Super Mario
Super Mario | ||
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Artist(s) |
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Super Mario
The Super Mario games are set primarily in the fictional Mushroom Kingdom, typically with Mario as the main
The Super Mario series is part of the greater Mario franchise, which includes other video game genres and media such as film, television, printed media, and merchandise. More than 430 million copies of Super Mario games have been sold worldwide, making it the sixth-bestselling video game series, behind the larger Mario franchise, the puzzle series Tetris, the Call of Duty series, the Pokémon video games, and Grand Theft Auto.[3]
Gameplay
This section needs additional citations for verification. (December 2021) |

The objective of the game is to progress through levels by defeating enemies, collecting items and solving puzzles without dying. Power-up use is integral to the series. The series has installments featuring both two and three-dimensional gameplay. In the 2D games, the player character (usually Mario) jumps on platforms and enemies while avoiding their attacks and moving to the right of the scrolling screen. 2D Super Mario game levels have single-exit objectives, which must be reached within a time limit and lead to the next sequential level. Super Mario Bros. 3 introduced the overworld, a map of nonlinear levels that branches according to the player's choice.[4] Super Mario World introduced levels with multiple exits.
3D installments in the series have had two subgenres: open world exploration based games and more linear 3D games with a predetermined path.[5] Levels in the open world games, 64, Sunshine and Odyssey, allow the player to freely explore multiple enclosed environments in 360-degree movement. As the game progresses, more environments become accessible.[6] The linear 3D games, Galaxy, Galaxy 2, 3D Land and 3D World, feature more fixed camera angles and a predetermined path to a single goal.
Playable characters
The series often features the option to play as characters other than Mario, usually Luigi. Earlier games have offered an alternating multiplayer mode in which the second player controls Luigi on their turn. Luigi is often only playable by player one in a second, more challenging iteration of the base game, such as in The Lost Levels, Galaxy 2, New Super Luigi U and the special worlds in 3D Land; these feature lower gravity and reduced friction for Luigi. Later games allow four player simultaneous play. Other playable characters include Princess Peach, Princess Daisy, Toads, Yoshi, Rosalina, and Nabbit, among others. Characters are sometimes differentiated by special abilities.
Power-ups and transformations

Mushroom power-ups appear in almost every Super Mario game. The most iconic of these is the Super Mushroom.[7][8] The Super Mushroom increases the character's size, turning them into a "Super" variant, and allows them to break certain blocks. When hit by an enemy, the character reverts to their smaller size instead of losing a life.[7] When the character is in their "Super" form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up such as the Fire Flower. The Super Mushroom is similar in appearance to the Amanita muscaria, with an ivory stalk below a most commonly red and white (originally red and orange) spotted cap. Created by chance, Shigeru Miyamoto stated in an interview that beta tests of Super Mario Bros. proved Mario too tall, so the development team implemented mushrooms to grow and shrink Mario.[9] Different variants of mushroom power-ups appear in the series. For example, Super Mario Bros.: The Lost Levels introduces the Poison Mushroom, which causes damage when collected; and New Super Mario Bros. introduces the Mini Mushroom, which shrinks the character to miniature size; and the Mega Mushroom, grows the character into a towering, invulnerable giant who destroys enemies and the environment by running through them.[10]
Super Mario Bros. 3 introduces suits to the Super Mario series, many of which are based on animals or Mario enemies. The Raccoon Suit (provisioned by a Super Leaf) and the
Projectiles
The flower power-ups let the player character shoot projectiles. The Fire Flower, introduced in Super Mario Bros., transforms the character into a Fire variant who can throw bouncing fireballs at enemies. Galaxy is the first 3D Super Mario game to have the Fire Flower. In Land and Maker 2, the Superball is a bouncing ball obtained from a Super Flower, which the character can use to defeat enemies and collect coins. The Ice Flower transforms the character into an Ice variant who can shoot balls of ice as projectiles similar to those of the Fire Flower; they freeze enemies in blocks of ice that can be used as platforms or thrown as projectiles, as seen in New Super Mario Bros. Wii and New Super Mario Bros. U.[11] In Galaxy, the Ice Flower turns Mario or Luigi into ice and lets him walk on lava or water for a limited time by freezing the surface. Lastly, New Super Mario Bros. 2's Gold Flower lets Mario or Luigi turn bricks into coins and earn bonus coins for defeating enemies.
