List of visual novel engines

Source: Wikipedia, the free encyclopedia.
(Redirected from
KiriKiri
)

This is a list of visual novel engines.

Digital Novel Markup Language

Digital Novel Markup Language (DNML) is one of the first

dōjin games. DNML was succeeded by software like NScripter, KiriKiri and Ren'Py.[1]

There have been various attempts to create a more modern DNML interpreter. However the only known successful project is DNML Midori,[2] a full reimplantation of DNML that has several features of its own. While it is free to use, it is not open source. As of 2021, it was last updated in 2019 and development seems to be concluded.

KiriKiri

KiriKiri
Developer(s)W.Dee
Initial release1998
Stable release
2.32 rev.2 / October 26, 2010; 13 years ago (2010-10-26)[3]
GPL

KiriKiri (吉里吉里) is a scripting engine[4][5] by Japanese developer "w.dee", initially released in 1998. It is almost exclusively used with the KAG (KiriKiri Adventure Game System) framework as a visual novel engine.[6] Usually, the package of the two components is regarded as the whole engine, and referenced with major version numbers. Thus, the current version is called KiriKiri2/KAG3. It is available under the GNU General Public License, though commercial licenses can be acquired if somebody wishes to expand the software without disclosing the changes.

KiriKiri is often used as a more modern and expandable replacement of the older NScripter engine.[

TYPE-MOON's Fate/stay night and Fate/hollow ataraxia. Another notable visual novel that is known to be implemented using this engine is 1999 Christmas Eve (1999クリスマスイブ). The Nekopara game series, available on Steam, also uses a modified version of Kirikiri.[7]

For KiriKiri2 and Kirikiri Z's implementation of KAG there is a module called 鱧天 (Hamotem).[8] which provides a myriad of plugins and a ready made template to build games on. As TyranoBuilder is to TyranoScript, there are several programs which create a graphical editor on top of the KAG script. The most well known of these is NVLMaker,[9] which also has a cloud platform.[10]

Due to a lack of updates since October 2010, from 2013 onward the code has been forked and continued as Kirikiri Z (吉里吉里Z).[11]

NScripter

NScripter
Developer(s)Naoki Takahashi
Initial releaseSeptember 6, 1999; 24 years ago (1999-09-06)[12]
Final release
final version / February 23, 2018; 6 years ago (2018-02-23)[13]
Windows
TypeGame engine (visual novel)
LicenseFreeware
Websitenscripter.com

NScripter is a visual novel

Windows
.

ONScripter
Original author(s)Ogapee
Developer(s)Studio O.G.A.
Initial releaseFebruary 6, 2002; 22 years ago (2002-02-06)
Stable release
20191022 / October 22, 2019; 4 years ago (2019-10-22)
Written in
Zaurus
TypeGame engine (visual novel)
LicenseGPL-2.0-or-later
Websiteonscripter.osdn.jp/onscripter.html

A number of cross-platform

OS X, Linux, PSP and the iPod
.

ONScripter-EN is a

KScripter is a

Flash-based scripting engine that was inspired by NScripter but uses ActionScript and SWF.[17][18][19]

Monogatari

Monogatari is an open source visual novel engine that focuses on running on Web platforms

NVList

NVList is an open source visual novel engine that runs on Windows, Mac OS, Linux, Android, and even online (through an applet). It is coded in the Java language, even though the scripts are written in Lua. It is being updated to this day on GitHub.[20] It has all the functionality required for a Visual Novel, and more. It has support for resolution scaling and switching, along with pixel and vertex shaders.[21]

Ren'Py