Eroge

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An eroge (エロゲ or エロゲー, erogē; pronounced

erotic video game. The term encompasses a wide variety of Japanese games containing erotic content across multiple genres. The first eroge were created in the 1980s, and many well-known companies in the Japanese gaming industry originally produced and distributed them. Some eroge are primarily focused on erotic content, while others, such as Key's Kanon
, only contain occasional scenes in an otherwise non-erotic work. Games in the latter category are often re-released with sexual content removed for general audiences. Throughout its history, the genre has faced controversy for its use of explicit sexual content, and as a result has been banned from several console platforms.

History

Eroge is a Japanese

erotic video game.[1] The earliest known commercial erotic computer game is PSK's Lolita Yakyūken, released in 1982.[2] That same year, Koei released the erotic title, Seduction of the Condominium Wife (団地妻の誘惑, Danchi Zuma no Yūwaku), which was an early role-playing adventure game with color graphics,[3][4] owing to the eight-color palette of the PC-8001 computer. It became a hit, helping Koei become a major software company.[5]

In another opinion, Yuji Horii recalled in 1986 that he saw a demonstration of a Yakyūken-like game running on the FM-8 in the end of 1981, and he considered Yakyūken was the origin of adult games.[6] Some writers say that Yakyūken produced for Sharp MZ computers by Hudson Soft is the first Japanese adult game.[7][8]

Other now-famous Japanese companies such as Enix, Square and Nihon Falcom also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream.[9] Early eroge usually had simple stories, some even involving anal sex, which often led to widespread condemnation from the Japanese media. In some of the early erotic games, the erotic content is meaningfully integrated into a thoughtful and mature storytelling, though others often used it as a flimsy excuse for pornography.[9] Erotic games made the PC-8801 popular, but customers quickly became tired of paying 8800 yen ($85) for such simple games. Soon, new genres were invented: ASCII's Chaos Angels, a role-playing-based eroge, inspired Dragon Knight by Elf and Rance by AliceSoft.

In the early 1990s eroge games became much more common. Most eroge games, a fairly large library, found its way on the

Windows
as it grew in popularity.

In 1992, Elf released

Super Famicom
attracted the attention of many Japanese gamers. Otogirisou was a standard adventure game but had multiple endings. This concept was called a "sound novel".

In 1996, the new software developer and publisher

Leaf expanded on this idea, calling it a visual novel and releasing their first successful game, Shizuku, a horror story starring a rapist high school student, with very highly reviewed writing and music. Their next game, Kizuato, was almost as dark. However, in 1997, they released To Heart, a sweetly sentimental story of high school love that became one of the most famous and trendsetting eroge ever. To Heart's music was so popular it was added to karaoke
machines throughout Japan—a first for eroge.

In response to increasing pressure from Japanese

lobby groups, in mid-1996 Sega of Japan announced that they would no longer permit Sega Saturn games to include nudity.[10]

After a similar game by

Kanon. It contains only about seven brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and Kanon sold over 300,000 copies. In 2002 a 13-episode anime series was produced, as well as another 24-episode anime series in 2006. According to Satoshi Todome's A History of Eroge, Kanon is still the standard for modern eroge and is referred to as a "baptism" for young otaku
in Japan. Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture. Oftentimes, voice actors who have voiced for eroge have been credited under a pseudonym.

As the visual novel standard was adopted, the erotic parts in eroge began to become less and less apparent. Many eroge become more story-oriented than sex-oriented, making story the main focus for many modern eroge. More and more people who used to reject such type of games began to become more open-minded, realizing that eroge are not just about sex anymore.[11] A lot of story-focused eroge tend to have only a few erotic scenes.

Another subgenre is called "nukige" (抜きゲー, Nukigē), in which sexual gratification of the player is the main focus of the game.[12]

Gameplay

Eroge often feature anime and manga-style graphics.

There is no set definition for the gameplay of eroge, except that they all include explicit erotic or

dōjin (usually with a construction kit like NScripter or RPG Maker
). Additionally, some games may receive an "all-ages" version, such as a port to consoles or handheld devices where pornographic content is not allowed, which either remove or censor the sex scenes entirely.

Eroge is most often a

Illusion Soft
, are just simulations of sex, with no "conventional" gameplay included.

See also

References

  1. .
  2. ^ "Lolita: Yakyūken (1982)".
  3. ^ "Danchizuma no Yuuwaku". Legendra. Archived from the original on 2011-07-13. Retrieved 2011-03-16.
  4. ^ "Danchi-zuma no Yuuwaku". GameSpot. Retrieved 2011-03-16.
  5. ^ Pesimo, Rudyard Contretas (2007). "'Asianizing' Animation in Asia: Digital Content Identity Construction Within the Animation Landscapes of Japan and Thailand" (PDF). Reflections on the Human Condition: Change, Conflict and Modernity—The Work of the 2004/2005 API Fellows. The Nippon Foundation. pp. 124–160. Archived from the original (PDF) on 2011-09-04.
  6. ISSN 0286-486X
    .
  7. .
  8. .
  9. ^ a b Retro Japanese Computers: Gaming's Final Frontier, Hardcore Gaming 101, reprinted from Retro Gamer, Issue 67, 2009
  10. Imagine Media
    . p. 22.
  11. ^ A History of Eroge
  12. ^ "Visual novel database" on nukige, "Plot serves the sex-scenes, not the other way round."

Further reading

External links

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