Koopa Shells serve as a major projectile in the series, featuring since the original game. The character can throw them to defeat enemies, collect coins, and activate the functions of blocks. Power-ups are available for Yoshi to breathe fire in World, Yoshi's Island, and 64 DS, breathe freezing air and spit seeds in Yoshi's Island, spit out enemies in the World games, and spit juice in Sunshine. Other power-ups let the character throw bombs, boomerangs, and baseballs and shoot cannonballs. In Odyssey, Mario can possess characters, some of which can launch various projectiles.
Ridable animals and vehicles
Apart from automated objects in levels that may transport the player character, certain ridable animals and vehicles have appeared that the player controls. Mario's dinosaur friend Yoshi has appeared as a mount to the player character in several Super Mario games since Super Mario World. In Yoshi's Island and 64 DS, instead of the player character merely riding on Yoshi's back, Yoshi is the player character. Yoshis generally have abilities including eating enemies, flying, and breathing fire. Miyamoto had originally wished for Mario to be able to ride a dinosaur in Super Mario Bros., but this wasn't possible due to the technical restraints of the system.[citation needed] Poochi is a dog featuring in Yoshi's Island who Yoshi can ride. Plesiosaurs Dorrie and Plessie can be ridden by the player characters in 64 and 3D World respectively,[12][13] with Plessie serving a larger role in Bowser's Fury.[14]
Various vehicles that the player character can control have also appeared. These include a magic carpet in 2, flying clouds in several 2D games, submarines in Land and Yoshi's Island, an airplane in Land, a helicopter, train, and mole tank in Yoshi's Island, cars in Yoshi's Island and Maker 2, and the Koopa Clown Car aircraft in the Maker games.
Blocks
Most items in the Super Mario series appear from item blocks when hit, which originated in Super Mario Bros. and have persisted throughout the series, where the character hits a block to receive either coins or power-ups. Variations include those that are invisible until hit, advice dispensers, produce another block, move, frozen, contingent on a switch, bouncy, etc. The propeller block lets the character spin up into the air and slowly descend, and the Gold Block generates coins through running. A single block is the unit of measurement in the design of Super Mario levels.
Extra lives
Player characters can gain extra lives in most of the games. The 1-Up mushroom was introduced in Super Mario Bros., with the term 1-up subsequently being used generically in other video game series to refer to extra lives. In the monochromatic
Invincibility
Invincibility is an effect first appearing in the three Super Mario Bros. games, where it is granted by a "Starman",
Collectibles
Super Mario level design traditionally incorporates many distributed coins as puzzles, rewards, and guidance through the level. Coins are often found floating in the air in groups. Most Super Mario games award the player an extra life once a certain amount of gold coins are collected, commonly 50 or 100. Several coin variants exist, such as silver coins, dragon coins, star coins, and more. In 64, Sunshine, Galaxy, and Galaxy 2, coins replenish health (and air, when the character is underwater). In 64 and Sunshine, collecting 100 coins in a level results in a Power Star or Shine Sprite respectively. There are also stages in that game reward a Power Star for collecting eight red coins in a level, worth two normal coins each. In 64, a blue coin is worth five normal coins. In Sunshine, blue coins act as a side quest when brought to the Delfino Bank and for every ten blue coins deposited, Mario will earn a Shine Sprite. In the Galaxy series, after finishing each game once, stages unlock where Mario or Luigi can collect 100 purple coins to earn a Power Star. In Galaxy 2, they can also be used to feed some hungry "Luma" characters that can turn into either an item or another planet.
