User:Ozdarka/mariofranchise

Source: Wikipedia, the free encyclopedia.

{{Infobox media franchise |title = Mario |image = File:Mario emblem.svg |caption = The emblem of Mario's hat as commonly used in the series. |creator = Shigeru Miyamoto |origin = Mario Bros. (1983) |owner = Nintendo |books = |novels = Super Mario Bros. (1991) |comics = |magazines = |strips =

|films =

</ref> "Jumpman" was called "

Nintendo of America's office/warehouse, who barged in on a meeting to demand an overdue rent payment.[3][4] Eventually Jumpman's name was internationally and permanently changed to Mario. The success of the game spawned several ports, and a sequel, Donkey Kong Jr., which is Mario's only appearance as an antagonist. Donkey Kong 3 did not feature Mario. Donkey Kong has established his own unique franchise outside the Mario universe, starting with Donkey Kong Country and has spawned many sequels and spin-offs (such as Diddy Kong Racing
).

Mario Bros.

The Mario branding was used for the first time in a later arcade game,

phase. Each phase is a series of platforms with four pipes at each corner of the screen, and an object called a "POW" block in the center.[5][6] The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario titles, players cannot jump on enemies until they are flipped over; this can be accomplished by jumping under the platform they are on or by using the "POW" block. Both sides of every phase feature a mechanism that allows the player to go off-screen to the left and appear on the right, and vice versa.[6] The game has since reappeared in various forms, including as a minigame in Super Mario Bros. 3 and the Super Mario Advance series, and reimagined as Mario Clash
.

Game & Watch

Nintendo has released several Mario and Donkey Kong LCD video games for the Game & Watch console. Eleven were released between 1982 and 1994. Nintendo also licensed the release of six LCD games for Nelsonic's Game Watch line between 1989 and 1994. Many remakes of Game & Watch games have changed the protagonist from a generic Mr. Game & Watch character to Mario.

Super Mario series

The Super Mario series logo.

Mario then became the star of his own side scrolling platform game in

1996. Super Mario Sunshine was the series' entry for the GameCube, and Super Mario Galaxy and its sequel continued the franchise for the Wii. Super Mario 3D Land was the series' flagship title for Nintendo 3DS. The Wii U saw the release of Super Mario 3D World. Super Mario Odyssey will be the first original game in the series to be released on the Nintendo Switch
, and is planned to be available in October of 2017.

In 2006, a retro throwback sub-series called New Super Mario Bros. was inaugurated on the Nintendo DS, featuring the mechanics of the Super Mario Bros. games. It continued on the Wii as New Super Mario Bros. Wii, on the 3DS as New Super Mario Bros. 2 and on the Wii U as New Super Mario Bros. U and New Super Luigi U. This gameplay is further offered by the level creator game Super Mario Maker, released on Wii U in 2015.

In 2016, the team behind New Super Mario Bros. released Super Mario Run that became Nintendo's first real smartphone game and one of the few instances a Mario game was developed for non-Nintendo hardware.[7]

Puzzle games

Dr. Mario series

The Dr. Mario series logo.

Dr. Mario (ドクターマリオ, Dokutā Mario) (stylized as D℞. Mario) is a series of

level
.

There have been 4 Dr. Mario games released for home consoles and two portable games, for a total of six original titles. As the series has progressed, each new game has introduced new elements in order to keep the gameplay fresh such as new game modes. In 2001,

online multiplayer to the series. In 2013, Dr. Luigi for the Wii U's Nintendo eShop introduced Luigi
as the playable character as well as a Operation L game mode in which all capsules assume the shape of the letter "L".

Mario's Picross series

This series is a collection of nonogram logic puzzles involving a grid with numbers for every row and column, which refer to the amount of marked squares within the grid. The games features Mario as an archaeologist who chisels away to form images on the grid.

Racing games

Mario Kart series

The Mario Kart series logo.

Mario Kart (マリオカート, Mario Kāto) is a series of

Super Mushrooms to give players a speed boost, Koopa Shells to be thrown at opponents, and banana peels that can be laid on the track as hazards.[11]

There have been 5 Mario Kart games released for home consoles, 3 portable games, and 3

hang gliding and submersible karts, an alternate first-person perspective, and kart customization.[11] In 2014, Mario Kart 8 for the Wii U introduced anti-gravity racing, ATVs, uploading highlights to YouTube via Mario Kart TV, up to 4 local players in Grand Prix races, downloadable content, and is the first in the series to boast HD graphics
.

Possibly the most popular spin-off series in the franchise, the Mario Kart series began in 1992 and is currently the most successful and longest-running kart racing series, having sold over 100,000,000 copies worldwide.[13]

Role-playing games

The first role-playing game in the Mario franchise was Super Mario RPG. It has since expanded to the Paper Mario and Mario & Luigi series.

