Daytona USA
Daytona USA | |
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Sega Model 2 |
Daytona USA
Sega partnered with GE Aerospace to develop the Model 2, which renders 3D graphics capable of texture filtering and texture mapping. Daytona USA was developed by AM2 after a meeting of the heads of Sega's regional offices to decide on a game to debut the Model 2 hardware. The concept was suggested by Tom Petit, president of Sega's American arcade division, with input from AM2 director Toshihiro Nagoshi, who became the game's director and producer. Sega aimed to outperform Namco's Ridge Racer (1993). The developers researched motorsports extensively; they mapped Daytona International Speedway, and their experience developing Virtua Racing (1992) helped with lighting and camera control.
Daytona USA was a critical and commercial success, with its graphics, soundtrack and gameplay all receiving high praise. The game was ported to the Sega Saturn in 1995, and was followed by sequels and enhanced versions for consoles and arcades. It has been frequently named one of the best video games of all time.
Gameplay

In Daytona USA, the player drives a
Daytona USA's arcade version on the Model 2 is capable of displaying up to 300,000
The
Development
In September 1992,
The heads of Sega's regional offices began discussing ideas for games to demonstrate the Model 2's capabilities. Sega's previous board, the

Sega mandated that Daytona USA had to be better than Namco's 1993 racing game Ridge Racer and it had to achieve higher sales.[2][18] Ridge Racer had reached the top of arcade sales charts at the end of 1993 and beginning of 1994,[19][20][21] and it had received highly favorable reviews of its graphics, especially in comparison to Virtua Racing.[21][22][23] Development was assigned to Sega AM2, a development division headed by Yu Suzuki, who had led development on popular racing games including Hang-On, Out Run, and Virtua Racing.[2] AM2 director Toshihiro Nagoshi was given direct responsibility for the project, with Nagoshi and Suzuki serving as producers.[2][4] The game was Nagoshi's first project as a director. Nagoshi was aware of the racing arcade games already on the market and decided he wanted to take his game in a different direction.[2][6] While in the US for a meeting on the Model 2, Nagoshi was given tickets to a NASCAR race, and later recalled that it was a new experience for him because it was not a known style of racing in Japan.[4][6] He chose to design his game to be "funky entertainment", in contrast to the simulation-based style of Ridge Racer.[4]
AM2 split into two teams: one focused on Daytona USA while the other developed Virtua Fighter.[24] As research for the project, Nagoshi read books and watched videos on NASCAR, although he found it difficult to convey the emotions of the sport to his staff in Japan. Game planner Makoto Osaki said he purchased a sports car and watched the NASCAR film Days of Thunder more than 100 times. Programmer Daichi Katagiri was an avid player of arcade racing games at the time and leaned on that experience.[4] The developers used satellite imagery and sent staff to photograph Daytona International Speedway;[2][8] Nagoshi walked a full lap to get a feel for the banking in the corners.[2] The team considered both Daytona International Speedway and Bristol Motor Speedway for the game's beginner course. According to Nagoshi, because Daytona USA was not intended to be a simulation game, and because it would be sold in Japan and Europe in addition to North America, the oval and tri-oval designs were rejected as too repetitive. The final design for the beginner circuit, Three Seven Speedway, uses the tri-oval layout with a sharper final turn that requires strong braking.[4]
Unlike Virtua Racing's Model 1 hardware, the Model 2 is capable of displaying surface detail on its 3D graphics with texture mapping.[17] As this was new for the developers, trial and error was used to find the most effective approach.[4] Suzuki also reached out to Sega designer Jeffery Buchanan, who suggested placing interesting features, such as a dinosaur fossil and a clipper ship, at various locations within the game.[17] Katagiri said there was no need to develop software for rendering because the Model 2 hardware handled this. For camera control and lighting effects, the team drew on its experience developing Virtua Racing. Daytona USA shares some features with Ridge Racer, including a drifting mechanic. Nagoshi initially planned not to include drifting as NASCAR stock cars do not drift, but changed his mind when the team decided not to focus on simulation.[4] He did not believe in fortune telling, but chose the number 41 for the Hornet player car because he was told by someone close to him that the number would be lucky.[2][6]