The games often feature other tokens found in levels to progress in the overworld, most frequently with the visual motif of a star. They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given by NPCs. They include the Power Stars in Super Mario 64 and the Super Mario Galaxy games, Shine Sprites in Super Mario Sunshine, Cat Shines in Bowser's Fury, Star Coins in the New Super Mario Bros. series, Star Medals in Super Mario 3D Land, Green Stars in the Galaxy games and Super Mario 3D World, and Power Moons in Super Mario Odyssey. In Super Mario Land 2, there are six Golden Coin tokens that must be collected to finish the game.
Warp Pipes and Warp Cannons
The Warp Pipe is a common method of transportation used in many of the Mario series games. Warp Pipes are most often green but also appear in other colors (early games included silver pipes, newer games have introduced red, green, blue and yellow pipes), and have many uses in the series. Warp Pipes can also contain enemies, usually Piranha Plants, and sometimes launch the player into the air (most commonly seen in the
Music
Much of the original Super Mario Bros. music and sound effects have become iconic to the series and incorporated into modern games. The original Super Mario Bros. theme, composed by Koji Kondo, has become one of the most well known video game themes around the world.[21]
Super Mario Galaxy, released in 2007, became the first game in the Super Mario series to feature orchestrated music,[22] which would return in its sequel and other subsequent games such as Super Mario 3D World.[23]
History and development
1985 | Super Mario Bros. |
---|---|
1986 | Super Mario Bros.: The Lost Levels |
1987 | |
1988 | Super Mario Bros. 2 |
Super Mario Bros. 3 | |
1989 | Super Mario Land |
1990 | Super Mario World |
1991 | |
1992 | Super Mario Land 2: 6 Golden Coins |
1993 | |
1994 | |
1995 | Super Mario World 2: Yoshi's Island |
1996 | Super Mario 64 |
1997 | |
1998 | |
1999 | |
2000 | |
2001 | |
2002 | Super Mario Sunshine |
2003 | |
2004 | |
2005 | |
2006 | New Super Mario Bros. |
2007 | Super Mario Galaxy |
2008 | |
2009 | New Super Mario Bros. Wii |
2010 | Super Mario Galaxy 2 |
2011 | Super Mario 3D Land |
2012 | New Super Mario Bros. 2 |
New Super Mario Bros. U | |
2013 | Super Mario 3D World |
2014 | |
2015 | Super Mario Maker |
2016 | Super Mario Run |
2017 | Super Mario Odyssey |
2018 | |
2019 | Super Mario Maker 2 |
2020 | |
2021 | Bowser's Fury |
2022 | |
2023 | Super Mario Bros. Wonder |
1980–1989: Conception and Super Mario Bros. games
In 1980,

Following a
After Super Mario Bros. released, development began for a sequel to be released on the
1989–1995: 2D sequels
This section needs additional citations for verification. (December 2024) |

Super Mario World was released for the Super Nintendo Entertainment System and consists of nine worlds displayed via a world map. It is a direct successor to the Super Mario Bros. games, bearing the subtitle Super Mario Bros. 4 in Japan. Unlike Super Mario Bros. 3, however, where each world map is separate, the world map here covers the whole game. Some of the levels have hidden alternate exits leading to different areas. New abilities include a spin jump and the rideable Yoshi, who can eat enemies and either swallow or spit them out. Power-ups include the new Cape Feather, which lets Mario and Luigi fly with a cape, and the P-balloon, which inflates the player character to allow him to float.
Super Mario Land 2: 6 Golden Coins was released for the Game Boy in 1992. It introduces Mario's rival, Wario, who took over Mario's castle during the events of Super Mario Land and forces Mario to collect the six golden coins to reenter and reclaim his castle. While its predecessor is similar to the original Super Mario Bros., Super Mario Land 2 has more in common with Super Mario World, featuring a world map and the ability to move back to the left within levels. There are 32 levels, divided into several themed worlds that each have their own boss. Three power-ups return: the Super Mushroom, Fire Flower, and Super Star. The game also introduces the Carrot power-up, which gives Mario large rabbit ears that let him glide when falling for a limited time. Its story was continued in Wario Land: Super Mario Land 3, which retroactively became the first of a spin-off series, Wario Land.
