Virtual sex
Virtual sex is sexual activity where two or more people (or one person and a virtual character) gather together via some form of communications equipment to arouse each other, often by the means of transmitting sexually explicit messages. Virtual sex describes the phenomenon, no matter the communications equipment used.
- Digital remote stimulation involves the use of electronic sex toys to stimulate a person in the genital area from a distance
- Camming is virtual sex that is over video chat from services that provide it.
- , etc.
- Phone sex is virtual sex spoken over the telephone.[1]
- Sexting is virtual sex sent via mobile phone network text messaging. The advent of cell phones with built-in digital cameras has undoubtedly added new dimensions to these activities.
- Modern consumer virtual reality headsets allow users to engage in virtual sex through simulated environments, either with other humans or with virtual characters.[2]
These terms and practices continuously evolve as technologies and methods of communication change.
Increases in Internet connectivity, bandwidth availability, and the proliferation of webcams have also had implications for virtual sex enthusiasts. It is increasingly common for these activities to include the exchange of pictures or motion video. There are companies which allow paying customers to watch people have live sex or masturbate and at the same time allow themselves to be watched as well. Recently, devices have been introduced and marketed to allow remote-controlled stimulation.[citation needed]
Consent
An important part of partaking in virtual sex, or sexual acts, would be consent.[3] The ethics of sexting are already being established by young people for whom consent figures as a critical concept. Distinctions between positive and negative experiences of sexting are mostly dependent on whether consent was given to make and share the images. As of 2015[update], it is illegal for any person under the age of 18 to consent to any form of virtual sex (only if nude pictures are sent), because images of minors are considered child pornography.[4]
Addiction
There are approximately one half to 2 million sex addicts[5] in the world that have access to the Internet and the prospectives of virtual sex on the Internet are appealing to them. The internet opens up a world where people can reinvent themselves and try on a completely different online persona; they can freely experiment with and explore a variety of new, hidden or repressed sexual behaviors, fetishes and sexual fantasies.[6] This can feel liberating, but can also be extremely dangerous as it has the potential of becoming addicting and have adverse effects on cybernauts' other aspects of life. What attracts people to sex via the Internet can be explained by the “Triple A”[7] engine of Affordability, Accessibility, and Anonymity. The "Triple A" engine represents the risk factors for people that are already susceptible to sexual compulsivity or psychological vulnerability related to sexual compulsivity.
Affordability is about the cheap price of virtual sex. Pornography magazines and videos used to have a price of $20 or more per individual piece, while today anyone can have access to unlimited amount of pornographic content at the price of a $20 monthly subscription to the internet. Accessibility is a person's capacity to have access to the Internet - a service that is virtually accessible to anyone in the world. Finally, Anonymity references the ability to have access to sexual content without disclosing your true identity; this can feel empowering and make it that much easier to have sex, as one would not have to risk being seen by someone they know and feel ashamed or worried of possible gossips and rumors about them.[7]
When does healthy virtual sex become a
Virtual sex can become a
Long-distance relationships
Approximately 14 million people in the
See also
- Red Light Center
- Teledildonics
- Virtual reality sex
- Deuel, Nancy R. 1996. Our passionate response to virtual reality. Computer-mediated Communication: Linguistic, Social, and Cross-Cultural Perspectives, p. 129-146. Ed. by Susan C. Herring. John Benjamins Publishing Company, Philadelphia.
- Lunceford, Brett. “Virtual Sex.” In Encyclopedia of Gender in Media, edited by Mary Kosut. Thousand Oaks, CA: Sage, 2012.
References
- ^ Zucker Saltz, Lizzie (2009). Crafting Romance. Athens: Athens Institute for Contemporary Art. p. 5.
Cindy Hinant's telephone sculptures tease out the sexually suggestive language of telephone services that insist on denying the separation of the speakers...Here the objects of communication-the now outdated landline telephones-take on the physicality of human relationships, not against technology's domination but by and through it. As we shift over to cellular phones, Hinant's sculptures are both nostalgic for the materiality of older devices and instructive as to the ways in which we might preserve for our modern age what Jean Baudrillard called the 'ecstasy of communication.'
- ^ Gray, Kate (27 February 2018). "This VR Girlfriend Simulator Is About More Than Cybersex". Kotaku. Retrieved 19 December 2018.
- S2CID 256482517.
- ^ Kath Albury & Kate Crawford (2012): Sexting, consent and young people's ethics: Beyond Megan's Story, Continuum: Journal of Media & Cultural Studies, 26:3, 463-473
- PMID 19178218.
- S2CID 143786655.
- ^ ISSN 1939-1323.
- ISSN 1072-0162.
- ^ S2CID 143927819.
- ^ S2CID 234772169.
- S2CID 149613341.
- ISSN 0021-9916.
- ISBN 978-1-135-60797-5.
- ^ OCLC 1037818083.