simplified control scheme. The character artwork uses traditional 2D-animated sprites, while the backgrounds and visual effects are rendered in 3D. This makes Marvel vs. Capcom 2 the first game in the franchise to feature 2.5D graphics.
The game was acclaimed by critics, who praised its gameplay, visuals, and character roster, while criticizing its soundtrack, initial lack of online multiplayer support outside Japan, and game balance.[5] Since its release, it has been considered one of the greatest games of all time especially in the fighting game genre. Following its release, Capcom lost the use of the Marvel Comics license, putting the series on a decade-long hiatus; eventually a sequel was released in 2011, Marvel vs. Capcom 3: Fate of Two Worlds.
Gameplay

Marvel vs. Capcom 2: New Age of Heroes is the fourth installment in the
Similar to prior installments, as characters deal and receive damage, a colored meter at the bottom of the screen known as the "Hyper Combo Gauge" will gradually fill.[13] When the meter is full, the player can use it to perform several special techniques, such as "hyper combos", powerful attacks that deal heavy damage; "delayed hyper combos", which allow the player to execute multiple hyper combos consecutively; and "variable combinations", which summon the player's entire team to use their hyper combos simultaneously.[13][17] The game also introduces a new gameplay mechanic called the "snapback", which forces the opponent to switch characters.[6] Marvel vs. Capcom 2 features a modified version of the six-button control scheme from Clash of Super Heroes.[18] Instead of six attack buttons separated as three pairs of low, medium, and high-strength punches and kicks, the game utilizes a setup of four attack buttons and two assist buttons.[18]
Modes
Marvel vs. Capcom 2: New Age of Heroes features both
The arcade version of Marvel vs. Capcom 2 includes an experience system which unlocks hidden characters after a certain number of experience points are earned.[4] This system was removed in the console versions in favor of the "Secret Factor" menu, where the player can buy hidden characters, stage backgrounds, and color schemes using points earned through normal play.[16] The Xbox 360 and PlayStation 3 versions both featured online multiplayer, which includes player matches, ranked matches, and lobbies.[20][21] The Japanese release of Marvel vs. Capcom 2 for the Dreamcast also featured online play through Capcom's "Match Service" network, limited to two separate Dreamcast systems.[22][23]
Playable characters
Marvel vs. Capcom 2: New Age of Heroes contains a roster of 56 playable characters.[18][24] The roster features characters from various Marvel Comics properties, such as The Avengers and X-Men, and Capcom video game franchises, including Street Fighter, Darkstalkers, and Mega Man.[18] The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a bō-wielding monkey girl and granddaughter of the protagonist from the 1984 Capcom arcade game SonSon.[24] In the arcade version, half of the characters are unlocked from the start while the other half are unlocked as revenue increases. In some console versions, 24 characters are available from the start and the remaining 32 must be unlocked using experience points. In the Xbox 360 and PlayStation 3 versions, all start unlocked.[17][21]
Marvel
Capcom
- Akuma
- Amingo
- Anakaris
- B.B. Hood
- Cammy White
- Captain Commando
- Charlie
- Chun-Li
- Dan Hibiki
- Dhalsim
- Felicia
- Guile
- Hayato Kanzaki
- Jill Valentine
- Jin Saotome
- Ken Masters
- M. Bison
- Mega Man
- Morrigan Aensland
- Roll
- Ruby Heart
- Ryu
- Sakura Kasugano
- Servbot
- SonSon
- Strider Hiryu
- Tron Bonne
- Zangief
Development
On December 1, 1999, Capcom announced that a sequel to
During a press conference prior to the
Following the commercial and critical success of Super Street Fighter II Turbo HD Remix in 2008, Capcom stated its intentions to continue making high-definition remakes of its past games.[36] When asked specifically about Marvel vs. Capcom 2, Capcom's vice president of business development and strategic planning, Christian Svensson, indicated that the game was their most requested title by fans.[37] On April 27, 2009, Marvel and Capcom jointly announced that Marvel vs. Capcom 2 would be coming to the Xbox 360 through the Xbox Live Arcade and PlayStation 3 through the PlayStation Store.[21][38] A demo was released on April 30 exclusively for the PlayStation Network.[39] When questioned about the lack of a Wii port, Svensson stated that Capcom was unable to release the game on the console due to licensing restrictions and WiiWare's file size limit.[40]
The PlayStation 3 and Xbox 360 ports were developed by
In April 2012, Capcom announced the release of Marvel vs. Capcom 2 for iOS devices.[42] Capcom created two control configurations for iPhone and iPad touch screens.[43] Players have a choice between the standard six-button layout, or a compact four-button control scheme with "flick controls".[43] While the game does not support online play, a Versus Mode option is available over Bluetooth.[44]
Release
Marvel vs. Capcom 2: New Age of Heroes debuted in Japanese arcades on the
On December 15, 2013, Capcom announced that Marvel vs. Capcom 2 would be removed from the Xbox Live Arcade and PlayStation Network stores towards the end of the month, following the apparent expiration of Capcom's licensing contracts with Marvel Comics.
