Digital cinematography
Digital cinematography is the process of capturing (recording) a
Many vendors have brought products to market, including traditional film camera vendors like
As of 2017[update], professional 4K digital film cameras were approximately equal to 35mm film in their resolution and dynamic range capacity; however, digital capture still has a different look from analog film. Some filmmakers still prefer to use analogue picture formats to achieve the desired results.[4]
History
The basis for
Beginning in the late 1980s,
Rainbow (1996) was the world's first film to utilize extensive digital post production techniques.[12] Shot entirely with Sony's first Solid State Electronic Cinematography cameras and featuring over 35 minutes of digital image processing and visual effects, all post production, sound effects, editing and scoring were completed digitally. The Digital High Definition image was transferred to a 35mm negative via an electron beam recorder for theatrical release.
The first digitally filmed and post produced feature film was ) were also all digital. The film, transferred to 35mm negative for theatrical release, won Best U.S. Feature at the Santa Barbara Film Festival in 1998.
In 1997, with the introduction of HDCAM recorders and 1920 × 1080 pixel digital professional video cameras based on CCD technology, the idea, now re-branded as "digital cinematography," began to gain traction in the market.[citation needed] Shot and released in 1998, The Last Broadcast is believed by some to be the first feature-length video shot and edited entirely on consumer-level digital equipment.[13]
In May 1999,
In May 2000,
In June 2000,
In 2009, Slumdog Millionaire became the first movie shot mainly in digital to be awarded the Academy Award for Best Cinematography.[16] The highest-grossing movie in the history of cinema, Avatar (2009), not only was shot on digital cameras as well, but also made the main revenues at the box office no longer by film, but digital projection.
Major films[n 1] shot on digital video overtook those shot on film in 2013. Since 2016 over 90% of major films were shot on digital video.[17] As of 2017[update], 92% of films are shot on digital.[18] Only 24 major films released in 2018 were shot on 35mm.[19]
Today, cameras from companies like
Technology
Digital cinematography captures motion pictures digitally in a process analogous to digital photography. While there is no clear technical distinction that separates the images captured in digital cinematography from video, the term "digital cinematography" is usually applied only in cases where digital acquisition is substituted for film acquisition, such as when shooting a feature film. The term is seldom applied when digital acquisition is substituted for video acquisition, as with live broadcast television programs.
Recording
Cameras
Professional cameras include the
Flagship smartphones like the Apple
Sensors
Digital cinematography cameras capture
, usually in one of two arrangements.Single chip cameras designed specifically for the digital cinematography market often use a single sensor (much like
Codecs
Professional raw video recording codecs include Blackmagic Raw, Red Raw, Arri Raw and Canon Raw.[22][23][24][25]
Video formats
Unlike
For instance, a 2K image is 2048 pixels wide, and a 4K image is 4096 pixels wide. Vertical resolutions vary with
All formats designed for digital cinematography are
The
In the early years of digital cinematography, 2K was the most common format for digitally acquired major motion pictures however, as new camera systems gain acceptance, 4K is becoming more prominent. The
Data storage
Broadly, two workflow paradigms are used for data acquisition and storage in digital cinematography.
Tape-based workflows
With
File-based workflows
Digital cinematography has mostly shifted towards "tapeless" or "file-based" workflows. This trend has accelerated with increased capacity and reduced cost of non-linear storage solutions such as hard disk drives, optical discs, and solid-state memory. With tapeless workflows digital video is recorded as digital files onto random-access media like optical discs,
Such RAID arrays, both of "managed" (for example,
Short-term archiving, "if ever", is accomplished by moving the digital files into "slower" RAID arrays (still of either managed and unmanaged type, but with lower performances), where playback capability is poor to non-existent (unless via proxy images), but minimal editing and metadata harvesting is still feasible. Such intermediate requirements easily fall into the "mid-line" storage category.
Long-term archiving is accomplished by backing up the digital files from the RAID, using standard practices and equipment for data backup from the
Chroma subsampling
Most digital cinematography systems further reduce data rate by subsampling color information. Because the human visual system is much more sensitive to luminance than to color, lower resolution color information can be overlaid with higher resolution luma (brightness) information, to create an image that looks very similar to one in which both color and luma information are sampled at full resolution. This scheme may cause pixelation or color bleeding under some circumstances. High quality digital cinematography systems are capable of recording full resolution color data (4:4:4) or raw sensor data.
Intra-frame vs. Inter-frame compression
Most compression systems used for acquisition in the digital cinematography world compress footage one frame at a time, as if a video stream is a series of still images. This is called
DCT vs. DWT compression
Digital distribution
For theaters with digital projectors, digital films may be distributed digitally, either shipped to theaters on hard drives or sent via the Internet or satellite networks. Digital Cinema Initiatives, LLC, a joint venture of Disney, Fox, MGM, Paramount, Sony Pictures Entertainment, Universal and Warner Bros. Studios, has established standards for digital cinema projection. In July 2005, they released the first version of the Digital Cinema System Specification,[29] which encompasses 2K and 4K theatrical projection. They also offer compliance testing for exhibitors and equipment suppliers.
