Artificial intelligence: Difference between revisions

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AI researchers have developed several specialized languages for AI research, including [[Lisp programming language|Lisp]],<ref name="Lisp"/> [[Prolog]],<ref name="Prolog"/> [[Python (programming language)|Python]],{{citation needed|date=November 2017}} and [[C++]].<ref name="C++">{{cite web|title=C++ Java|url=https://www.infoworld.com/article/3186599/artificial-intelligence/the-5-best-programming-languages-for-ai-development.html|publisher=infoworld.com|accessdate=6 December 2017}}</ref>
AI researchers have developed several specialized languages for AI research, including [[Lisp programming language|Lisp]],<ref name="Lisp"/> [[Prolog]],<ref name="Prolog"/> [[Python (programming language)|Python]],{{citation needed|date=November 2017}}, [[C++]]<ref name="C++">{{cite web|title=C++ Java|url=https://www.infoworld.com/article/3186599/artificial-intelligence/the-5-best-programming-languages-for-ai-development.html|publisher=infoworld.com|accessdate=6 December 2017}}</ref>, and [[Wolfram Language]]<ref>{{cite web |title=Wolfram Language |url=http://reference.wolfram.com/language/guide/MachineLearning.html|publisher=wolfram.com|accessdate=15 February 2018}}</ref>


=== Evaluating progress ===
=== Evaluating progress ===

Revision as of 18:22, 15 February 2018

Artificial intelligence (AI, also machine intelligence, MI) is

human minds, such as "learning" and "problem solving".[2] See glossary of artificial intelligence
.

The scope of AI is disputed: as machines become increasingly capable, tasks considered as requiring "intelligence" are often removed from the definition, a phenomenon known as the

military simulations
, and interpreting complex data, including images and videos.

Artificial intelligence was founded as an academic discipline in 1956, and in the years since has experienced several waves of optimism,[7][8] followed by disappointment and the loss of funding (known as an "AI winter"),[9][10] followed by new approaches, success and renewed funding.[8][11] For most of its history, AI research has been divided into subfields that often fail to communicate with each other.[12] These sub-fields are based on technical considerations, such as particular goals (e.g. "robotics" or "machine learning"),[13] the use of particular tools ("logic" or "neural networks"), or deep philosophical differences.[14][15][16] Subfields have also been based on social factors (particular institutions or the work of particular researchers).[12]

The traditional problems (or goals) of AI research include reasoning, knowledge, planning, learning, natural language processing, perception and the ability to move and manipulate objects.[13] General intelligence is among the field's long-term goals.[17] Approaches include statistical methods, computational intelligence, and traditional symbolic AI. Many tools are used in AI, including versions of search and mathematical optimization, neural networks and methods based on statistics, probability and economics. The AI field draws upon computer science, mathematics, psychology, linguistics, philosophy, neuroscience, artificial psychology and many others.

The field was founded on the claim that

philosophy since antiquity.[19] Some people also consider AI to be a danger to humanity if it progresses unabatedly.[20] Others believe that AI, unlike previous technological revolutions, will create a risk of mass unemployment.[21]

In the twenty-first century, AI techniques have experienced a resurgence following concurrent advances in

technology industry, helping to solve many challenging problems in computer science.[22][11]

History

While thought-capable

R.U.R. (Rossum's Universal Robots).[25]

The study of mechanical or

Turing-complete "artificial neurons".[24]

The field of AI research was born at

checkers strategies (c. 1954)[31] (and by 1959 were reportedly playing better than the average human),[32] solving word problems in algebra, proving logical theorems (Logic Theorist, first run c. 1956) and speaking English.[33] By the middle of the 1960s, research in the U.S. was heavily funded by the Department of Defense[34] and laboratories had been established around the world.[35] AI's founders were optimistic about the future: Herbert Simon predicted, "machines will be capable, within twenty years, of doing any work a man can do". Marvin Minsky agreed, writing, "within a generation ... the problem of creating 'artificial intelligence' will substantially be solved".[7]

They failed to recognize the difficulty of some of the remaining tasks. Progress slowed and in 1974, in response to the criticism of

Sir James Lighthill[36] and ongoing pressure from the US Congress to fund more productive projects, both the U.S. and British governments cut off exploratory research in AI. The next few years would later be called an "AI winter",[9]
a period when obtaining funding for AI projects was difficult.

In the early 1980s, AI research was revived by the commercial success of

Lisp Machine market in 1987, AI once again fell into disrepute, and a second, longer-lasting hiatus began.[10]

In the late 1990s and early 21st century, AI began to be used for logistics,

Deep Blue became the first computer chess-playing system to beat a reigning world chess champion, Garry Kasparov on 11 May 1997.[39]

Advanced statistical techniques (loosely known as

handicaps.[6][43] In the 2017 Future of Go Summit, AlphaGo won a three-game match with Ke Jie,[44] who at the time continuously held the world No. 1 ranking for two years.[45][46]
This marked the completion of a significant milestone in the development of Artificial Intelligence as Go is an extremely complex game, more so than Chess.

According to

neural networks, due to a rise in cloud computing infrastructure and to an increase in research tools and datasets.[11] Other cited examples include Microsoft's development of a Skype system that can automatically translate from one language to another and Facebook's system that can describe images to blind people.[47]

Problems

The overall research goal of artificial intelligence is to create technology that allows computers and machines to function in an intelligent manner. The general problem of simulating (or creating) intelligence has been broken down into sub-problems. These consist of particular traits or capabilities that researchers expect an intelligent system to display. The traits described below have received the most attention.[13]

Reasoning, problem solving

Early researchers developed algorithms that imitated step-by-step reasoning that humans use when they solve puzzles or make logical deductions.[48] By the late 1980s and 1990s, AI research had developed methods for dealing with uncertain or incomplete information, employing concepts from probability and economics.[49]

For difficult problems, algorithms can require enormous computational resources—most experience a "combinatorial explosion": the amount of memory or computer time required becomes astronomical for problems of a certain size. The search for more efficient problem-solving algorithms is a high priority.[50]

Human beings ordinarily use fast, intuitive judgments rather than step-by-step deduction that early AI research was able to model.

neural net research attempts to simulate the structures inside the brain that give rise to this skill; statistical approaches to AI
mimic the human ability to guess.

Knowledge representation

An ontology represents knowledge as a set of concepts within a domain and the relationships between those concepts.

ontology: the set of objects, relations, concepts, and properties formally described so that software agents can interpret them. The semantics of these are captured as description logic concepts, roles, and individuals, and typically implemented as classes, properties, and individuals in the Web Ontology Language.[58] The most general ontologies are called upper ontologies, which attempt to provide a foundation for all other knowledge[59] by acting as mediators between domain ontologies that cover specific knowledge about a particular knowledge domain (field of interest or area of concern). Such formal knowledge representations are suitable for content-based indexing and retrieval, scene interpretation, clinical decision support, knowledge discovery via automated reasoning (inferring new statements based on explicitly stated knowledge), etc. Video events are often represented as SWRL rules, which can be used, among others, to automatically generate subtitles for constrained videos.[60]

Among the most difficult problems in knowledge representation are:

Many of the things people know take the form of "working assumptions". For example, if a bird comes up in conversation, people typically picture an animal that is fist sized, sings, and flies. None of these things are true about all birds. John McCarthy identified this problem in 1969[61] as the qualification problem: for any commonsense rule that AI researchers care to represent, there tend to be a huge number of exceptions. Almost nothing is simply true or false in the way that abstract logic requires. AI research has explored a number of solutions to this problem.[62]
The breadth of commonsense knowledge
The number of atomic facts that the average person knows is very large. Research projects that attempt to build a complete knowledge base of
commonsense knowledge (e.g., Cyc) require enormous amounts of laborious ontological engineering—they must be built, by hand, one complicated concept at a time.[63] A major goal is to have the computer understand enough concepts to be able to learn by reading from sources like the Internet, and thus be able to add to its own ontology.[citation needed
]
The subsymbolic form of some commonsense knowledge
Much of what people know is not represented as "facts" or "statements" that they could express verbally. For example, a chess master will avoid a particular chess position because it "feels too exposed"
situated AI, computational intelligence, or statistical AI will provide ways to represent this kind of knowledge.[66]

Planning

A hierarchical control system is a form of control system in which a set of devices and governing software is arranged in a hierarchy.

