Yu Suzuki
Yu Suzuki | |
---|---|
鈴木 裕 | |
programmer, software engineer | |
Years active | 1983–present |
Employer(s) | Sega (1983–2008) Ys Net (2008–present) |
Awards | AIAS Hall of Fame Award (2003)[1] |
Yu Suzuki (鈴木 裕, Suzuki Yū, born June 10, 1958) is a Japanese
In 2003, Suzuki became the sixth person to be inducted into the
Career
While studying at university, Yu Suzuki had written an undergraduate
Sega AM2
Suzuki joined
He soon followed with the 3D-esque third-person shooter game Space Harrier later that year. Showing his interest in Ferraris, Suzuki created the driving simulator Out Run, which was released in 1986. Although it didn't officially feature a Ferrari, the player controlled a car that looked almost exactly like one. Out Run offered players a wide variety of driving paths and routes to complete the game, adding elements of nonlinear gameplay and increasing replay value. It also featured a radio with three songs to choose from as players drove through the wide variety of landscapes. At the Golden Joystick Awards, Out Run was awarded the Game of the Year award.[20] Suzuki had been interested in 3D technology since his days in college.[15][16] Space Harrier and Out Run had graphics similar to 3D, but could not fully utilize the capabilities.
Suzuki's later hits included the jet fighting
In 1990, Suzuki brought out a spiritual sequel to After Burner called
Yu Suzuki introduced and spearheaded the
In 1993, Suzuki created
After developing the
As a producer, he worked on games such as
Suzuki's
Suzuki's arcade game
After
Departure from Sega
After his departure from AM2, Yu Suzuki was involved in three ill-fated projects as a director.
In the spring of 2009, rumors surfaced that Yu Suzuki would step down from Sega after 26 years of employment. However, an article written by Brendan Sinclair, a reporter for the American video game journalism website GameSpot, stated the rumors to be false and that an anonymous representative for Sega of America revealed that Suzuki was in fact not retiring, but staying "in a much more diminished capacity" than in the past. Suzuki planned to officially leave Sega in September 2011 to concentrate on his own development studio Ys Net, while retaining an advisory role within Sega.[52] His last position at Sega was Creative Officer along with Toshihiro Nagoshi and Hiroshi Kataoka.[53] As of 2019, Suzuki remains as a consult for Sega, and suggested that he might return to the Virtua Fighter franchise.[54]
Ys Net
In the fall of 2010, Suzuki returned with
In July 2013, Suzuki traveled to Monaco to attend the Monaco Animé Game Show. On March 19, 2014, Yu Suzuki held a Shenmue postmortem at the Game Developers Conference 2014, with Suzuki discussing the development of Shenmue.[59] In June the same year, Yu Suzuki received a "Legend Award" in Barcelona, Spain during Gamelab Barcelona 2014.[60]
On June 16, 2015, Shenmue III was revealed at E3 as a Kickstarter crowdfunding campaign. It became the fastest game ever to reach the one million dollar funding mark on the Kickstarter platform, ultimately raising 6.33 million dollars.[61] Suzuki began his work as director of Shenmue III's development immediately following the successful funding campaign in July 2015.[62] On February 27, 2016, Suzuki appeared as a guest presenter at the annual Monaco Anime Games International Conferences (MAGIC), where he showed images and video clips of the development progress for Shenmue III to conference attendees.[63]
On June 22nd 2022, YS-Net released Air Twister exclusively to Apple Arcade. YS Net has continued to support the game with regular updates and expanded content.[64]
Personal life
Suzuki said in an interview that while he greatly enjoys creating games, he has relatively little interest in playing them and prefers to spend his free time watching
Games developed
Year | Title | Role |
---|---|---|
1984 | Champion Boxing | Director, game designer, programmer[32] |
1985 | Hang-On | |
Space Harrier | ||
1986 | Out Run | |
1987 | After Burner | |
1988 | Power Drift | |
Dynamite Düx | Producer[32] | |
1989 | Sword of Vermilion | |
1990 | G-LOC: Air Battle | Director, game designer, programmer[66] |
GP Rider | Producer[32] | |
1991 | Strike Fighter | |
Rent a Hero | ||
F1 Exhaust Note | ||
1992 | Arabian Fight | |
Virtua Racing | Director, lead programmer[67] | |