Theater owners initially balked at installing digital projection systems because of high cost and concern over increased technical complexity. However new funding models, in which distributors pay a "digital print" fee to theater owners, have helped to alleviate these concerns. Digital projection also offers increased flexibility with respect to showing trailers and pre-show advertisements and allowing theater owners to more easily move films between screens or change how many screens a film is playing on, and the higher quality of digital projection provides a better experience to help attract consumers who can now access high-definition content at home. These factors have resulted in digital projection becoming an increasingly attractive prospect for theater owners, and the pace of adoption has been rapidly increasing.
Since some theaters currently do not have digital projection systems, even if a movie is shot and post-produced digitally, it must be transferred to film if a large theatrical release is planned. Typically, a film recorder will be used to print digital image data to film, to create a 35 mm internegative. After that the duplication process is identical to that of a traditional negative from a film camera.
Comparison with film cinematography
Resolution
Unlike a digital sensor, a film frame does not have a regular grid of discrete pixels.
Determining resolution in digital acquisition seems straightforward, but it is significantly complicated by the way digital camera sensors work in the real world. This is particularly true in the case of high-end digital cinematography cameras that use a single large
Grain and noise
Film has a characteristic grain structure. Different film stocks have different grain.
Digitally acquired footage lacks this grain structure. It has electronic noise.
Digital intermediate workflow and archiving
The process of using digital intermediate workflow, where movies are color graded digitally instead of via traditional photochemical finishing techniques, has become common.
In order to utilize digital intermediate workflow with film, the camera negative must first be processed and then scanned to a digital format. Some filmmakers have years of experience achieving their artistic vision using the techniques available in a traditional photochemical workflow, and prefer that finishing/editing process.
Digitally shot movies can be printed, transferred or archived on film. Large scale digital productions are often archived on film, as it provides a safer medium for storage, benefiting insurance and storage costs.[32] As long as the negative does not completely degrade, it will always be possible to recover the images from it in the future, regardless of changes in technology, since all that will be involved is simple photographic reproduction.
In contrast, even if digital data is stored on a medium that will preserve its integrity, highly specialized digital equipment will always be required to reproduce it. Changes in technology may thus render the format unreadable or expensive to recover over time. For this reason, film studios distributing digitally-originated films often make film-based separation masters of them for archival purposes.[32]
Reliability
Film proponents have argued that early digital cameras lack the reliability of film, particularly when filming sequences at high speed or in chaotic environments, due to digital cameras' technical
Criticism and concerns
Some film directors such as Christopher Nolan,[35] Paul Thomas Anderson[36] and Quentin Tarantino have publicly criticized digital cinema, and advocated the use of film and film prints. Tarantino has suggested he may retire because he will no longer be able to have his films projected in 35mm in most American cinemas. Tarantino considers digital cinema to be simply "television in public."[37] Christopher Nolan has speculated that the film industry's adoption of digital formats has been driven purely by economic factors as opposed to digital being a superior medium to film: "I think, truthfully, it boils down to the economic interest of manufacturers and [a production] industry that makes more money through change rather than through maintaining the status quo."[35]
Another concern with digital image capture is how to archive all the digital material. Archiving digital material is turning out to be extremely costly, and it creates issues in terms of long-term preservation. In a 2007 study, the
See also
- Digital versus film photography
- Filmizing
- List of motion picture topics
- Motion picture film scanner
References
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- ^ "Maybe the war between digital and film isn't a war at all". The A.V. Club. 23 August 2018. Retrieved 26 November 2019.
- ^ Rizov, Vadim (24 April 2019). "24 Films Shot on 35mm Released in 2018". Filmmaker Magazine. Retrieved 2019-09-14.
- ^ Kohn, Eric (2018-01-26). "Steven Soderbergh Says He's Done Directing Studio Movies and Wants to Only Shoot on iPhones — Sundance 2018". IndieWire. Retrieved 2019-02-15.
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- ^ "Should I Use Canon's C-RAW Image File Format?". The-Digital-Picture.com. Retrieved 2019-09-13.
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- ^ ShareGrid (2018-03-13). "What is ARRIRAW?". ShareGrid. Retrieved 2019-09-13.
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- ^ "TRANSFORMERS: DARK OF THE MOON Edit Bay Visit! Steve Watches 20 Minutes of the Movie and Interviews Michael Bay for Over 2 Hours!". Collider. December 8, 2010. Retrieved 2013-05-19.
- ^ a b Merchan, George (2012-04-15). "Christopher Nolan talks film vs. digital, his take on CGI, his disinterest in 3D, and much more in insightful DGA interview – Movie News". JoBlo.com. Retrieved 2013-04-22.
- ^ "pta on digital vs. film". YouTube. 2006-08-10. Archived from the original on 2021-12-21. Retrieved 2013-04-22.
- ^ "Quentin Tarantino: 'I can't stand digital filmmaking, it's TV in public' – Movies News". Digital Spy. 2012-11-30. Retrieved 2013-04-22.
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Notes
- ^ Defined as the top 200 grossing live-action films