Intelligent agents must be able to set goals and achieve them.[67] They need a way to visualize the future—a representation of the state of the world and be able to make predictions about how their actions will change it—and be able to make choices that maximize the utility (or "value") of available choices.[68]

In classical planning problems, the agent can assume that it is the only system acting in the world, allowing the agent to be certain of the consequences of its actions.[69] However, if the agent is not the only actor, then it requires that the agent can reason under uncertainty. This calls for an agent that can not only assess its environment and make predictions, but also evaluate its predictions and adapt based on its assessment.[70]

evolutionary algorithms and swarm intelligence.[71]

Learning

Machine learning, a fundamental concept of AI research since the field's inception,[72] is the study of computer algorithms that improve automatically through experience.[73][74]

utility. The mathematical analysis of machine learning algorithms and their performance is a branch of theoretical computer science known as computational learning theory.[citation needed
]

Within developmental robotics, developmental learning approaches are elaborated upon to allow robots to accumulate repertoires of novel skills through autonomous self-exploration, social interaction with human teachers, and the use of guidance mechanisms (active learning, maturation, motor synergies, etc.).[76][77][78][79]

Natural language processing

A parse tree represents the syntactic structure of a sentence according to some formal grammar.

natural language user interfaces and the acquisition of knowledge directly from human-written sources, such as newswire texts. Some straightforward applications of natural language processing include information retrieval, text mining, question answering[81] and machine translation.[82]

A common method of processing and extracting meaning from natural language is through semantic indexing. Although these indexes require a large volume of user input, it is expected that increases in processor speeds and decreases in data storage costs will result in greater efficiency.

Perception

object recognition.[86]

Motion and manipulation

The field of

localization, mapping, and motion planning. These systems require that an agent is able to: Be spatially cognizant of its surroundings, learn from and build a map of its environment, figure out how to get from one point in space to another, and execute that movement (which often involves compliant motion, a process where movement requires maintaining physical contact with an object).[89][90]

Social intelligence

Kismet, a robot with rudimentary social skills[91]

Affective computing is the study and development of systems that can recognize, interpret, process, and simulate human

computer sciences, psychology, and cognitive science.[94] While the origins of the field may be traced as far back as the early philosophical inquiries into emotion,[95] the more modern branch of computer science originated with Rosalind Picard's 1995 paper[96] on "affective computing".[97][98] A motivation for the research is the ability to simulate empathy
, where the machine would be able to interpret human emotions and adapts its behavior to give an appropriate response to those emotions.

Emotion and social skills[99] are important to an intelligent agent for two reasons. First, being able to predict the actions of others by understanding their motives and emotional states allow an agent to make better decisions. Concepts such as game theory, decision theory, necessitate that an agent be able to detect and model human emotions. Second, in an effort to facilitate human–computer interaction, an intelligent machine may want to display emotions (even if it does not experience those emotions itself) to appear more sensitive to the emotional dynamics of human interaction.

Creativity

A sub-field of AI addresses creativity both theoretically (the philosophical psychological perspective) and practically (the specific implementation of systems that generate novel and useful outputs).

General intelligence

Many researchers think that their work will eventually be incorporated into a machine with

anthropomorphic features like artificial consciousness or an artificial brain may be required for such a project.[101][102]

Many of the problems above also require that general intelligence be solved. For example, even specific straightforward tasks, like machine translation, require that a machine read and write in both languages (NLP), follow the author's argument (reason), know what is being talked about (knowledge), and faithfully reproduce the author's original intent (social intelligence). A problem like machine translation is considered "AI-complete", but all of these problems need to be solved simultaneously in order to reach human-level machine performance.

Approaches

There is no established unifying theory or

aeronautical engineering?[14]
Can intelligent behavior be described using simple, elegant principles (such as
optimization)? Or does it necessarily require solving a large number of completely unrelated problems?[15]
Can intelligence be reproduced using high-level symbols, similar to words and ideas? Or does it require "sub-symbolic" processing?[16] John Haugeland, who coined the term GOFAI (Good Old-Fashioned Artificial Intelligence), also proposed that AI should more properly be referred to as synthetic intelligence,[104] a term which has since been adopted by some non-GOFAI researchers.[105][106]

Stuart Shapiro divides AI research into three approaches, which he calls computational psychology, computational philosophy, and computer science. Computational psychology is used to make computer programs that mimic human behavior.[107] Computational philosophy, is used to develop an adaptive, free-flowing computer mind.[107] Implementing computer science serves the goal of creating computers that can perform tasks that only people could previously accomplish.[107] Together, the humanesque behavior, mind, and actions make up artificial intelligence.

Cybernetics and brain simulation

In the 1940s and 1950s, a number of researchers explored the connection between

W. Grey Walter's turtles and the Johns Hopkins Beast. Many of these researchers gathered for meetings of the Teleological Society at Princeton University and the Ratio Club in England.[27]
By 1960, this approach was largely abandoned, although elements of it would be revived in the 1980s.

Symbolic

When access to digital computers became possible in the middle 1950s, AI research began to explore the possibility that human intelligence could be reduced to symbol manipulation. The research was centered in three institutions:

MIT, and each one developed its own style of research. John Haugeland named these approaches to AI "good old fashioned AI" or "GOFAI".[108] During the 1960s, symbolic approaches had achieved great success at simulating high-level thinking in small demonstration programs. Approaches based on cybernetics or neural networks were abandoned or pushed into the background.[109]
Researchers in the 1960s and the 1970s were convinced that symbolic approaches would eventually succeed in creating a machine with artificial general intelligence and considered this the goal of their field.

Cognitive simulation

Economist Herbert Simon and Allen Newell studied human problem-solving skills and attempted to formalize them, and their work laid the foundations of the field of artificial intelligence, as well as cognitive science, operations research and management science. Their research team used the results of psychological experiments to develop programs that simulated the techniques that people used to solve problems. This tradition, centered at Carnegie Mellon University would eventually culminate in the development of the Soar architecture in the middle 1980s.[110][111]

Logic-based

Unlike

knowledge representation, planning and learning.[112] Logic was also the focus of the work at the University of Edinburgh and elsewhere in Europe which led to the development of the programming language Prolog and the science of logic programming.[113]

Anti-logic or scruffy

Researchers at

Doug Lenat's Cyc) are an example of "scruffy" AI, since they must be built by hand, one complicated concept at a time.[115]

Knowledge-based

When computers with large memories became available around 1970, researchers from all three traditions began to build

knowledge into AI applications.[116] This "knowledge revolution" led to the development and deployment of expert systems (introduced by Edward Feigenbaum), the first truly successful form of AI software.[37]
The knowledge revolution was also driven by the realization that enormous amounts of knowledge would be required by many simple AI applications.

Sub-symbolic

By the 1980s progress in symbolic AI seemed to stall and many believed that symbolic systems would never be able to imitate all the processes of human cognition, especially perception, robotics, learning and pattern recognition. A number of researchers began to look into "sub-symbolic" approaches to specific AI problems.[16] Sub-symbolic methods manage to approach intelligence without specific representations of knowledge.

Embodied intelligence

This includes

embodied mind thesis in the related field of cognitive science
: the idea that aspects of the body (such as movement, perception and visualization) are required for higher intelligence.

Computational intelligence and soft computing

Interest in

fuzzy systems, evolutionary computation and many statistical tools. The application of soft computing to AI is studied collectively by the emerging discipline of computational intelligence.[119]

Statistical

In the 1990s, AI researchers developed sophisticated mathematical tools to solve specific subproblems. These tools are truly scientific, in the sense that their results are both measurable and verifiable, and they have been responsible for many of AI's recent successes. The shared mathematical language has also permitted a high level of collaboration with more established fields (like mathematics, economics or operations research). Stuart Russell and Peter Norvig describe this movement as nothing less than a "revolution" and "the victory of the neats".[38] Critics argue that these techniques (with few exceptions[120]) are too focused on particular problems and have failed to address the long-term goal of general intelligence.[121] There is an ongoing debate about the relevance and validity of statistical approaches in AI, exemplified in part by exchanges between Peter Norvig and Noam Chomsky.[122][123]

Integrating the approaches

Intelligent agent paradigm
An
firms). The paradigm gives researchers license to study isolated problems and find solutions that are both verifiable and useful, without agreeing on one single approach. An agent that solves a specific problem can use any approach that works – some agents are symbolic and logical, some are sub-symbolic neural networks and others may use new approaches. The paradigm also gives researchers a common language to communicate with other fields—such as decision theory and economics—that also use concepts of abstract agents. The intelligent agent paradigm became widely accepted during the 1990s.[124]
Agent architectures and cognitive architectures
Researchers have designed systems to build intelligent systems out of interacting
intelligent agents in a multi-agent system.[125] A system with both symbolic and sub-symbolic components is a hybrid intelligent system, and the study of such systems is artificial intelligence systems integration. A hierarchical control system provides a bridge between sub-symbolic AI at its lowest, reactive levels and traditional symbolic AI at its highest levels, where relaxed time constraints permit planning and world modelling.[126] Rodney Brooks' subsumption architecture was an early proposal for such a hierarchical system.[citation needed
]

Tools

In the course of 60 or so years of research, AI has developed a large number of tools to solve the most difficult problems in computer science. A few of the most general of these methods are discussed below.

