Character flaw

Source: Wikipedia, the free encyclopedia.

In the creation and criticism of fictional works, a character flaw or heroic flaw is a bias, limitation, imperfection, problem, personality disorder, vice, phobia, prejudice, or deficiency present in a character who may be otherwise very functional. The flaw can be a problem that directly affects the character's actions and abilities, such as a violent temper. Alternatively, it can be a simple foible or personality defect, which affects the character's motives and social interactions, but little else.

Flaws can add complexity, depth and humanity to the characters in a narrative. For example, the sheriff with a gambling addiction, the action hero who is afraid of heights, or a lead in a romantic comedy who must overcome his insecurity regarding male pattern baldness are all characters whose flaws help provide dimension. Perhaps the most widely cited and classic of character flaws is Achilles' famous heel.

In general, flaws can be categorized as minor, major, or tragic.

Minor flaw

A minor character flaw is an imperfection which serves to distinguish the character in the mind of the reader / viewer / player / listener, making them memorable and individual, but otherwise does not affect the story in any way.

Examples of this could include a noticeable scar, a thick accent or a habit such as cracking their knuckles.

Protagonists and other major characters may (and usually do) have multiple minor flaws, making them more accessible, and enabling the reader / viewer / listener to relate to the character (in the case of a sympathetic character) or otherwise influence the audience's opinions of the character.[citation needed
]

Many insignificant or archetypal characters which are encountered only once or rarely are defined solely by a single minor flaw, differentiating them from the stock character or archetype that they adhere to.[citation needed]

Major flaw

A major character flaw is a much more noticeable and important hindrance which actually impairs the individual, whether physically, mentally or morally. Sometimes major flaws are not actually negative per se (such as devout religious beliefs or a rigid code of honor), but are classified as such in that they often serve to hinder or restrict the character in some way.

Examples of this type of flaw could include blindness, amnesia or greed.

Unlike minor flaws, major flaws are almost invariably important to either the character's, or the story's development.

  • For villains, their major flaw is usually the cause of their eventual downfall.
  • For heroes, their major flaw usually must be overcome (either temporarily or permanently) at some point in the story, often at the climax, by their own determination or skill.
  • For neutral characters, or those that shift allegiance, the major flaw is usually the cause of either their corruption, redemption or both.
  • For the protagonist, the most visible flaw generally serves a more vital interest, as well, as it defines their core problem. It is the protagonist's reluctant (and usually unconscious) journey to address this problem that forms the spine of the story, sometimes acting as the MacGuffin to stimulate the plot.

Tragic/fatal flaw

This is a specific sort of flaw, also known as "Hamartia", which is possessed by Aristotelian tragic heros. It is a flaw which causes an otherwise noble or exceptional character to bring about their own downfall and, often, their eventual death.

Examples of this could include hubris, misplaced trust, excessive curiosity, pride and lack of self-control.

This fall usually occurs at the beginning of a story, with the story itself concentrating on the consequences or attempted redemption of the fall.

Examples

Literature

Film

  • Rocky Balboa thinks of himself as a loser who cannot go the distance in the boxing ring: Rocky
  • Carl Denham is an egotist: King Kong
  • Rick thinks of himself as an unfeeling cynic who denies the pain and disappointment from a failed love affair with Ilsa: Casablanca
  • Captain Hook is obsessed with Peter Pan.
  • Roy Batty, as a replicant, is powerful, but has a very short lifespan: Blade Runner
  • Oskar Schindler starts out blinded by his greedy nature, which he overcomes and instead finds compassion to sacrifice in order to save his workers: Schindler's List
  • Travis Bickle has an almost masochistic obsession with the dark mean streets of 1970s Manhattan, and frequently drives around them in his taxi to expose himself to the perceived urban decay, fueling his inner rage: Taxi Driver
  • John Hammond fails to create his vision due to his naïve nature: Jurassic Park

Television

  • Walter White's massive need to be seen as smart, powerful, and successful compels him to demand credit for each of his criminal successes, even when doing so puts his safety, freedom, family relationships, or future criminal endeavors at greater risk: Breaking Bad
  • B. A. Baracus is afraid of flying: The A-Team
  • Homer Simpson is not too bright and prone to reckless choices: The Simpsons
  • Philip J. Fry (usually) has a severe lack of intelligence: Futurama
  • Centauri Republic: Babylon 5
  • Mr. Spock relies heavily on logic and suppresses his more human emotions: Star Trek
  • Peter Griffin is extremely impulsive and causes many problems for his family and friends: Family Guy
  • Zuko makes misguided decisions in an effort to gain his cruel father's acceptance: Avatar: The Last Airbender
  • Aang is too carefree and initially attempts to run from his responsibilities rather than face them: Avatar: The Last Airbender
  • Supernatural
  • The Tenth Doctor is constantly trying to help and save the lives of others, and sometimes does things out of anger that have dire consequences later: Doctor Who
  • Miko Kubota is quite brash, arrogant and impulsive, even rushing into situations blindly without thinking, resulting in consequences such as her gauntlet becoming broken after rushing in headfirst to capture Ally: Glitch Techs
  • OCD",[1] with fear of negative evaluation and a phobia of ladybugs (an instance of clumsy writing given that she has previously seen ladybugs without issue), and prone to suffering from nervous breakdowns when confronted with a problem that goes against her understanding: My Little Pony: Friendship Is Magic
Once Upon a Time

Gaming

References

  1. ^ Begin (2015), p. 48

Bibliography

  • Begin, Mary Jane (2015). My Little Pony: The Art of Equestria. New York: Abrams. .