Paper Mario series

The Paper Mario series logo.

Paper Mario (ペーパーマリオ, Pēpā Mario) is a series of

experience points) in combat to level up.[17][18]
[18][19] Progression through Paper Mario depends upon interaction with the game's non-player characters (NPCs), who will often offer clues or detail the next event in the storyline. As in other RPGs, the player can find or purchase items from NPCs to help in and outside of combat.[18] Badges can be obtained that yield bonuses ranging from added moves to gradual health restoration during combat; each consumes a set number of Badge Points (BP), meaning Paper Mario can only equip a limited number of badges at a time.[14]

There have been 4 Paper Mario games released for home consoles and 2 portable games. As the series has progressed, each new game has introduced new elements in order to keep the gameplay fresh such as a new story, new partners, and new gameplay mechanics. In 2004,

colors in both the environment and in turn-based battles, just like in Sticker Star.[20][21]

  • Paper Mario (originally Super Mario RPG 2, a sequel to Legend of the Seven Stars)
  • The Thousand-Year Door (originally Paper Mario 2)
  • Super Paper Mario
  • Sticker Star
  • Mario & Luigi: Paper Jam (A Mario & Luigi crossover)
  • Color Splash

Mario & Luigi series

The Mario & Luigi series began with the release of Superstar Saga for the Game Boy Advance in 2003. In 2005, Partners in Time for the Nintendo DS introduced their younger selves: Baby Mario, Baby Luigi, Baby Toadsworth, Baby Peach and Baby Bowser. In 2009, Bowser's Inside Story also for the DS introduced Mario, Luigi and the others inside of Bowser's body. In 2013, Dream Team for the Nintendo 3DS introduced Dreamy Luigi, where Luigi sleeps in the Dream World in celebrating the Year of Luigi. In 2015, Paper Jam also for the 3DS introduced a crossover game, where Luigi knocks over a book and unleashed the paper characters of the Paper Mario world.

  • Superstar Saga
  • Partners in Time
  • Bowser's Inside Story
  • Dream Team
  • Paper Jam (A Paper Mario crossover)

Mario Party series

The Mario Party series logo.

In 1999, the Hudson game Mario Party was released for the Nintendo 64. Following this, 10 numbered sequels have since been released, along with Mario Party Advance, DS, Island Tour, and Star Rush. Mario Party is a multiplayer party game featuring Mario series characters in which 4 human- or computer-controlled characters compete in a board game interspersed with minigames.

Sports games

There have been numerous

sports games
in the Mario franchise.

Mario Tennis series

The first appearances of Mario in tennis games were as a referee in Tennis for the NES and Game Boy. These games did not use the Mario branding and only featured Mario in the capacity of a cameo. He then appeared in Mario's Tennis for the Virtual Boy. After this, Camelot Software released Mario Tennis for the Nintendo 64. They would subsequently develop other games in this series: Mario Power Tennis for the GameCube and Wii, Power Tour for the Game Boy Advance, Mario Tennis Open for the Nintendo 3DS, and Ultra Smash for the Wii U.

Mario Golf series

The first use of Mario's likeness in a golf game was that the golfer in Golf for NES and Game Boy featured a mustached man resembling Mario. Later, NES Open Tournament Golf was released. It featured Mario and Luigi as the golfers, with Princess Toadstool and Princess Daisy as their caddies. Mario Golf was released for the N64 in 1999. It was followed by Mario Golf: Toadstool Tour for the GameCube, Mario Golf: Advance Tour for the Game Boy Advance and Mario Golf: World Tour for the Nintendo 3DS.

Mario Baseball series

Mario and Luigi were team captains in Baseball for the Game Boy. Mario Superstar Baseball was released for the GameCube and Mario Super Sluggers for the Wii.

Mario Strikers series

The game of football was introduced in one of the minigames in Mario Party 4. The Mario Strikers series (Mario Football in Europe) made its debut for the GameCube with Next Level Games as the developer for the series.

Mario & Sonic at the Olympic Games series

In 2008, Mario and his friends appeared alongside the characters from

Sonic the Hedgehog in the sports game, Mario & Sonic at the Olympic Games, developed by Sega as the crossover series. A follow-up, Olympic Winter Games, was released in 2009 and London 2012 Olympic Games was released between November 2011 (Wii) and February 2012 (Nintendo 3DS). On November 15, 2013, a third sequel called Sochi 2014 Olympic Winter Games was released exclusively on the Wii U, with a fourth sequel, Rio 2016 Olympic Games
for the Wii U, Nintendo 3DS and Arcade in 2016.