Search and optimization

Many problems in AI can be solved in theory by intelligently searching through many possible solutions:

optimization
.

Simple exhaustive searches

Heuristics supply the program with a "best guess" for the path on which the solution lies.[131] Heuristics limit the search for solutions into a smaller sample size.[89]

A very different kind of search came to prominence in the 1990s, based on the mathematical theory of

optimization. For many problems, it is possible to begin the search with some form of a guess and then refine the guess incrementally until no more refinements can be made. These algorithms can be visualized as blind hill climbing: we begin the search at a random point on the landscape, and then, by jumps or steps, we keep moving our guess uphill, until we reach the top. Other optimization algorithms are simulated annealing, beam search and random optimization.[132]

Logic

Logic[135] is used for knowledge representation and problem solving, but it can be applied to other problems as well. For example, the satplan algorithm uses logic for planning[136] and inductive logic programming is a method for learning.[137]

Several different forms of logic are used in AI research.

Fuzzy systems can be used for uncertain reasoning and have been widely used in modern industrial and consumer product control systems. Subjective logic[citation needed] models uncertainty in a different and more explicit manner than fuzzy-logic: a given binomial opinion satisfies belief + disbelief + uncertainty = 1 within a Beta distribution
. By this method, ignorance can be distinguished from probabilistic statements that an agent makes with high confidence.

Probabilistic methods for uncertain reasoning

Many problems in AI (in reasoning, planning, learning, perception and robotics) require the agent to operate with incomplete or uncertain information. AI researchers have devised a number of powerful tools to solve these problems using methods from probability theory and economics.[142]

decision networks)[146] and perception (using dynamic Bayesian networks).[147] Probabilistic algorithms can also be used for filtering, prediction, smoothing and finding explanations for streams of data, helping perception systems to analyze processes that occur over time (e.g., hidden Markov models or Kalman filters).[147]

A key concept from the science of economics is "

Classifiers and statistical learning methods

The simplest AI applications can be divided into two types: classifiers ("if shiny then diamond") and controllers ("if shiny then pick up"). Controllers do, however, also classify conditions before inferring actions, and therefore classification forms a central part of many AI systems.

Classifiers are functions that use pattern matching to determine a closest match. They can be tuned according to examples, making them very attractive for use in AI. These examples are known as observations or patterns. In supervised learning, each pattern belongs to a certain predefined class. A class can be seen as a decision that has to be made. All the observations combined with their class labels are known as a data set. When a new observation is received, that observation is classified based on previous experience.[151]

A classifier can be trained in various ways; there are many statistical and

naive Bayes classifier,[156] and decision tree.[157] The performance of these classifiers have been compared over a wide range of tasks. Classifier performance depends greatly on the characteristics of the data to be classified. There is no single classifier that works best on all given problems; this is also referred to as the "no free lunch" theorem. Determining a suitable classifier for a given problem is still more an art than science.[158]

Neural networks

A neural network is an interconnected group of nodes, akin to the vast network of neurons in the human brain.

Neural networks are modeled after the neurons in the human brain, where a trained algorithm determines an output response for input signals.

, and others.

The main categories of networks are acyclic or

Today, neural networks are often trained by the backpropagation algorithm, which had been around since 1970 as the reverse mode of automatic differentiation published by Seppo Linnainmaa,[162][163] and was introduced to neural networks by Paul Werbos.[164][165][166]

Hierarchical temporal memory is an approach that models some of the structural and algorithmic properties of the neocortex.[167]

In short, most neural networks use some form of gradient descent on a hand-created neural topology. However, some research groups, such as Uber, argue that simple neuroevolution to mutate new neural network topologies and weights may be competitive with sophisticated gradient descent approaches. One advantage of neuroevolution is that it may be less prone to get caught in "dead ends".[168]

Deep feedforward neural networks

artificial neural network that can learn a long chain of causal links. For example, a feedforward network with six hidden layers can learn a seven-link causal chain (six hidden layers + output layer) and has a "credit assignment path" (CAP) depth of seven. Many deep learning systems need to be able to learn chains ten or more causal links in length.[169] Deep learning has transformed many important subfields of artificial intelligence, including computer vision, speech recognition, natural language processing and others.[170][171][169]

According to one overview,

Machine Learning community by Rina Dechter in 1986[173]
and gained traction after Igor Aizenberg and colleagues introduced it to
Alexey Grigorevich Ivakhnenko and V. G. Lapa in 1965.[175][page needed] These networks are trained one layer at a time. Ivakhnenko's 1971 paper[176] describes the learning of a deep feedforward multilayer perceptron with eight layers, already much deeper than many later networks. In 2006, a publication by Geoffrey Hinton and Ruslan Salakhutdinov introduced another way of pre-training many-layered feedforward neural networks (FNNs) one layer at a time, treating each layer in turn as an unsupervised restricted Boltzmann machine, then using supervised backpropagation for fine-tuning.[177] Similar to shallow artificial neural networks, deep neural networks can model complex non-linear relationships. Over the last few years, advances in both machine learning algorithms and computer hardware have led to more efficient methods for training deep neural networks that contain many layers of non-linear hidden units and a very large output layer.[178]

Deep learning often uses convolutional neural networks (CNNs), whose origins can be traced back to the Neocognitron introduced by Kunihiko Fukushima in 1980.[179] In 1989, Yann LeCun and colleagues applied backpropagation to such an architecture. In the early 2000s, in an industrial application CNNs already processed an estimated 10% to 20% of all the checks written in the US.[180] Since 2011, fast implementations of CNNs on GPUs have won many visual pattern recognition competitions.[169]

CNNs with 12 convolutional layers were used in conjunction with reinforcement learning by Deepmind's "AlphaGo Lee", the program that beat a top Go champion in 2016.[181]

Deep recurrent neural networks

Early on, deep learning was also applied to sequence learning with

recurrent neural networks (RNNs)[182] which are in theory Turing complete[183] and can run arbitrary programs to process arbitrary sequences of inputs. The depth of an RNN is unlimited and depends on the length of its input sequence; thus, an RNN is an example of deep learning.[169] RNNs can be trained by gradient descent[184][185][186] but suffer from the vanishing gradient problem.[170][187] In 1992, it was shown that unsupervised pre-training of a stack of recurrent neural networks can speed up subsequent supervised learning of deep sequential problems.[188]

Numerous researchers now use variants of a deep learning recurrent NN called the long short-term memory (LSTM) network published by Hochreiter & Schmidhuber in 1997.[189] LSTM is often trained by Connectionist Temporal Classification (CTC).[190] At Google, Microsoft and Baidu this approach has revolutionised speech recognition.[191][192][193] For example, in 2015, Google's speech recognition experienced a dramatic performance jump of 49% through CTC-trained LSTM, which is now available through Google Voice to billions of smartphone users.[194] Google also used LSTM to improve machine translation,[195] Language Modeling[196] and Multilingual Language Processing.[197] LSTM combined with CNNs also improved automatic image captioning[198] and a plethora of other applications.

Control theory

Control theory, the grandchild of cybernetics, has many important applications, especially in robotics.[199]

Languages

AI researchers have developed several specialized languages for AI research, including

Evaluating progress

In 1950, Alan Turing proposed a general procedure to test the intelligence of an agent now known as the Turing test. This procedure allows almost all the major problems of artificial intelligence to be tested. However, it is a very difficult challenge and at present all agents fail.[204]

Artificial intelligence can also be evaluated on specific problems such as small problems in chemistry, hand-writing recognition and game-playing. Such tests have been termed

subject matter expert Turing tests. Smaller problems provide more achievable goals and there are an ever-increasing number of positive results.[citation needed
]

For example, performance at

draughts (i.e. checkers) is optimal,[citation needed] performance at chess is high-human and nearing super-human (see computer chess: computers versus human
) and performance at many everyday tasks (such as recognizing a face or crossing a room without bumping into something) is sub-human.

A quite different approach measures machine intelligence through tests which are developed from mathematical definitions of intelligence. Examples of these kinds of tests start in the late nineties devising intelligence tests using notions from Kolmogorov complexity and data compression.[205] Two major advantages of mathematical definitions are their applicability to nonhuman intelligences and their absence of a requirement for human testers.