"When that game debuted, I wanted people to understand that Yoshi was part of the Mario world, and that be conveyed whether through title or gameplay. To me, it's part of the Mario series, but today's Yoshi games? They've changed from those origins, so I think it's okay to think of Yoshi living in his own universe. You can think of it separately from Mario's world."[47]
1996–2005: Introduction of 3D and open-ended exploration

In the early 1990s, director and producer
2006–2016: 2D revival and path-focused 3D games
This section needs additional citations for verification. (January 2024) |

After no original 2D game releases in the series since 1995, New Super Mario Bros. was released on the Nintendo DS in 2006. In it, Mario and Luigi set out to save Princess Peach from Bowser Jr. The gameplay is 2D, but most of the characters and objects are 3D on two-dimensional backgrounds, resulting in a 2.5D effect. The game uses an overworld map similar to those of Super Mario Bros. Deluxe. Some levels have multiple exits. The classic power-ups (Super Mushroom, Fire Flower and Super Star) return alongside the Mega Mushroom, Blue Shell, and Mini Mushroom.
Miyamoto explained that when he was developing Super Mario 64 with
New Super Mario Bros. Wii, released in 2009, features 4-player co-op and new power-ups: the Propeller Mushroom, the Ice Flower, and the Penguin Suit. All characters can ride Yoshi.
Super Mario Galaxy 2, released in 2010 was initially developed as an expansion pack to Galaxy, but was eventually developed into its own game. It retains the basic premise of its predecessor and includes its items and power-ups besides the Ice Flower and Red Star. New power-ups include the Cloud Flower, which allows Mario or Luigi to create platforms in mid-air and the Rock Mushroom, which turns the character into a rolling boulder. The character can also ride Yoshi. The game was released to widespread critical acclaim, getting better reviews than its predecessor.
Super Mario 3D Land was released for the Nintendo 3DS in November and December 2011. It was the first attempt to translate the gameplay of the 2D games into a 3D environment, and simplify the control scheme of the 3D games through including more linear levels. It is the first original 3D Super Mario game on a handheld console, since all previous handheld games were either 2D or a port of a previous game. It also brought back several older gameplay features, including the Super Leaf power-up last seen in Super Mario Bros. 3.
New Super Mario Bros. 2 was released in Summer 2012 for the Nintendo 3DS. Mario and Luigi must once again save Princess Peach from Bowser and the Koopalings, with the game's secondary goal to collect as many coins as possible. Several gameplay elements were introduced to help achieve this goal, such as the Gold Flower, a rarer variant of the Fire Flower that turns items into coins.[58][59]
Super Mario 3D World, the sequel to 3D Land, was released for the Wii U on November 22, 2013, in North America, and used the same gameplay mechanics as its predecessor.[62] Co-operative multiplayer is available for up to four players. The game introduced the ability to turn the characters into cats able to attack and scale walls to reach new areas, and to create clones of the characters. Like Super Mario Bros. 2, it features Princess Peach and Toad as playable characters in addition to Mario and Luigi. Rosalina from Super Mario Galaxy is also unlocked later in the game. Miyamoto said that "even though that's a 3D game, it's a little more accessible to everybody."

Super Mario Maker is a creation tool released for the Wii U in September 2015[63] which allows players to create their own levels based on the gameplay and style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, as well as to share their creations online. Based on existing games, several gameplay mechanics were introduced for the game, with existing ones also available to be used together in new ways. A Nintendo 3DS version of the game called Super Mario Maker for Nintendo 3DS, was released in December 2016. It features a few new pre-installed levels, but no online level sharing. Super Mario Maker 2 is a newer version of Super Mario Maker with many new items, themes, and enemies, a world-builder, as well as online multiplayer. The game was released on June 28, 2019, for the Nintendo Switch.