Soreike Kokology
|
Producer[32] | |
1993 | Burning Rival | |
Virtua Fighter
|
Director, producer[68] | |
Soreike Kokology 2
|
Producer[32] | |
1994 | Daytona USA
| |
Virtua Cop | ||
Virtua Fighter 2 | Director, producer | |
Desert Tank | Producer[32] | |
1995 | Virtua Striker | |
Virtua Cop 2 | ||
Fighting Vipers | ||
1996 | Virtua Fighter Kids | |
Virtua Fighter 3 | Director, producer | |
Sonic the Fighters | Producer | |
Scud Race | ||
Fighters Megamix | ||
1997 | Digital Dance Mix Vol.1 Namie Amuro | |
Virtua Striker 2 | ||
All Japan Pro-Wrestling Featuring Virtua | ||
1998 | Fighting Vipers 2 | |
Daytona USA 2 | ||
1999 | F355 Challenge | Director, producer |
Outtrigger | Producer[32] | |
18 Wheeler: American Pro Trucker | ||
Shenmue | Director, producer, writer | |
2001 | Beach Spikers | Producer |
Virtua Fighter 4 | Director, producer | |
Shenmue II | Director, producer, writer | |
2002 | The King of Route 66 | Executive supervisor |
2003 | Virtua Cop 3 | Executive director |
OutRun 2 | Producer[69][70] | |
2008 | Sega Race TV | |
2010 | Shenmue City | Director[56][71][72][73] |
2011 | Virtua Fighter: Cool Champ
| |
2013 | Bullet Pirates | |
2014 | Virtua Fighter: Fever Combo
| |
2019 | Shenmue III | Director, producer, writer[74] |
2022 | Air Twister | Director, producer |
Canceled games
- Propeller Arena – Producer
- Pure Breed – Concept[51]
- Psy-Phi – Director, producer
- Shenmue Online – Director
On top of games, Yu Suzuki led the creation of a technical demo "Tower of Babel" prepared for the Dreamcast showcase at Tokyo New Otani Hotel on May 1, 1998.[75]
Hardware developed
- Sega Space Harrier (1985)[2]
- Sega Model 1 (1992)[2]
- Sega Model 2 (1993)[2]
- Sega Model 3 (1996)[10]
- Dreamcast (1998)[11]
- Sega NAOMI (1998)[11]
References
- ^ "D.I.C.E Special Awards". Retrieved 22 January 2017.
- ^ a b c d e f g h i j k Mielke, James (2010-12-07). "The Disappearance of Yu Suzuki: Part 1". 1UP. Archived from the original on 2015-07-26. Retrieved 2015-09-06.
- ^ a b "15 Most Influential Games of All Time". GameSpot. 2001-08-10. Archived from the original on 2013-03-20. Retrieved 2015-09-06.
- Imagine Media: 1. November 1995.
Then in 1992, he changed gaming forever with Virtua Racing. Overnight, 'polygons' became the buzz-word of the industry ... But Suzuki and AM2 will be best remembered for the creation of the Virtua Fighter series in 1993.
- ^ Feit, Daniel (September 5, 2012). "How Virtua Fighter Saved PlayStation's Bacon". Wired. Retrieved October 9, 2014.
Ryoji Akagawa: If it wasn't for Virtua Fighter, the PlayStation probably would have had a completely different hardware concept.
cf. Thomason, Steve (July 2006). "The Man Behind the Legend". Nintendo Power. Vol. 19, no. 205. p. 72.Toby Gard: It became clear to me watching people play Virtua Fighter, which was kind of the first big 3D-character console game, that even though there were only two female characters in the lineup, in almost every game I saw being played, someone was picking one of the two females.
- 1UP.com. Archived from the originalon July 19, 2012. Retrieved December 10, 2016.
- ISBN 978-0956507204.
One of the key objections to 3D graphics that developers had been raising with Sony was that while polygons worked fine for inanimate objects such as racing cars, 2D images were superior when it came to animating people or other characters. Virtua Fighter, Suzuki's follow-up to Virtua Racing, was a direct riposte to such thinking ... The characters may have resembled artists' mannequins but their lifelike movement turned Suzuki's game into a huge success that exploded claims that game characters couldn't be done successfully in 3D ... Teruhisa Tokunaka, chief executive officer of Sony Computer Entertainment, even went so far as to thank Sega for creating Virtua Fighter and transforming developers' attitudes.
- ^ "Shenmue for Dreamcast". Game Rankings. Retrieved 2014-05-02.
- ^ "Shenmue for Dreamcast Reviews". Metacritic. Retrieved 2014-05-02.
- ^ a b c "Model 3: Sega Affirms Arcade Supremacy". Next Generation. May 1996. Retrieved 2015-09-05.
- ^ a b c Suzuki, Yu (2015-06-20). "I am Yu Suzuki. New Posting!". Reddit. Retrieved 2015-09-06.
- ^ a b "Top 100 Game Creators of All Time - Yu Suzuki". IGN. Archived from the original on 2009-03-12. Retrieved 2015-09-06.