A derivative of the Turing test is the Completely Automated Public Turing test to tell Computers and Humans Apart (CAPTCHA). As the name implies, this helps to determine that a user is an actual person and not a computer posing as a human. In contrast to the standard Turing test, CAPTCHA is administered by a machine and targeted to a human as opposed to being administered by a human and targeted to a machine. A computer asks a user to complete a simple test then generates a grade for that test. Computers are unable to solve the problem, so correct solutions are deemed to be the result of a person taking the test. A common type of CAPTCHA is the test that requires the typing of distorted letters, numbers or symbols that appear in an image undecipherable by a computer.[206]

Applications

automated online assistant
providing customer service on a web page – one of many very primitive applications of artificial intelligence.

AI is relevant to any intellectual task.[207] Modern artificial intelligence techniques are pervasive and are too numerous to list here. Frequently, when a technique reaches mainstream use, it is no longer considered artificial intelligence; this phenomenon is described as the AI effect.[208]

High-profile examples of AI include autonomous vehicles (such as

Google search), online assistants (such as Siri), image recognition in photographs, spam filtering, prediction of judicial decisions[209] and targeting online advertisements.[207][210][211]

With social media sites overtaking TV as a source for news for young people and news organisations increasingly reliant on social media platforms for generating distribution,[212] major publishers now use artificial intelligence (AI) technology to post stories more effectively and generate higher volumes of traffic.[213]

Competitions and prizes

There are a number of competitions and prizes to promote research in artificial intelligence. The main areas promoted are: general machine intelligence, conversational behavior, data-mining,

robotic cars
, robot soccer and games.

Healthcare

A patient side surgical arm of Da Vinci Surgical System. [1]
X-ray of a hand, with automatic calculation of bone age by a computer software.

Artificial intelligence is breaking into the healthcare industry by assisting doctors. According to Bloomberg Technology, Microsoft has developed AI to help doctors find the right treatments for cancer.[214]  There is a great amount of research and drugs developed relating to cancer. In detail, there are more than 800 medicines and vaccines to treat cancer. This negatively affects the doctors, because there are too many options to choose from, making it more difficult to choose the right drugs for the patients. Microsoft is working on a project to develop a machine called "Hanover". Its goal is to memorize all the papers necessary to cancer and help predict which combinations of drugs will be most effective for each patient. One project that is being worked on at the moment is fighting myeloid leukemia, a fatal cancer where the treatment has not improved in decades. Another study was reported to have found that artificial intelligence was as good as trained doctors in identifying skin cancers.[215] Another study is using artificial intelligence to try and monitor multiple high-risk patients, and this is done by asking each patient numerous questions based on data acquired from live doctor to patient interactions.[216]

According to CNN, there was a recent study by surgeons at the Children's National Medical Center in Washington which successfully demonstrated surgery with an autonomous robot. The team supervised the robot while it performed soft-tissue surgery, stitching together a pig's bowel during open surgery, and doing so better than a human surgeon, the team claimed.[217] IBM has created its own artificial intelligence computer, the IBM Watson, which has beaten human intelligence (at some levels). Watson not only won at the game show Jeopardy! against former champions,[218] but, was declared a hero after successfully diagnosing a women who was suffering from leukemia.[219]

Automotive

Advancements in AI have contributed to the growth of the automotive industry through the creation and evolution of self-driving vehicles. As of 2016, there are over 30 companies utilizing AI into the creation of

Tesla, Google, and Apple.[220]

Many components contribute to the functioning of self-driving cars. These vehicles incorporate systems such as braking, lane changing, collision prevention, navigation and mapping. Together, these systems, as well as high performance computers, are integrated into one complex vehicle.[221]

Recent developments in autonomous automobiles have made the innovation of self-driving trucks possible, though they are still in the testing phase. The UK government has passed legislation to begin testing of self-driving truck platoons in 2018.[222] Self-driving truck platoons are a fleet of self-driving trucks following the lead of one non-self-driving truck, so the truck platoons aren't entirely autonomous yet. Meanwhile, the Daimler, a German automobile corporation, is testing the Freightliner Inspiration which is a semi-autonomous truck that will only be used on the highway.[223]

One main factor that influences the ability for a driver-less automobile to function is mapping. In general, the vehicle would be pre-programmed with a map of the area being driven. This map would include data on the approximations of street light and curb heights in order for the vehicle to be aware of its surroundings. However, Google has been working on an algorithm with the purpose of eliminating the need for pre-programmed maps and instead, creating a device that would be able to adjust to a variety of new surroundings.[224] Some self-driving cars are not equipped with steering wheels or brake pedals, so there has also been research focused on creating an algorithm that is capable of maintaining a safe environment for the passengers in the vehicle through awareness of speed and driving conditions.[225]

Another factor that is influencing the ability for a driver-less automobile is the safety of the passenger. To make a driver-less automobile, engineers must program it to handle high risk situations. These situations could include a head on collision with pedestrians. The car's main goal should be to make a decision that would avoid hitting the pedestrians and saving the passengers in the car. But there is a possibility the car would need to make a decision that would put someone in danger. In other words, the car would need to decide to save the pedestrians or the passengers.[226]The programing of the car in these situations is crucial to a successful driver-less automobile.

Finance and Economics

Security Pacific National Bank
in USA set-up a Fraud Prevention Task force to counter the unauthorised use of debit cards. Programs like Kasisto and Moneystream are using AI in financial services.

Banks use artificial intelligence systems today to organize operations, maintain book-keeping, invest in stocks, and manage properties. AI can react to changes overnight or when business is not taking place.[227] In August 2001, robots beat humans in a simulated financial trading competition.[228] AI has also reduced fraud and financial crimes by monitoring behavioral patterns of users for any abnormal changes or anomalies.[229]

The use of AI machines in the market in applications such as online trading and decision making has changed major economic theories.

.

Video games

In video games, artificial intelligence is routinely used to generate dynamic purposeful behavior in non-player characters (NPCs). In addition, well-understood AI techniques are routinely used for pathfinding. Some researchers consider NPC AI in games to be a "solved problem" for most production tasks. Games with more atypical AI include the AI director of Left 4 Dead (2008) and the neuroevolutionary training of platoons in Supreme Commander 2 (2010).[231][232]

Platforms

A

platform (or "computing platform") is defined as "some sort of hardware architecture or software framework (including application frameworks), that allows software to run". As Rodney Brooks pointed out many years ago,[233]
it is not just the artificial intelligence software that defines the AI features of the platform, but rather the actual platform itself that affects the AI that results, i.e., there needs to be work in AI problems on real-world platforms rather than in isolation.

A wide variety of platforms has allowed different aspects of AI to develop, ranging from

artificial neural networks and distributed computing have led to a proliferation of software libraries, including Deeplearning4j, TensorFlow, Theano and Torch
.

Collective AI is a platform architecture that combines individual AI into a collective entity, in order to achieve global results from individual behaviors.[235][236] With its collective structure, developers can crowdsource information and extend the functionality of existing AI domains on the platform for their own use, as well as continue to create and share new domains and capabilities for the wider community and greater good.[237] As developers continue to contribute, the overall platform grows more intelligent and is able to perform more requests, providing a scalable model for greater communal benefit.[236] Organizations like SoundHound Inc. and the Harvard John A. Paulson School of Engineering and Applied Sciences have used this collaborative AI model.[238][236]

Education in AI

A

General Assembly.[240]

Partnership on AI

Amazon, Google, Facebook, IBM, and Microsoft have established a non-profit partnership to formulate best practices on artificial intelligence technologies, advance the public's understanding, and to serve as a platform about artificial intelligence.[241] They stated: "This partnership on AI will conduct research, organize discussions, provide thought leadership, consult with relevant third parties, respond to questions from the public and media, and create educational material that advance the understanding of AI technologies including machine perception, learning, and automated reasoning."[241] Apple joined other tech companies as a founding member of the Partnership on AI in January 2017. The corporate members will make financial and research contributions to the group, while engaging with the scientific community to bring academics onto the board.[242][236]

Philosophy and ethics

There are three philosophical questions related to AI:

  1. Is artificial general intelligence possible? Can a machine solve any problem that a human being can solve using intelligence? Or are there hard limits to what a machine can accomplish?
  2. Are intelligent machines dangerous? How can we ensure that machines behave ethically and that they are used ethically?
  3. Can a machine have a mind, consciousness and mental states in exactly the same sense that human beings do? Can a machine be sentient, and thus deserve certain rights? Can a machine intentionally cause harm?

The limits of artificial general intelligence

Can a machine be intelligent? Can it "think"?