2017-present: Return to open-ended exploration
After having fallen out of favor by the mid-2000s, open-world "collectathon" 3D platformers such as Super Mario 64 had become less common.[67] By the mid-2010s, however, 3D platformers were aiming to replicate such experiences, including Yooka-Laylee and A Hat in Time. Likewise, Super Mario Odyssey is a return to the open-world "sandbox" 3D style of gameplay,[68][69][70] with "more open-ended exploration like in Super Mario 64 and Super Mario Sunshine."[71] Mario must save Peach from a forced marriage with Bowser. It was released in October 2017 for Nintendo Switch.[72]
Bowser's Fury is part of the 2021 re-release of Super Mario 3D World on the Nintendo Switch. It implements 3D open-world "free-roaming" gameplay in a similar fashion to Odyssey, from which it includes many elements.[73][74]
Super Mario Bros. Wonder is a 2D sidescrolling Super Mario game released in 2023. Players can explore most levels and worlds in any order they want. New power-ups include a fruit that transforms the player into an elephant[75] and a flower that allows the player to create bubbles that capture enemies.[75] When touching a Wonder Flower, the player character experiences strange effects that involve the character and the world being altered.[76][77] It is the first game to feature Kevin Afghani as the new voice of Mario and Luigi, following the announcement of previous actor Charles Martinet's departure from the roles in August 2023.[78]
Remakes and remasters
Game | System | Year | Original game(s) | Original release year(s) |
---|---|---|---|---|
Super Mario All-Stars (+ Super Mario World) | Super NES | 1993/1994 | Super Mario Bros. | 1985 |
Super Mario Bros.: The Lost Levels | 1986 | |||
Super Mario Bros. 2 | 1988 | |||
Super Mario Bros. 3 | 1988 | |||
Super Mario World[d] | 1990 | |||
Super Mario Bros. Deluxe | Game Boy Color | 1999 | Super Mario Bros. | 1985 |
Super Mario Bros.: The Lost Levels | 1986 | |||
Super Mario Advance | Game Boy Advance | 2001/2002 | Super Mario Bros. 2 | 1988 |
Mario Bros. | 1983 | |||
Super Mario World: Super Mario Advance 2
|
Game Boy Advance | 2001 | Super Mario World | 1990 |
Mario Bros. | 1983 | |||
Yoshi's Island: Super Mario Advance 3
|
Game Boy Advance | 2002 | Super Mario World 2: Yoshi's Island | 1995 |
Mario Bros. | 1983 | |||
Super Mario Advance 4: Super Mario Bros. 3 | Game Boy Advance | 2003/2004 | Super Mario Bros. 3 | 1988 |
Mario Bros. | 1983 | |||
Super Mario 64 DS | Nintendo DS | 2004/2005 | Super Mario 64 | 1996 |
New Super Mario Bros. U Deluxe
|
Nintendo Switch | 2019 | New Super Mario Bros. U | 2012 |
New Super Luigi U | 2013 | |||
Super Mario 3D All-Stars | Nintendo Switch | 2020 | Super Mario 64 | 1996 |
Super Mario Sunshine | 2002 | |||
Super Mario Galaxy | 2007 | |||
Super Mario 3D World + Bowser's Fury
|
Nintendo Switch | 2021 | Super Mario 3D World | 2013 |
Reception
Game | Year | Units sold (in millions) |
GameRankings | Metacritic (out of 100) |
---|---|---|---|---|
Super Mario Bros. | 1985 | NES: 40.23[79] SNES: 10.55[80] GBA: – |
NES: 86%[81] GBC: 92%[82] GBA: 80%[83] |
NES: – GBC: – GBA: 84[84] |
Super Mario Bros. 2 | 1988 | NES: 7.46[80] GBA: 5.57[85] |
NES: 81%[86] GBA: 82%[87] |
NES: – GBA: 84[88] |
Super Mario Bros. 3 | 1988 | NES: 17.28[80] GBA: 5.43[85] |
NES: 97%[89] GBA: 92%[90] |
NES: – GBA: 94[91] |
Super Mario Land | 1989 | 18.14[80] | 77%[92] | – |
Super Mario World | 1990 | SNES: 20.61[93] GBA: 5.69[80] |
SNES: 94%[94] GBA: 92%[95] |
SNES: – GBA: 92[96] |