Mario vs. Donkey Kong series

Mario vs. Donkey Kong (

Pauline, and the former's rivalry with Mario
.

Educational games

In the early 1990s, many educational games were released in the Mario series. Few of these games were platformers; most sought to teach skills such as typing, mathematics or history. They are not officially recognized by Nintendo, despite being officially licensed. The games were developed independently by Software Toolworks, Interplay and Brainstorm. Nine educational games were released from 1991 to 1996.

Games not developed by Nintendo

This section covers games developed by other companies without Nintendo involvement. These games are not officially recognized by Nintendo despite being officially licensed.

Hudson

Hudson Soft released two games based on Mario Bros. and another similar to Super Mario Bros.

NEC PC-8801, FM-7 and Sharp X1. It is a remake of the original Mario Bros.
, with new stages, mechanics and gameplay.

Punch Ball Mario Bros. is a video game released in 1984 for the Japanese computers NEC PC-6001mkII, NEC PC-6601, NEC PC-8801, FM-7 and Sharp X1. It is similar to the original Mario Bros., but featured a new gameplay mechanic of "punch balls", small balls which Mario and Luigi
can kick into enemies to stun them, instead of hitting them from below, as in the original.

Hudson Soft was originally responsible for the Mario Party series, but as of March 2012 this has been taken over by

Nd Cube since Hudson has become a part of Konami.[22]
Many of Hudson's employees now work for Nd Cube.

Philips

Three games were planned for development by

CD-i machine: Super Mario's Wacky Worlds, Hotel Mario, and Mario Takes America. Only Hotel Mario was released; Super Mario's Wacky Worlds and Mario Takes America were eventually cancelled. Philips was given permission to use Nintendo characters in CD-i games due to their taking part in developing an unreleased add-on for the Super Nintendo Entertainment System (SNES).[23] Hotel Mario did not gain much success, with Nintendo rarely acknowledging it as part of the Mario series.[24][25]

Super Mario's Wacky Worlds is a cancelled video game planned for the CD-i, developed by NovaLogic, which attempted to duplicate the gameplay of Super Mario World. Though the game sprites are based on those in Super Mario World, the level design is based on Earth locations rather than Dinosaur Land. Due to the limitations of the CD-i, several features could not be included in the game, such as large numbers of sprites on the screen, and many visual effects. The nature of the pointing device controller provides difficult controls for Mario, as the game has the default controls of running and jumping.

Mario Takes America was proposed about Mario's trip to Hollywood to make his own movie. The game's concept initially impressed Philips, but was cancelled due to the company being unsatisfied with the game's development progress.[26]

Hotel Mario is a

Koopa Hotels in the Mushroom Kingdom. Every hotel is divided into multiple stages, and the objective is to close all doors on each stage. The game has been criticised as one of the worst Mario-centred games, mainly because of its cutscenes and simple gameplay.[27][28]

Others

Electronic Arts developed and released NBA Street V3 and SSX on Tour in 2005, both of which included Mario, Luigi, and Peach as playable characters in the GameCube versions.

Other media

The Mario franchise includes many comics, manga and TV series based on the games. Most were released in the late 1980s to early 1990s, and have since become obscure. Mario, Luigi and Peach have made cameo appearances in two sports games, including the

failure.[29]

Television

File:Supermario3tv.jpg The Adventures of Super Mario Bros. 3 title card]]

Pauline (from the Donkey Kong
arcade game) were featured in the show.

Viacom Enterprises (full rights have since reverted to DiC through Nintendo
).

Bowser), the main antagonist of the Mario series. The 30-minute program was originally broadcast during the after-school afternoon time-slots on Los Angeles-based KTTV Fox 11
.

Koopalings
, who went by different names on the show. Like the previous Mario cartoon series, the animation was done by Sei Young Animation Co. Ltd, however this show was co-produced by Reteitalia S.P.A., hence the slight differences in character design.

Super Mario Challenge was a show which aired on The Children's Channel. It ran from 1990 to 1991 and aired at 4:30 p.m. every weekday. The presenter, John Lenahan, was a lookalike of Mario, and dressed in his clothes. Two guest players had to do tasks, all of which involved playing the Mario video games Super Mario Bros., Super Mario Bros. 2 and, after its release in 1991, Super Mario Bros. 3
. Rounds included challenges to see which player could complete a level in the fastest time and who could collect the most gold coins on a certain level.

syndication
package Captain N and the Video Game Masters. Afterwards, the series was split from Captain N altogether and shown in time-compressed reruns on Mario All-Stars.

Anime

adaptation of the film was published in Japan around the same time as the film's release.