Alan Turing's "polite convention"
We need not decide if a machine can "think"; we need only decide if a machine can act as intelligently as a human being. This approach to the philosophical problems associated with artificial intelligence forms the basis of the Turing test.[204]
The
Dartmouth proposal
"Every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it." This conjecture was printed in the proposal for the Dartmouth Conference of 1956, and represents the position of most working AI researchers.[243]
Newell and Simon's physical symbol system hypothesis
"A physical symbol system has the necessary and sufficient means of general intelligent action." Newell and Simon argue that intelligence consists of formal operations on symbols.
Dreyfus' critique of AI.)[245][246]
Gödelian arguments
Gödel himself,[247] John Lucas (in 1961) and Roger Penrose (in a more detailed argument from 1989 onwards) made highly technical arguments that human mathematicians can consistently see the truth of their own "Gödel statements" and therefore have computational abilities beyond that of mechanical Turing machines.[248] However, the modern consensus in the scientific and mathematical community is that these "Gödelian arguments" fail.[249][250][251]
The artificial brain argument
The brain can be simulated by machines and because brains are intelligent, simulated brains must also be intelligent; thus machines can be intelligent. Hans Moravec, Ray Kurzweil and others have argued that it is technologically feasible to copy the brain directly into hardware and software, and that such a simulation will be essentially identical to the original.[102]
The AI effect
Machines are already intelligent, but observers have failed to recognize it. When Deep Blue beat Garry Kasparov in chess, the machine was acting intelligently. However, onlookers commonly discount the behavior of an artificial intelligence program by arguing that it is not "real" intelligence after all; thus "real" intelligence is whatever intelligent behavior people can do that machines still cannot. This is known as the AI Effect: "AI is whatever hasn't been done yet."

Potential risks and moral reasoning

Widespread use of artificial intelligence could have unintended consequences that are dangerous or undesirable. Scientists from the Future of Life Institute, among others, described some short-term research goals to see how AI influences the economy, the laws and ethics that are involved with AI and how to minimize AI security risks. In the long-term, the scientists have proposed to continue optimizing function while minimizing possible security risks that come along with new technologies.[252]

Machines with intelligence have the potential to use their intelligence to make ethical decisions. Research in this area includes "machine ethics", "artificial moral agents", and the study of "malevolent vs. friendly AI".

Existential risk

The development of full artificial intelligence could spell the end of the human race. Once humans develop artificial intelligence, it will take off on its own and redesign itself at an ever-increasing rate. Humans, who are limited by slow biological evolution, couldn't compete and would be superseded.

A common concern about the development of artificial intelligence is the potential threat it could pose to humanity. This concern has recently gained attention after mentions by celebrities including Stephen Hawking, Bill Gates,[254] and Elon Musk.[255] A group of prominent tech titans including Peter Thiel, Amazon Web Services and Musk have committed $1billion to OpenAI a nonprofit company aimed at championing responsible AI development.[256] The opinion of experts within the field of artificial intelligence is mixed, with sizable fractions both concerned and unconcerned by risk from eventual superhumanly-capable AI.[257]

In his book Superintelligence, Nick Bostrom provides an argument that artificial intelligence will pose a threat to mankind. He argues that sufficiently intelligent AI, if it chooses actions based on achieving some goal, will exhibit convergent behavior such as acquiring resources or protecting itself from being shut down. If this AI's goals do not reflect humanity's – one example is an AI told to compute as many digits of pi as possible – it might harm humanity in order to acquire more resources or prevent itself from being shut down, ultimately to better achieve its goal.

For this danger to be realized, the hypothetical AI would have to overpower or out-think all of humanity, which a minority of experts argue is a possibility far enough in the future to not be worth researching.[258][259] Other counterarguments revolve around humans being either intrinsically or convergently valuable from the perspective of an artificial intelligence.[260]

Concern over risk from artificial intelligence has led to some high-profile donations and investments. In January 2015, Elon Musk donated ten million dollars to the Future of Life Institute to fund research on understanding AI decision making. The goal of the institute is to "grow wisdom with which we manage" the growing power of technology. Musk also funds companies developing artificial intelligence such as Google DeepMind and Vicarious to "just keep an eye on what's going on with artificial intelligence.[261] I think there is potentially a dangerous outcome there."[262][263]

Development of militarized artificial intelligence is a related concern. Currently, 50+ countries are researching battlefield robots, including the United States, China, Russia, and the United Kingdom. Many people concerned about risk from superintelligent AI also want to limit the use of artificial soldiers.[264]

Devaluation of humanity

computationalism). To Weizenbaum these points suggest that AI research devalues human life.[266]

Decrease in demand for human labor

The relationship between automation and employment is complicated. While automation eliminates old jobs, it also creates new jobs through micro-economic and macro-economic effects.[267] Unlike previous waves of automation, many middle-class jobs may be eliminated by artificial intelligence; The Economist states that "the worry that AI could do to white-collar jobs what steam power did to blue-collar ones during the Industrial Revolution" is "worth taking seriously".[268] Subjective estimates of the risk vary widely; for example, Michael Osborne and Carl Benedikt Frey estimate 47% of U.S. jobs are at "high risk" of potential automation, while an OECD report classifies only 9% of U.S. jobs as "high risk".[269][270][271] Jobs at extreme risk range from paralegals to fast food cooks, while job demand is likely to increase for care-related professions ranging from personal healthcare to the clergy.[272] Author Martin Ford and others go further and argue that a large number of jobs are routine, repetitive and (to an AI) predictable; Ford warns that these jobs may be automated in the next couple of decades, and that many of the new jobs may not be "accessible to people with average capability", even with retraining. Economists point out that in the past technology has tended to increase rather than reduce total employment, but acknowledge that "we're in uncharted territory" with AI.[21]

Artificial moral agents

This raises the issue of how ethically the machine should behave towards both humans and other AI agents. This issue was addressed by Wendell Wallach in his book titled Moral Machines in which he introduced the concept of artificial moral agents (AMA).[273] For Wallach, AMAs have become a part of the research landscape of artificial intelligence as guided by its two central questions which he identifies as "Does Humanity Want Computers Making Moral Decisions"[274] and "Can (Ro)bots Really Be Moral".[275] For Wallach the question is not centered on the issue of whether machines can demonstrate the equivalent of moral behavior in contrast to the constraints which society may place on the development of AMAs.[276]

Machine ethics

The field of machine ethics is concerned with giving machines ethical principles, or a procedure for discovering a way to resolve the ethical dilemmas they might encounter, enabling them to function in an ethically responsible manner through their own ethical decision making.[277] The field was delineated in the AAAI Fall 2005 Symposium on Machine Ethics: "Past research concerning the relationship between technology and ethics has largely focused on responsible and irresponsible use of technology by human beings, with a few people being interested in how human beings ought to treat machines. In all cases, only human beings have engaged in ethical reasoning. The time has come for adding an ethical dimension to at least some machines. Recognition of the ethical ramifications of behavior involving machines, as well as recent and potential developments in machine autonomy, necessitate this. In contrast to computer hacking, software property issues, privacy issues and other topics normally ascribed to computer ethics, machine ethics is concerned with the behavior of machines towards human users and other machines. Research in machine ethics is key to alleviating concerns with autonomous systems—it could be argued that the notion of autonomous machines without such a dimension is at the root of all fear concerning machine intelligence. Further, investigation of machine ethics could enable the discovery of problems with current ethical theories, advancing our thinking about Ethics."[278] Machine ethics is sometimes referred to as machine morality, computational ethics or computational morality. A variety of perspectives of this nascent field can be found in the collected edition "Machine Ethics"[277] that stems from the AAAI Fall 2005 Symposium on Machine Ethics.[278]

Malevolent and friendly AI

Political scientist Charles T. Rubin believes that AI can be neither designed nor guaranteed to be benevolent.[279] He argues that "any sufficiently advanced benevolence may be indistinguishable from malevolence." Humans should not assume machines or robots would treat us favorably, because there is no a priori reason to believe that they would be sympathetic to our system of morality, which has evolved along with our particular biology (which AIs would not share). Hyper-intelligent software may not necessarily decide to support the continued existence of humanity, and would be extremely difficult to stop. This topic has also recently begun to be discussed in academic publications as a real source of risks to civilization, humans, and planet Earth.

Physicist Stephen Hawking, Microsoft founder Bill Gates, and SpaceX founder Elon Musk have expressed concerns about the possibility that AI could evolve to the point that humans could not control it, with Hawking theorizing that this could "spell the end of the human race".[280]

One proposal to deal with this is to ensure that the first generally intelligent AI is '

Friendly AI
', and will then be able to control subsequently developed AIs. Some question whether this kind of check could really remain in place.

