Pyramid of Shadows

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Pyramid of Shadows
Nentir Vale
AuthorsMike Mearls, James Wyatt
First published2008
ISBN978-0-7869-4935-9
Linked modules
H1 H2 H3

Pyramid of Shadows is the final part of a loosely connected three part series of

Heroic Tier.[1] This module is set in a region of the world called the Nentir Vale, the details of which are given in the 4th edition Dungeon Master's Guide
.

Synopsis

Pyramid of Shadows presents an adventure wherein players find their way to a multi-level extradimensional pyramid built by the gods as a prison for the power-mad

Eladrin
lover Vyrellis, the players gain the opportunity to breach Karavakos' sanctum and defeat the wizard, which dissolves the pyramid and frees the players.

Format

Pyramid of Shadows is essentially a megadungeon, a single sprawling complex filled with monsters, traps and treasure. Because of the nature of the pyramid player characters cannot leave, return to a home base, or take up sidequests, so players will find themselves locked into the module until Karavakos is defeated and the pyramid is destroyed. The adventure is presented in two booklets. One booklet provides a general overview of the complex and introduces statistics for monsters that make their first 4th Edition appearance in this module. The second provides details of the module's tactical encounters, presented in the delve format where each encounter is depicted across two pages and contains all relevant maps and statblocks within that space.

Contents

  • A 32-page adventure booklet (Book 1)
  • A 64-page adventure booklet (Book 2)
  • A full-color poster map
  • A light cardboard portfolio

Publication history

The adventure was designed by

Lucio Parillo
.

References

  1. ^ "Keep on the Shadowfell Spotlight Interview". Wizards of the Coast. Archived from the original on May 10, 2008. Retrieved 2009-01-16.

Bibliography

External links