A series of three

Amada Anime Series: Super Mario Bros., based on Momotarō, Issun-bōshi and Snow White, were released on August 3, 1989. These generally featured Mario as the hero, Peach as the damsel and Bowser as the villain, with other Mario characters playing supporting roles.[30]

Film

Super Mario Bros. is an

King Koopa (Dennis Hopper). It was the first live-action major motion picture to be based on a video game. The film's plot features Mario and Luigi as the main protagonists, Mario leading the team with Luigi developing a romance with Princess Daisy
.

The film grossed $21 million on a $48 million budget.

Bowser and the Super Mushroom had a cameo in the 2012 Disney film Wreck-It Ralph. Mario was mentioned but not seen in the film.

In December 2014, it was confirmed that Sony Pictures had made a deal with Nintendo to create an animated remake film based on the Mario franchise.[32]

Comics and manga

Super Mario-kun (スーパーマリオくん, Sūpā Mario-kun) is a manga series written by Yukio Sawada (沢田ユキオ Sawada Yukio) and published by Shogakukan. It is serialized in CoroCoro Comic. It contains many characters and scenarios from Mario games, such as Super Mario World and Paper Mario. Having just hit its 41st volume, Super Mario-kun is the longest-running Mario series manga to date. It continues to release new volumes to date. Another consistent manga series based on various Mario games is a work written and drawn by Hiroshi Takase
(嵩瀬ひろし Takase Hiroshi) and published by PikkaPika Comics that is, somewhat confusedly, also called Super Mario-kun (スーパーマリオくん, Sūpā Mario-kun). It is currently at five volumes and stopped due to the author's death in 2006.

The

The Super Mario Bros. Super Show
. The Mario line was renewed for 1991 with two different books—Super Mario Bros. and Adventures of the Super Mario Bros.

The

Mushroom Kingdom and are based primarily on the Valiant comics published for the Nintendo Comics System
imprint.

Super Mario Adventures (SUPER MARIO ADVENTURES マリオの大冒険, Mario no daibōken[33]) is an anthology of comics, drawn in a Japanese manga style, that ran in Nintendo Power magazine throughout 1992, featuring the characters from Nintendo's Mario series and based loosely on Super Mario World.

Immediately following the end of Super Mario Adventures, Nintendo Power concluded the epic with a ten-page story based on Super Mario Land 2: 6 Golden Coins titled Mario VS Wario, which ran in their January 1993 issue and was later reprinted in the graphic novel.

At one point,

Sonic the Hedgehog series, but it was turned down.[34]

An encyclopedia based on Super Mario Bros. was released in Japan in October 2015.[35] In February 2017, Nintendo announced that the encyclopedia would launch in North America and Europe in June 2017.[36]

Merchandise

A Mario-themed Nintendo DS Lite.

Mario has appeared on lunch boxes, T-shirts, magazines, commercials (notably, in a

Washington D.C.. The interior of one side of the bar has been transformed into "a Nintendo dream world". The Washington reported in an interview with Derek Brown, the bar's owner, that the bar had become so popular that there was a two-hour long line outside the bar.[42] The cocktails in the bar cost $13 and are all Mario-themed. On the menu there’s the “It’s a Me, A-Mario” (sweet vermouth, Don Ciccio & Figli Carcafio, Aperitivo, and spicy ginger ale), “What Doesn’t Kill You Makes You Smaller” (vodka, mandarin orange, pomelo and apricot soda) and the “King Koopa Cup” (Two James Johnny Smoking Gun whiskey, “popcorn” tea ginger, and lemon).[43] Another Monopoly-inspired board game called Monopoly Gamer has been announced for release in August 2017.[44]

Concerts and performances

The Super Mario Bros. theme has been featured in many concerts, including "PLAY! Chicago",[45] the Columbus Symphony Orchestra,[46] the Mario & Zelda Big Band Live,[47] Play! A Video Game Symphony,[48] and others.

The Video Games Live concert featured the theme performed by Koji Kondo.[49]

Reception

The Mario series has received positive reviews from critics and audiences and is considered one of the greatest game series ever. A 1996 article in Next Generation declared that "The evolution of the Mario series led the rest of gaming by the hand, blazing a trail, and teaching lessons in game mechanics, structure, and sheer playability to any who would study its secrets."[50] Super Mario Bros. has an 85% for NES, 80% on GBA, and 92% on Game Boy Color, according to GameRankings.[citation needed]

Impact and legacy

Mario has been featured in 200 games of various genres (including sports, puzzle, party, racing and even first-person shooter), and the Mario franchise is the

125,000 arcade machines[55]
and six million Coleco cartridges,[56] and Mario Bros. which sold 1.72 million Famicom cartridges.[57]

See also

References

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  55. . Retrieved 12 February 2012. Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue a damsel from his pissed-off pet gorilla. The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond.)
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External links