Dungeoneer's Survival Guide
ISBN 0880382724 | |
Dungeoneer's Survival Guide is a supplement to the Dungeons & Dragons fantasy role-playing game. The book was written by Douglas Niles, and published by TSR, Inc. in 1986.
Contents
Dungeoneer's Survival Guide is a supplement which details how to run adventures in underground settings with specialized game rules for underground activities such as movement, combat, mining, and skill proficiencies. The book contains a section for Dungeon Masters that provides details on the ecology and the cultures of the underground inhabitants. It includes information on making three-dimensional maps, and presents a campaign area called "Deepearth".[1]
The book includes special game rules for underground activities, combat, travel, and mining, in addition to descriptions of the Underdark and the ecology and cultures of its underground inhabitants, as well as a set of Battlesystem rules for mass-combat in underground settings.
The Dungeoneer's Survival Guide presents new proficiencies, as well as ideas on how to design underground adventures. Characters gain proficiencies by way of "non-weapon proficiency slots", which can be used towards a variety of secondary skills. This book also provides rules on actions such as how well characters aside from thieves climb walls and trees, distances that characters can jump, and the length of time characters can hold their breath.[2]
The book details the types of caverns, how player characters may find and access them, and what may be found there along with the effects of natural hazards like cave-ins, floods, underground streams, poisonous gases, volcanoes and insufficient oxygen. The book describes the history and relationships of the races that live underground, and provides advice on how to run adventuring campaigns underground.[2]
Publication history
Dungeoneer's Survival Guide was written by
The book was re-packaged with the Dark and Hidden Ways adventure pack in 1990 to clear out the remaining stock of Dungeoneer's Survival Guide, a first edition AD&D title rendered out-of-date with the release of second edition AD&D.[3]
In 1999, a paperback reprint of the first edition was released.[4]
Reception
Scott Taylor of Black Gate listed the Dungeoneer's Survival Guide as #10 on the list of "Top 10 'Orange Spine' AD&D Hardcovers By Jeff Easley, saying "[Easley] painted this one before he even came to TSR but they decided to buy it and use it for this cover."[5]
Reviews
- Casus Belli #34 (Aug 1986)[6]
Further reading
- "Sage Advice", Dragon #118.
References
- ^ ISBN 0-87975-653-5.
- ^ a b c d e f g Bambra, Jim (October 1986). "Open Box". White Dwarf (82). Games Workshop: 2.
- ^ Dungeoneer's Survival Guide Bonus Pack - RPGnet d20 RPG Game Index
- ^ Fogens, M. (August 1999). "Classic AD&D books are back". InQuest Gamer. No. 52. Wizard Entertainment. p. 20.
- ^ "Art of the Genre: Top 10 'Orange Spine' AD&D Hardcovers by Jeff Easley – Black Gate". 14 September 2016.
- ^ "Têtes d'affiche | Article | RPGGeek".