Leading AI researcher Rodney Brooks writes, "I think it is a mistake to be worrying about us developing malevolent AI anytime in the next few hundred years. I think the worry stems from a fundamental error in not distinguishing the difference between the very real recent advances in a particular aspect of AI, and the enormity and complexity of building sentient volitional intelligence."[281]

Machine consciousness, sentience and mind

If an AI system replicates all key aspects of human intelligence, will that system also be sentient – will it have a mind which has conscious experiences? This question is closely related to the philosophical problem as to the nature of human consciousness, generally referred to as the hard problem of consciousness.

Consciousness

Computationalism and functionalism

Computationalism is the position in the

mind-body problem. This philosophical position was inspired by the work of AI researchers and cognitive scientists in the 1960s and was originally proposed by philosophers Jerry Fodor and Hilary Putnam
.

Strong AI hypothesis

The philosophical position that John Searle has named

"strong AI" states: "The appropriately programmed computer with the right inputs and outputs would thereby have a mind in exactly the same sense human beings have minds."[283] Searle counters this assertion with his Chinese room argument, which asks us to look inside the computer and try to find where the "mind" might be.[284]

Robot rights

robot rights", is currently being considered by, for example, California's Institute for the Future, although many critics believe that the discussion is premature.[285] Some critics of transhumanism argue that any hypothetical robot rights would lie on a spectrum with animal rights and human rights.[286] The subject is profoundly discussed in the 2010 documentary film Plug & Pray.[287]

Superintelligence

Are there limits to how intelligent machines – or human-machine hybrids – can be? A superintelligence, hyperintelligence, or superhuman intelligence is a hypothetical agent that would possess intelligence far surpassing that of the brightest and most gifted human mind. ‘’Superintelligence’’ may also refer to the form or degree of intelligence possessed by such an agent.[100]

Technological singularity

If research into

recursive self-improvement.[288] The new intelligence could thus increase exponentially and dramatically surpass humans. Science fiction writer Vernor Vinge named this scenario "singularity".[289] Technological singularity is when accelerating progress in technologies will cause a runaway effect wherein artificial intelligence will exceed human intellectual capacity and control, thus radically changing or even ending civilization. Because the capabilities of such an intelligence may be impossible to comprehend, the technological singularity is an occurrence beyond which events are unpredictable or even unfathomable.[289][100]

Ray Kurzweil has used Moore's law (which describes the relentless exponential improvement in digital technology) to calculate that desktop computers will have the same processing power as human brains by the year 2029, and predicts that the singularity will occur in 2045.[289]

Transhumanism

You awake one morning to find your brain has another lobe functioning. Invisible, this auxiliary lobe answers your questions with information beyond the realm of your own memory, suggests plausible courses of action, and asks questions that help bring out relevant facts. You quickly come to rely on the new lobe so much that you stop wondering how it works. You just use it. This is the dream of artificial intelligence.

— Byte, April 1985[290]

Robot designer Hans Moravec, cyberneticist Kevin Warwick and inventor Ray Kurzweil have predicted that humans and machines will merge in the future into cyborgs that are more capable and powerful than either.[291] This idea, called transhumanism, which has roots in Aldous Huxley and Robert Ettinger, has been illustrated in fiction as well, for example in the manga Ghost in the Shell and the science-fiction series Dune.

In the 1980s artist Hajime Sorayama's Sexy Robots series were painted and published in Japan depicting the actual organic human form with lifelike muscular metallic skins and later "the Gynoids" book followed that was used by or influenced movie makers including George Lucas and other creatives. Sorayama never considered these organic robots to be real part of nature but always unnatural product of the human mind, a fantasy existing in the mind even when realized in actual form.

Edward Fredkin argues that "artificial intelligence is the next stage in evolution", an idea first proposed by Samuel Butler's "Darwin among the Machines" (1863), and expanded upon by George Dyson in his book of the same name in 1998.[292]

In fiction

Thought-capable artificial beings appeared as storytelling devices since antiquity.[23]

The implications of a constructed machine exhibiting artificial intelligence have been a persistent theme in

Rossum's Universal Robots". Later, the SF writer Isaac Asimov developed the Three Laws of Robotics. He subsequently explored these in his many books, most notably the "Multivac" series about a super-intelligent computer of the same name. Asimov's laws are often brought up during layman discussions of machine ethics;[293] while almost all artificial intelligence researchers are familiar with Asimov's laws through popular culture, they generally consider the laws useless for many reasons, one of which is their ambiguity.[294]

The novel Do Androids Dream of Electric Sheep?, by Philip K. Dick, tells a science fiction story about Androids and humans clashing in a futuristic world. Elements of artificial intelligence include the empathy box, mood organ, and the androids themselves. Throughout the novel, Dick portrays the idea that human subjectivity is altered by technology created with artificial intelligence.[295]

Nowadays AI is firmly rooted in popular culture; intelligent robots appear in innumerable works.

Stanley Kubrick's 2001: A Space Odyssey (both 1968), is an example of the common "robotic rampage" archetype in science fiction movies. The Terminator (1984) and The Matrix (1999) provide additional widely familiar examples. In contrast, the rare loyal robots such as Gort from The Day the Earth Stood Still (1951) and Bishop from Aliens (1986) are less prominent in popular culture.[296]