On August 2, 2021, prominent
In June 2024, Capcom announced that Marvel vs. Capcom 2 would be among the games included in the
Reception
Aggregator | Score |
---|---|
GameRevolution | SDC: B+[17] |
GameSpot | SDC: 8.4/10[30] |
IGN | SDC: 9.3/10[15] PS2: 8.4/10[28] XBOX: 3.9/10[48] |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
VideoGamer.com | X360: 9/10[73] |
TouchArcade | iOS: ![]() ![]() ![]() ![]() ![]() |
Upon release, Marvel vs. Capcom 2: New Age of Heroes received critical acclaim for its frantic gameplay style, detailed backdrops and visuals, and enormous cast of playable characters. In Japan, Game Machine listed it on their April 15, 2000 issue as being the most-successful arcade game of the month.
The early Dreamcast, PlayStation 2, and Xbox versions of Marvel vs. Capcom 2 were criticized for their lack of online support outside Japan. Gerstmann commented that online multiplayer would have added a lot to the game's appeal.[30] In his Xbox review, Aaron Boulding of IGN was particularly critical over its exclusion, citing Capcom's failure to deliver on its promise for Xbox Live support as the reason for his low score.[48] Following the release of the PlayStation 3 and Xbox 360 ports, critics praised the game for providing a smooth online multiplayer experience. Topher Cantler of Destructoid praised the network performance, calling it "outstanding" and "flawless".[70] Wesley Yin-Poole of VideoGamer.com stated that the addition of online play made the game "an essential purchase".[73]
Across all platforms, many reviewers cited the jazz-inspired soundtrack as the game's biggest flaw. Jeremy Dunham of IGN described the music as "plain god-awful", stating that the "jazzy lounge lizard music and snappy beats" did not fit the action in the slightest.[28] Martin Taylor of Eurogamer expressed his disappointment that the game's visual flair was backed by "a horrific, lift music-oriented soundtrack and low quality sound effects".[71] GameRevolution shared the sentiment, declaring it as "some of the lamest music that you've ever heard".[17]
Reviewing the Dreamcast version, Blake Fischer of Next Generation wrote that "overall, this is the best 2D fighting experience available on a console. If you have a Dreamcast and you can't wait for SF: Third Strike, this is the game to get."[72] The game was a runner-up for GameSpot's annual "Best Fighting Game" award, which went to Capcom vs. SNK: Millennium Fight 2000.[76]
Over the years since its release, Marvel vs. Capcom 2 has repeatedly been included by various critics into their lists of the best fighting games ever, including
Sequel
Following the release of Marvel vs. Capcom 2: New Age of Heroes, Capcom was unable to retain the Marvel Comics license due to legal issues over copyright, placing the series on indefinite hiatus.[84] On April 20, 2010, ten years after the game's original debut, Capcom announced the development of a sequel: Marvel vs. Capcom 3: Fate of Two Worlds.[84] Production of Marvel vs. Capcom 3 was headed by Ryota Niitsuma, who had previously worked with Capcom on Tatsunoko vs. Capcom: Ultimate All-Stars.[85] While it utilizes largely similar game mechanics to Marvel vs. Capcom 2, the sequel features new methods of play designed for newcomers to the fighting game genre, such as the addition of a simplified three-button control scheme.[86][87] Marvel vs. Capcom 3 was released in February 2011 for the PlayStation 3 and Xbox 360.[88]
Notes
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External links
- Official website
- Marvel vs. Capcom 2: New Age of Heroes at MobyGames
- Marvel vs. Capcom 2: New Age of Heroes at the Killer List of Videogames