The soundtrack was composed by Takenobu Mitsuyoshi, who had no familiarity with stock car racing. He chose to include vocals after hearing Ridge Racer's techno soundtrack and deciding to try a different approach; he recorded his own vocals as the fastest way to get the music into the game.[4] Each course has a corresponding song.[18] "Let's Go Away", the Daytona theme, uses a mixture of rock and funk instrumentals,[25] while "Sky High" leaned on Mitsuyoshi's background in jazz fusion. A hidden track, "Pounding Pavement", was inspired by "Hotel California" by the Eagles and is accessible by holding the fourth view perspective button while selecting the beginner track in the arcade version.[18] For the arcade version, the songs were sampled onto a Yamaha sound chip, including the drums and Mitsuyoshi's voice, then reconstructed by varying when the tracks would play and loop.[4] This was the only way to include vocals, due to technical limitations of the Model 2.[2] For the Saturn version, the music was remixed.[26]
Release
Prior to release, Sega debuted a prototype of Daytona USA at the
Around the time of the worldwide release, Sega announced releases for its Saturn and
Remakes and sequels
Reception and legacy
Aggregator | Score |
---|---|
Maximum | 5/5 (SAT)[13] |
Mean Machines | 96% (SAT)[71] |
PC Team | 86% (PC)[72] |
Sega Magazin | 90% (SAT)[74] |
Sega Pro | 94% (SAT)[75] |
Sega Saturn Magazine | 5/5 (SAT)[76] |
Publication | Award |
---|---|
VideoGames | Best Arcade Game (2nd)[77] |
AMOA Awards | Most Innovative New Technology (nomination)[78][79] |
Arcade
Daytona USA was popular in arcades. In Japan, it was the ninth highest-grossing
The original arcade game was critically acclaimed by video game and arcade industry publications alike. Upon its North American debut at ACME 1994, it received a highly positive reception from Play Meter and RePlay, which both considered it the game of the show while praising the graphics and gameplay,[30][31] but with Play Meter criticizing the expensive cabinet price.[30] Rik Skews of Computer and Video Games considered Daytona USA the best arcade game he had played in years, and praised its "state-of-the-art" graphics, sound, and damage physics.[55] Also highly regarding Daytona USA's graphics were Electronic Gaming Monthly (EGM), which asserted that "the stakes in the arcade wars have been raised again",[10] and GamePro's Manny LaMancha, who argued that Daytona USA is a combination of Virtua Racing's action with Ridge Racer's realism.[87] In contrast, Bob Strauss of Entertainment Weekly compared the game to watching a movie, and said, "Picture yourself watching a sci-fi movie, set in a futuristic arcade, that involves a dizzying car race. 'Wow!' you can imagine saying to yourself, 'How did they do those special effects?' You'll have the same reaction while enjoying Daytona USA".[67]
Saturn
The Saturn version received a positive reception, with high scores from most critics, though a number of them criticized it for graphical issues.
Several reviewers compared the Saturn version to Ridge Racer's PlayStation conversion. Computer and Video Games considered the Saturn's Daytona USA better than the PlayStation's Ridge Racer, with Mark Patterson claiming that, while "nowhere near as polished as Ridge Racer, it does play better, mainly because you can ram the other cars off the track and smash your own car up".[14] While Air Hendrix of GamePro concluded Daytona USA's "intense gameplay and breathtaking graphics will exhilarate any racing fan" and had positive feedback for the additions of Saturn mode and mirror mode, he argued it "pales in comparison" to the PlayStation version of Ridge Racer in terms of "features, gameplay, and graphics".[60]
Retrospective
Daytona USA was named one of the
According to aggregator
See also
Notes
References
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External links
- Daytona USA at the Killer List of Videogames
- Daytona USA at MobyGames