- ^ "Pioneer Archive". Game Developers Choice Awards. Retrieved 2015-09-06.
- ^ "GDC Vault - Yu Suzuki's Gameworks: A Career Retrospective". GDC Vault. Retrieved 2015-09-06.
- ^ Nintendo Life. Retrieved 29 September 2021.
- ^ )
- ^ Future Publishing. p. 61.
- ^ GameCenter CX. Season 2. Episode 13 (in Japanese).
- ^ Gorenfeld, Louis (2013-05-03). "Lou's Pseudo 3d Page". Extent of the Jam. Retrieved 2015-09-06.
- ^ "Golden Joystick Awards 1988". Computer + Video Games (79). Britain: 39. May 1988. Retrieved 2015-09-06.
- ^ Kalata, Kurt (2012-08-26). "Power Drift". Hardcore Gaming 101. Retrieved 2015-09-06.
- ^ Keinert, Kevin (December 2001). "The Hunt for Sega's R360 Wing War". RePlay.
- ^ a b Towell, Justin (2009-04-06). "Yu Suzuki's Five Finest Moments: As Legendary Sega Man Steps Down, We Celebrate His Legacy". GamesRadar. Retrieved 2015-09-06.
- ^ Feit, Daniel (2012-09-05). "How Virtua Fighter Saved PlayStation's Bacon". Wired. Retrieved 2015-09-06.
- ^ Parish, Jeremy; Leone, Matt. "The Essential 50 Part 35: Virtua Fighter". 1UP. Archived from the original on 2012-07-19. Retrieved 2015-09-06.
- ^ Wawro, Alex (2014-10-23). "Yu Suzuki Recalls Using Military Tech to Make Virtua Fighter 2". Gamasutra. Retrieved 2015-09-06.
- ^ "Virtua Fighter 20th Anniversary 1993-2013". SEGA (in Japanese). 2013-12-11. Archived from the original on 2014-07-06. Retrieved 2015-09-06. Alt URL
- ^ "News: Virtua Fighter 3". Computer + Video Games (174). Britain: 10–11. May 1996.
- ^ "Special Awards". Academy of Interactive Arts & Sciences. Retrieved 2015-09-06.
- ^ a b "The Works of Yu Suzuki". Ys Net. Retrieved 2015-09-06.
- Emap International Limited: 19. March 1996.
- ^ a b c d e f g h i Works of Yu Suzuki, Ys Net
- ^ Fahs, Travis (2009-04-21). "IGN Presents the History of SEGA: Reap What You Sow". IGN. Retrieved 2015-09-06.
- ^ "Virtua Cop". IGN. 2004-07-07. Retrieved 2015-09-06.
- ^ Hollis, Martin (2004-09-02). "The Making of GoldenEye 007". Zoonami. Archived from the original on 2011-07-18. Retrieved 2015-09-06.
- Imagine Media: 54. November 1995.
- ^ Kolan, Patrick (2007-08-07). "Shenmue: Through the Ages". IGN. Retrieved 2014-05-02.
- ^ "CPI Inflation Calculator". Bureau of Labor Statistics. Retrieved 2011-03-22.
- ^ Main, Brendan (2010-12-21). "Lost in Yokosuka". The Escapist. Retrieved 2014-05-02.
- ^ "Shenmue: Creator Yu Suzuki Speaks Out". NowGamer. GamesTM. 2010-12-28. Archived from the original on 2011-01-02. Retrieved 2014-05-02.
- ^ LaMosca, Adam (2007-07-24). "On-Screen Help, In-Game Hindrance". The Escapist. Retrieved 2014-05-02.
- ^ "F355 Challenge". IGN. 2000-09-19. Retrieved 2015-09-06.
- ^ Gantayat, Anoop (2005-11-02). "Psy-Phi Update". IGN. Retrieved 2014-05-02.
- ^ a b Sinclair, Brendan (2011-03-02). "Yu Suzuki still wants to make Shenmue 3". GameSpot. Retrieved 2014-05-02.
- ^ "Virtua Fighter 5 R: The ONLY Interview". Video Games Daily. 2008-10-07. Retrieved 2015-06-28.
- ^ Gantayat, Anoop (2004-09-05). "Yu Suzuki Talks Shenmue Online". IGN. Retrieved 2014-05-02.
- ^ セガ、中国におけるオンラインゲーム事業から撤退--現地化ができなかったのが原因か. CNET Japan (in Japanese). 2007-06-07. Retrieved 2015-06-28.
- ^ "Shenmue Online Facing Trouble?". GameSpot. 2005-08-05. Retrieved 2014-05-02.