Super Mario Land 2: 6 Golden Coins | 1992 | 11.18[80] | 79%[97] | – |
Super Mario World 2: Yoshi's Island
|
1995 | SNES: – GBA: – |
SNES: – GBA: – |
SNES: – GBA: – |
Super Mario All-Stars | 1993 | 10.55[80] | 90%[98] | – |
Super Mario 64 | 1996 | N64: 11.91[99] DS: 11.06[100] |
N64: 96%[101] DS: 86%[102] |
N64: 94[103] DS: 85[104] |
Super Mario Sunshine | 2002 | 6.28[80] | 91%[105] | 92[106] |
New Super Mario Bros. | 2006 | 30.80[100] | 89%[107] | 89[108] |
Super Mario Galaxy | 2007 | 12.80[109] | 97%[110] | 97[111] |
New Super Mario Bros. Wii | 2009 | 30.32[109] | 88%[112] | 87[113] |
Super Mario Galaxy 2 | 2010 | 7.41[80] | 97%[114] | 97[115] |
Super Mario 3D Land | 2011 | 12.84[116] | 90%[117] | 90[118] |
New Super Mario Bros. 2 | 2012 | 13.39[116] | 78%[119] | 78[120] |
New Super Mario Bros. U | 2012 | Wii U: 5.82[121] NS: 12.72[122] |
Wii U: 84%[123] NS: 81%[124] |
Wii U: 84[125] NS: 81[126] |
Super Mario 3D World | 2013 | Wii U: 5.89[121] NS: 8.85[122] |
Wii U: 92%[127] NS: – |
Wii U: 93[128] NS: 89[129] |
Super Mario Maker | 2015 | |||
Super Mario Run | 2016 | — | — | 76[135] |
Super Mario Odyssey | 2017 | 27.96[130] | 97%[136] | 97[137] |
Super Mario Maker 2 | 2019 | 8.42[130] | — | 88[138] |
Super Mario 3D All-Stars | 2020 | 9.07[130] | — | 82[139] |
Super Mario Bros. Wonder | 2023 | 15.51 | — | 92[140] |
The Super Mario series has seen tremendous critical acclaim from both critics and audiences. The series was ranked as the best game franchise by IGN in 2006.[141] In 1996 Next Generation ranked the series as number 5 on their "Top 100 Games of All Time",[e] additionally ranking Super Mario 64 at number 1 although stating the rule that series of games be confined to a single entry.[142] In 1999, Next Generation listed the Mario series as number 3 on their "Top 50 Games of All Time", commenting that, "The depth of the game design was never matched in 2D and has yet to be equaled by a 3D action performer. The gameplay is simply genius – Shigeru Miyamoto wrote the book on platformers."[143] Electronic Gaming Monthly attributed the series' excellence to the developers' tireless creativity and innovation, pointing out that "Sega's Sonic the Hedgehog series changed very little in its four installments on the Genesis. The Mario series has changed significantly with each new game."[144]
The original Super Mario Bros. was awarded the top spot on Electronic Gaming Monthly's greatest 200 games of their time list[145] and IGN's top 100 games of all-time list twice (in 2005 and 2007).[146] Super Mario Bros. popularized side-scrolling video games and provided the basic concept and mechanics that persisted throughout the rest of the series. Super Mario Bros. sold 40.24 million copies, making it the bestselling video game of the whole series.[147] Various other video games of the series were ranked as the best within the series.[148][149][94] Games included are Super Mario Bros. 3,[150] Super Mario World[151] and Super Mario 64 to name a few.[152][153] Before Super Mario Odyssey, Super Mario Galaxy has been for 10 years the best-ranked game on GameRankings.[154][110]
Sales
Super Mario is the best-selling video game franchise of all time, having sold more than 430 million units worldwide as of 2023[update].[155] The first seven Super Mario games (including the first three Super Mario Bros. titles, the first two Super Mario Land titles, and Super Mario World) had sold 100 million units by March 1993.[156]