See also

Notes

  1. ^ Definition of AI as the study of
    intelligent agents
    :
  2. ^ Russell & Norvig 2009, p. 2.
  3. ^ Hofstadter (1980, p. 601)
  4. ^ Schank, Roger C. (1991). "Where's the AI". AI magazine. Vol. 12, no. 4. p. 38.
  5. ^ Russell & Norvig 2009.
  6. ^ a b "AlphaGo – Google DeepMind". Archived from the original on 10 March 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ a b Optimism of early AI:
  8. ^ a b c Boom of the 1980s: rise of
    Fifth Generation Project, Alvey, MCC, SCI
    :
  9. ^ a b First
    Mansfield Amendment, Lighthill report
  10. ^ a b Second AI winter:
  11. ^ a b c AI becomes hugely successful in the early 21st century
    • Clark 2015 harvnb error: multiple targets (2×): CITEREFClark2015 (help)
  12. ^ a b Pamela McCorduck (2004, pp. 424) writes of "the rough shattering of AI in subfields—vision, natural language, decision theory, genetic algorithms, robotics ... and these with own sub-subfield—that would hardly have anything to say to each other."
  13. ^ a b c This list of intelligent traits is based on the topics covered by the major AI textbooks, including:
  14. ^ a b c Biological intelligence vs. intelligence in general:
    • aeronautical engineering
      .
    • McCorduck 2004, pp. 100–101, who writes that there are "two major branches of artificial intelligence: one aimed at producing intelligent behavior regardless of how it was accomplished, and the other aimed at modeling intelligent processes found in nature, particularly human ones."
    • Kolata 1982, a paper in Science, which describes McCarthy's indifference to biological models. Kolata quotes McCarthy as writing: "This is AI, so we don't care if it's psychologically real""Archived copy". Archived from the original on 7 July 2016. Retrieved 16 February 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)CS1 maint: archived copy as title (link). McCarthy recently reiterated his position at the AI@50 conference where he said "Artificial intelligence is not, by definition, simulation of human intelligence" (Maker 2006).
  15. ^ a b c
    Neats vs. scruffies
    :
  16. ^ a b c Symbolic vs. sub-symbolic AI:
  17. ^ a b General intelligence (strong AI) is discussed in popular introductions to AI:
  18. Dartmouth proposal, under Philosophy
    , below.
  19. ^ This is a central idea of
    Hellenistic roots and calls it the urge to "forge the Gods." (McCorduck 2004
    , pp. 340–400)
  20. ^ "Stephen Hawking believes AI could be mankind's last accomplishment". BetaNews. 21 October 2016. Archived from the original on 28 August 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  21. ^ a b Ford, Martin; Colvin, Geoff (6 September 2015). "Will robots create more jobs than they destroy?". The Guardian. Retrieved 13 January 2018.
  22. ^ a b AI applications widely used behind the scenes:
  23. ^ a b AI in myth:
  24. ^ a b Russell & Norvig 2009, p. 16.
  25. ^ AI in early science fiction.
  26. ^ Formal reasoning:
  27. ^ a b AI's immediate precursors:
  28. ^
    Dartmouth conference
    :
    • McCorduck 2004, pp. 111–136
    • Crevier 1993, pp. 47–49, who writes "the conference is generally recognized as the official birthdate of the new science."
    • Russell & Norvig 2003, p. 17, who call the conference "the birth of artificial intelligence."
    • NRC 1999, pp. 200–201
  29. ^ Hegemony of the Dartmouth conference attendees:
  30. ^ Russell & Norvig 2003, p. 18.
  31. ^ Schaeffer J. (2009) Didn’t Samuel Solve That Game?. In: One Jump Ahead. Springer, Boston, MA
  32. .
  33. ^ "
    Golden years
    " of AI (successful symbolic reasoning programs 1956–1973): The programs described are .
  34. ^ DARPA pours money into undirected pure research into AI during the 1960s:
  35. ^ AI in England:
  36. ^ Lighthill 1973.
  37. ^ a b Expert systems:
  38. ^ a b Formal methods are now preferred ("Victory of the
    neats
    "):
  39. ^ McCorduck 2004, pp. 480–483.
  40. ^ Markoff 2011. sfn error: multiple targets (2×): CITEREFMarkoff2011 (help)
  41. ^ Administrator. "Kinect's AI breakthrough explained". i-programmer.info. Archived from the original on 1 February 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  42. ^ Rowinski, Dan (15 January 2013). "Virtual Personal Assistants & The Future Of Your Smartphone [Infographic]". ReadWrite. Archived from the original on 22 December 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  43. ^ "Artificial intelligence: Google's AlphaGo beats Go master Lee Se-dol". BBC News. 12 March 2016. Archived from the original on 26 August 2016. Retrieved 1 October 2016. {{cite news}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  44. ^ "After Win in China, AlphaGo's Designers Explore New AI". 27 May 2017. Archived from the original on 2 June 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  45. ^ "World's Go Player Ratings". May 2017. Archived from the original on 1 April 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  46. ^ "柯洁迎19岁生日 雄踞人类世界排名第一已两年" (in Chinese). May 2017. Archived from the original on 11 August 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  47. ^ a b Clark, Jack (8 December 2015). "Why 2015 Was a Breakthrough Year in Artificial Intelligence". Bloomberg News. Archived from the original on 23 November 2016. Retrieved 23 November 2016. After a half-decade of quiet breakthroughs in artificial intelligence, 2015 has been a landmark year. Computers are smarter and learning faster than ever. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  48. ^ Problem solving, puzzle solving, game playing and deduction:
  49. ^ Uncertain reasoning:
  50. ^
    Intractability and efficiency and the combinatorial explosion
    :
  51. ^ Psychological evidence of sub-symbolic reasoning:
  52. ^
    Knowledge representation
    :
  53. ^ Knowledge engineering:
  54. ^ a b Representing categories and relations:
    scripts
    ):
  55. ^ a b Representing events and time:Situation calculus, event calculus, fluent calculus (including solving the frame problem):
  56. ^ a b Causal calculus:
  57. ^ a b Representing knowledge about knowledge: Belief calculus, modal logics:
  58. ISBN 978-3-319-54066-5. Archived from the original on 29 August 2017. {{cite book}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help
    )
  59. ^
    Ontology
    :
  60. ^ Bertini, M; Del Bimbo, A; Torniai, C (2006). "Automatic annotation and semantic retrieval of video sequences using multimedia ontologies". MM ‘06 Proceedings of the 14th ACM international conference on Multimedia. 14th ACM international conference on Multimedia. Santa Barbara: ACM. pp. 679–682.
  61. ^ Qualification problem: While McCarthy was primarily concerned with issues in the logical representation of actions, Russell & Norvig 2003 apply the term to the more general issue of default reasoning in the vast network of assumptions underlying all our commonsense knowledge.
  62. ^ a b Default reasoning and
    closed world assumption, abduction
    (Poole et al. places abduction under "default reasoning". Luger et al. places this under "uncertain reasoning"):
  63. ^ Breadth of commonsense knowledge:
  64. ^ Dreyfus & Dreyfus 1986.
  65. ^ Gladwell 2005.
  66. ^ a b Expert knowledge as embodied intuition:
    • Dreyfus' critique of AI
      )
    • Blink
      is a popular introduction to sub-symbolic reasoning and knowledge.)
    • Hawkins & Blakeslee 2005 (Hawkins argues that sub-symbolic knowledge should be the primary focus of AI research.)
  67. ^ Planning:
  68. ^ a b Information value theory:
  69. ^ Classical planning:
  70. ^ Planning and acting in non-deterministic domains: conditional planning, execution monitoring, replanning and continuous planning:
  71. ^ Multi-agent planning and emergent behavior:
  72. ^ Alan Turing discussed the centrality of learning as early as 1950, in his classic paper "Computing Machinery and Intelligence".(Turing 1950) In 1956, at the original Dartmouth AI summer conference, Ray Solomonoff wrote a report on unsupervised probabilistic machine learning: "An Inductive Inference Machine".(Solomonoff 1956)
  73. ^ This is a form of Tom Mitchell's widely quoted definition of machine learning: "A computer program is set to learn from an experience E with respect to some task T and some performance measure P if its performance on T as measured by P improves with experience E."
  74. ^ Learning:
  75. ^ Reinforcement learning:
  76. ^ Weng et al. 2001.
  77. ^ Lungarella et al. 2003.
  78. ^ Asada et al. 2009.
  79. ^ Oudeyer 2010.
  80. ^ Natural language processing:
  81. ^ "Versatile question answering systems: seeing in synthesis" Archived 1 February 2016 at the Wayback Machine, Mittal et al., IJIIDS, 5(2), 119–142, 2011
  82. ^ Applications of natural language processing, including information retrieval (i.e. text mining) and machine translation:
  83. ^ Machine perception:
  84. ^ Computer vision:
  85. ^ Speech recognition:
  86. ^
    Object recognition
    :
  87. ^
    Robotics
    :
  88. ^ a b Moving and configuration space:
  89. ^ a b Tecuci 2012.
  90. ^ Robotic mapping (localization, etc):
  91. ^ Kismet.
  92. ^ Thro 1993.
  93. ^ Edelson 1991.
  94. ^ Tao & Tan 2005.
  95. ^ James 1884.
  96. ^ Picard 1995.
  97. ^ Kleine-Cosack 2006: "The introduction of emotion to computer science was done by Pickard (sic) who created the field of affective computing."
  98. ^ Diamond 2003: "Rosalind Picard, a genial MIT professor, is the field's godmother; her 1997 book, Affective Computing, triggered an explosion of interest in the emotional side of computers and their users."
  99. ^ Emotion and affective computing:
  100. ^ a b c Roberts, Jacob (2016). "Thinking Machines: The Search for Artificial Intelligence". Distillations. 2 (2): 14–23. Archived from the original on 17 February 2017. Retrieved 17 February 2017. {{cite journal}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  101. ^ Gerald Edelman, Igor Aleksander and others have argued that artificial consciousness is required for strong AI. (Aleksander 1995; Edelman 2007)
  102. ^ a b Artificial brain arguments: AI requires a simulation of the operation of the human brain A few of the people who make some form of the argument: The most extreme form of this argument (the brain replacement scenario) was put forward by Clark Glymour in the mid-1970s and was touched on by Zenon Pylyshyn and John Searle in 1980.