- ^ "Who's Got The Rights to Shenmue Online?". GameSpot. 2005-08-25. Retrieved 2014-05-02.
- ^ Gantayat, Anoop (2004-08-03). "Shenmue Goes Online". IGN. Retrieved 2015-09-06.
The title, which has been in development since February of last year, has a development and marketing budget of 30,000,000,000 won ($25,945,455 US). The marketing budget is said to include costs for both Korea and overseas.
- ^ a b Leone, Matt. "Two Hours in Yu Suzuki's Kitchen". Polygon. Retrieved 2015-06-28.
- ^ Sheffield, Brandon (2008-08-11). "The Evolution Of Sega: A Conversation With Simon Jeffery". Gamasutra. Archived from the original on 2008-08-17. Retrieved 2014-05-02.
- ^ "Sonic & SEGA All-Stars Racing (2010) PlayStation 3 credits". MobyGames. Retrieved 2015-06-18.
- ^ "Shenmue 4 will be 'easier' to make happen if 3 sells well, says Suzuki". VGC. 2019-08-24. Retrieved 2019-08-25.
- ^ Gantayat, Anoop (2010-11-02). "Yu Suzuki Speaks". Andriasang. Archived from the original on 2010-11-04. Retrieved 2014-05-02.
- ^ a b "Cool Champ Virtua Fighter" (PDF). Ys Net. 2012-02-17. Retrieved 2015-09-06.
- ^ "Global Vision". Premium Agency. Retrieved 2014-05-02.
- ^ "Press Release: Yu Suzuki, Well Known for "Virtua Fighter" and "Shenmue", Appointed as an Advisor and Executive Producer, for the Video game Development of Premium Agency Inc" (PDF). Premium Agency. 2011-06-22. Retrieved 2014-05-02.
- ^ Reynolds, Matthew (2014-03-19). "Shenmue Postmortem: 10 Revelations from Yu Suzuki's GDC 2014 Talk". Digital Spy. Retrieved 2014-05-02.
- ^ "10th Games & INteractive Entertainment Conference - Filmoteca de Catalonia, Barcelona - June 25th-27th 2014". Gamelab Barcelona. Retrieved 2015-09-06.
- ^ Starr, Michelle (2015-06-15). "Shenmue 3 Hits $1M on Kickstarter Faster Than Any Other Game". CNET. Retrieved 2015-09-06.
- ^ "Update 44: Progress Interview with Yu Suzuki · Shenmue 3". Kickstarter.
- ^ "Shenmue 3 screens and Magic Monaco clips show off lovely environments". 27 February 2016.
- ^ "Yu Suzuki's 3D rail shooter Air Twister gets new content update". MegaVisions. Retrieved 4 October 2022.
- Imagine Media: 8. November 1995.
- ^ "G-Loc: Air Battle arcade video game by SEGA Enterprises, Ltd. (1990)". Arcade-history.com. 2015-12-20. Retrieved 2016-04-21.
- ^ "V.R.: Virtua Racing arcade video game by SEGA Enterprises, Ltd. (1992)". Arcade-history.com. Retrieved 2016-04-21.
- ^ "Virtua Fighter arcade video game by SEGA Enterprises, Ltd. (1993)". Arcade-history.com. Retrieved 2016-04-21.
- ^ "Out Run 2 arcade video game by SEGA Enterprises, Ltd. (2003)". Arcade-history.com. Retrieved 2016-04-21.
- ^ "Yu Suzuki At A Time Of Transition". Gamasutra.com. 2011-06-24. Retrieved 2016-04-21.
- ^ "iTunes Store へ接続中です。". Itunes.apple.com. Retrieved 2016-04-21.
- ^ "南国entag!【シューティング・ウォーズ】シューティング - Aplikace pro Android ve službě Google Play". Archived from the original on September 28, 2013. Retrieved August 15, 2014.
- ^ "Virtua Fevercombo Fighter" (PDF). Ysnet-inc.jp. Retrieved 2016-04-21.
- ^ "Shenmue 3 by Ys Net — Kickstarter". Kickstarter.com. Retrieved 2016-04-21.
- ^ "Tower of Babel Dreamcast Tech Demo".
Further reading
- Benjamin Berget. Yū Suzuki - Le Maître de Sega (de l'arcade à Shenmue). 2015, Geeks-Line, ISBN 9791093752068(in French)
External links
- Yu Suzuki on X
- Yu Suzuki profile on MobyGames
- Yu Suzuki at IMDb
- YS Net (official site)
- System16 - The Arcade Museum
- Interview with Yu Suzuki and Will Wright, June 2002