Games in the Super Mario series have had consistently strong sales, ranking among the best-selling video games of all time. Super Mario Bros. sold more than 50 million units worldwide sold across multiple platforms by 1996.[157] The original NES version sold 40.23 million units and is the best-selling NES game, with its two sequels, Super Mario Bros. 3 (18 million copies) and Super Mario Bros. 2 (10 million copies), ranking in second and third place respectively.[99] Super Mario World is the best-selling game for the SNES console, selling 20 million copies. Super Mario 64 sold the most copies for the Nintendo 64 (11 million), whereas Super Mario Sunshine is the second bestselling game (5.5 million) on the GameCube (second to Super Smash Bros. Melee). Super Mario Galaxy has sold 12.80 million units as of March 2020[update], which was the bestselling 3D game in the series until 2019, and is the ninth bestselling game for the Wii.[109] Its sequel Super Mario Galaxy 2 has 7.41 million units sold, placing in twelfth. Super Mario 3D World was the second bestselling game on the Wii U and along with its more popular Switch port has sold over 19 million copies combined making it the 2nd bestselling 3D Mario game.[158][80] Super Mario Odyssey has 29.04 million units sold as of December 2024, making it the bestselling 3D game in the series to date, and among the best-selling games for the Nintendo Switch.[159] New Super Mario Bros. Wii has sold 30.32 million copies worldwide, the fourth bestselling game on the Wii, as well as one of the bestselling video games of all time.[109]
The Super Mario series also sold well on handheld consoles. Super Mario Land has sold 18.14 million copies, and is the fourth bestselling game for the Game Boy. Its sequel, Super Mario Land 2: 6 Golden Coins, sold 11.18 million copies, placing sixth.[160] New Super Mario Bros. for the Nintendo DS sold 30.80 million units, making it the bestselling game for the console, and the bestselling portable entry.
For all console and handheld games that have not been bundled with a console, Super Mario Bros. 3 is the fourth bestselling game, whereas New Super Mario Bros. is fifth, Super Mario Land is eleventh, and Super Mario 64 is eighteenth.
In the United Kingdom, Super Mario Bros. is the most famous video game brand, recognized by 91% of the UK adult population as of 2021[update].[161]
See also
- Luigi's Mansion series: A spin-off of the series.
- Captain Toad: Treasure Tracker: A spin-off of the series.
- Donkey Kong Country series: Similar platform series.
- Super Princess Peach: A spin-off Nintendo platform game that role reverses Mario and Peach.
- Wario Land series: A spin-off platform sub-series.
- Yoshi series: A spin-off of the series
Notes
- ^ Japanese: スーパーマリオ, Hepburn: Sūpā Mario
- ^ Japanese: スーパーマリオブラザーズ, Hepburn: Sūpā Mario Burazāzu
- ^ Japanese: マリオ
- ^ Not included in original version of All-Stars
- ^ The entry name is "Mario (series)", but the description as a "side-scrolling platformer" makes it clear that Next Generation meant the Super Mario series specifically.
References
This article incorporates text available under the CC BY-SA 3.0 license.
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Idealized representations of this species permeate popular culture. A. muscaria can be found as a major obstacle in video games (e.g., the Smurfs and Super Mario Bros., respectively)
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Show me your love, show me your love
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