  103. Nils Nilsson writes: "Simply put, there is wide disagreement in the field about what AI is all about" (Nilsson 1983
    , p. 10).
  104. ^ Haugeland 1985, p. 255.
  105. ^ Law 1994.
  106. ^ Bach 2008.
  107. ^ a b c Shapiro, Stuart C. (1992), "Artificial Intelligence", in Stuart C. Shapiro (ed.), Encyclopedia of Artificial Intelligence, 2nd edition (New York: John Wiley & Sons): 54–57. 4 December 2016.
  108. ^ Haugeland 1985, pp. 112–117
  109. History of AI, AI winter, or Frank Rosenblatt
    .
  110. ^ Cognitive simulation,
    Carnegie Tech
    ):
  111. ^ Soar (history):
  112. ^ :
  113. ^ AI research at Edinburgh and in France, birth of Prolog:
  114. ^ AI at
    MIT under Marvin Minsky
    in the 1960s :
  115. ^ Cyc:
  116. ^ Knowledge revolution:
  117. ^ Embodied approaches to AI:
  118. ^ Revival of connectionism:
  119. ^ Computational intelligence
  120. ^ Hutter 2012.
  121. ^ Langley 2011.
  122. ^ Katz 2012.
  123. ^ Norvig 2012.
  124. ^ The intelligent agent paradigm: The definition used in this article, in terms of goals, actions, perception and environment, is due to Russell & Norvig (2003). Other definitions also include knowledge and learning as additional criteria.
  125. ^ Agent architectures, hybrid intelligent systems:
  126. ^ Hierarchical control system:
  127. ^ Search algorithms:
  128. ^ Forward chaining, backward chaining, Horn clauses, and logical deduction as search:
  129. ^ State space search and planning:
  130. ^ Uninformed searches (
    depth first search and general state space search
    ):
  131. ^ Heuristic or informed searches (e.g., greedy best first and A*):
  132. ^
    Optimization
    searches:
  133. ^ Artificial life and society based learning:
  134. ^
    genetic algorithms
    :
  135. ^ Logic:
  136. ^ Satplan:
  137. ^
    case based reasoning
    :
  138. ^
    Propositional logic
    :
  139. ^ First-order logic and features such as equality:
  140. ^ Fuzzy logic:
  141. ^ "The Belief Calculus and Uncertain Reasoning", Yen-Teh Hsia
  142. ^ Stochastic methods for uncertain reasoning:
  143. ^ Bayesian networks:
  144. ^ Bayesian inference algorithm:
  145. ^
    expectation-maximization algorithm
    :
  146. ^
    decision networks
    :
  147. ^ a b c Stochastic temporal models: Dynamic Bayesian networks: Hidden Markov model: Kalman filters:
  148. ^ decision theory and decision analysis:
  149. ^
    decision networks
    :
  150. ^ Game theory and mechanism design:
  151. ^ Statistical learning methods and
    classifiers
    :
  152. ^ a b Neural networks and connectionism:
  153. ^
    kernel methods such as the support vector machine
    :
  154. ^
    K-nearest neighbor algorithm
    :
  155. ^
    Gaussian mixture model
    :
  156. ^ Naive Bayes classifier:
  157. ^ Decision tree:
  158. ^ Classifier performance:
  159. ^ Nielsen, Michael. "Neural Networks and Deep Learning". Archived from the original on 20 September 2017. Retrieved 20 September 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  160. ^
    radial basis networks
    :
  161. ^ Competitive learning, Hebbian coincidence learning, Hopfield networks and attractor networks:
  162. ^ Seppo Linnainmaa (1970). The representation of the cumulative rounding error of an algorithm as a Taylor expansion of the local rounding errors. Master's Thesis (in Finnish), Univ. Helsinki, 6–7.
  163. ^ Griewank, Andreas (2012). Who Invented the Reverse Mode of Differentiation?. Optimization Stories, Documenta Matematica, Extra Volume ISMP (2012), 389–400.
  164. ^ Paul Werbos, "Beyond Regression: New Tools for Prediction and Analysis in the Behavioral Sciences", PhD thesis, Harvard University, 1974.
  165. ^ Paul Werbos (1982). Applications of advances in nonlinear sensitivity analysis. In System modeling and optimization (pp. 762–770). Springer Berlin Heidelberg. Online Archived 14 April 2016 at the Wayback Machine
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  167. ^ Hierarchical temporal memory:
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  177. ^ Hinton 2007.
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  182. ^
    Hopfield nets
    :
  183. ^ Hyötyniemi, Heikki (1996). "Turing machines are recurrent neural networks". Proceedings of STeP '96/Publications of the Finnish Artificial Intelligence Society: 13–24.
  184. ^ P. J. Werbos. Generalization of backpropagation with application to a recurrent gas market model" Neural Networks 1, 1988.
  185. ^ A. J. Robinson and F. Fallside. The utility driven dynamic error propagation network. Technical Report CUED/F-INFENG/TR.1, Cambridge University Engineering Department, 1987.
  186. ^ R. J. Williams and D. Zipser. Gradient-based learning algorithms for recurrent networks and their computational complexity. In Back-propagation: Theory, Architectures and Applications. Hillsdale, NJ: Erlbaum, 1994.
  187. ^ Sepp Hochreiter (1991), Untersuchungen zu dynamischen neuronalen Netzen Archived 6 March 2015 at the Wayback Machine, Diploma thesis. Institut f. Informatik, Technische Univ. Munich. Advisor: J. Schmidhuber.
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  189. ^ Hochreiter, Sepp; and Schmidhuber, Jürgen; Long Short-Term Memory, Neural Computation, 9(8):1735–1780, 1997
  190. ^ Alex Graves, Santiago Fernandez, Faustino Gomez, and Jürgen Schmidhuber (2006). Connectionist temporal classification: Labelling unsegmented sequence data with recurrent neural nets. Proceedings of ICML’06, pp. 369–376.
  191. arXiv:1412.5567
    .
  192. ^ Hasim Sak and Andrew Senior and Francoise Beaufays (2014). Long Short-Term Memory recurrent neural network architectures for large scale acoustic modeling. Proceedings of Interspeech 2014.
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  195. arXiv:1409.3215
    .
  196. .
  197. .
  198. .
  199. ^ Control theory:
  200. ^ Lisp:
  201. ^ Prolog:
  202. ^ "C++ Java". infoworld.com. Retrieved 6 December 2017.
  203. ^ "Wolfram Language". wolfram.com. Retrieved 15 February 2018.
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    Turing's original publication: Historical influence and philosophical implications:
  205. ^ Mathematical definitions of intelligence:
  206. ^ O'Brien & Marakas 2011.
  207. ^ a b Russell & Norvig 2009, p. 1.
  208. ^ CNN 2006.
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  242. ^ Fiegerman, Seth. "Facebook, Google, Amazon Create Group to Ease AI Concerns". CNNMoney. n.d. 4 December 2016.
  243. ^ Dartmouth proposal:
  244. ^ The physical symbol systems hypothesis:
  245. ^ Dreyfus criticized the
    necessary condition of the physical symbol system hypothesis, which he called the "psychological assumption": "The mind can be viewed as a device operating on bits of information according to formal rules." (Dreyfus 1992
    , p. 156)
  246. ^
    Dreyfus' critique of artificial intelligence
    :
  247. ^
    Diophantine equations
    for which it cannot decide whether solutions exist. Gödel finds (b) implausible, and thus seems to have believed the human mind was not equivalent to a finite machine, i.e., its power exceeded that of any finite machine. He recognized that this was only a conjecture, since one could never disprove (b). Yet he considered the disjunctive conclusion to be a "certain fact".
  248. ^ The Mathematical Objection: Making the Mathematical Objection: Refuting Mathematical Objection: Background:
    • Gödel 1931, Church 1936, Kleene 1935, Turing 1937
  249. ^ Graham Oppy (20 January 2015). "Gödel's Incompleteness Theorems". Stanford Encyclopedia of Philosophy. Retrieved 27 April 2016. These Gödelian anti-mechanist arguments are, however, problematic, and there is wide consensus that they fail.
  250. . ...even if we grant that computers have limitations on what they can prove, there is no evidence that humans are immune from those limitations.
  251. ^ Mark Colyvan. An introduction to the philosophy of mathematics. Cambridge University Press, 2012. From 2.2.2, 'Philosophical significance of Gödel's incompleteness results': "The accepted wisdom (with which I concur) is that the Lucas-Penrose arguments fail."
  252. ^ Russel, Stuart., Daniel Dewey, and Max Tegmark. Research Priorities for Robust and Beneficial Artificial Intelligence. AI Magazine 36:4 (2015). 8 December 2016.
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  265. ^ In the early 1970s, Kenneth Colby presented a version of Weizenbaum's ELIZA known as DOCTOR which he promoted as a serious therapeutic tool. (Crevier 1993, pp. 132–144)
  266. ^ Joseph Weizenbaum's critique of AI: Weizenbaum (the AI researcher who developed the first
    chatterbot program, ELIZA
    ) argued in 1976 that the misuse of artificial intelligence has the potential to devalue human life.
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  283. ^ This version is from Searle (1999), and is also quoted in Dennett 1991, p. 435. Searle's original formulation was "The appropriately programmed computer really is a mind, in the sense that computers given the right programs can be literally said to understand and have other cognitive states." (Searle 1980, p. 1). Strong AI is defined similarly by Russell & Norvig (2003, p. 947): "The assertion that machines could possibly act intelligently (or, perhaps better, act as if they were intelligent) is called the 'weak AI' hypothesis by philosophers, and the assertion that machines that do so are actually thinking (as opposed to simulating thinking) is called the 'strong AI' hypothesis."
  284. ^ Searle's Chinese room argument: Discussion:
  285. ^
    Robot rights
    : Prematurity of: In fiction:
    • robot rights
      .
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  291. ^ Transhumanism:
  292. ^ AI as evolution:
  293. ^ Anderson, Susan Leigh. "Asimov's "three laws of robotics" and machine metaethics." AI & Society 22.4 (2008): 477–493.
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  295. .
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    )

References

AI textbooks

History of AI

Other sources

Further reading

External links